Gokase
Stock Stats
Upgraded Stats
Survivability
Hitpoints28 300 |
Armor10 - 76 |
Torpedo Damage Reduction4 % |
Artillery
Main Battery
152mm/50 Type414x2 |
Firing Range14.3 km |
Reload Time9 s |
180 Turn Time24 s |
HE Max Damage2600 |
HE Fire Chance13 % |
HE Penetration25 mm |
AP Max Damage2900 |
Secondary Armament 1
76mm/60 Type984x2 |
Firing Range4.5 km |
Reload Time2.4 s |
HE Max Damage1300 |
HE Fire Chance4 % |
HE Penetration13 mm |
Torpedo
610mm quadruple2x4 |
Reload Time90 s |
Max Damage17 333 |
Detectability by Sea1.6 km |
Range13 km |
Speed60 kn |
AA Defense
AA Armament 1
25mm Type96 mod. 118x2 |
DPS90 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 110x3 |
DPS61 |
Range3.1 km |
AA Armament 3
76mm/60 Type984x2 |
DPS42 |
Range3.5 km |
Maneuverability
Maximum Speed37.5 kn |
Turning Circle Radius750 m |
Rudder Shift Time7.9 s |
Concealment
Detectability by Sea11.1 km |
Detectability by Air6.6 km |
Detectability firing in smoke5.1 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 25 900 | 10 | 76 | 4 | 4x2 | 2 | 11.1 | 0 |
Hull B | 28 300 | 10 | 76 | 4 | 4x2 | 2 | 7.9 | 480 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
152mm/50 Type41 | 4x2 | 9 | 24 | 2600 | 13 | 2900 |
152mm/50 Type41 | 4x2 | 9 | 24 | 2600 | 13 | 2900 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 13 km | 0 |
Type6 mod. 2 | 10 % | 14.3 km | 60 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
610mm quadruple | 2x4 | 100s | 7.2s | 17 333 | 12.5 | 60 | 1.6 | 0 |
610mm quadruple | 2x4 | 90s | 7.2s | 17 333 | 13 | 60 | 1.6 | 60 000 |
Maximum Speed | |
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Stock | 37.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- High HE damage per salvo and fire-starting capacity
- Heavy torpedo armament
- Very high base speed
- Good concealment
Cons:
- Poor armor and large citadel
- Slow turret traverse and long reload time for the caliber
- Short-ranged AA defenses
- Large turning circle radius
Performance
Gallery
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