Welcome to Wargaming.net Wiki!
Variants
/
/
Ignis Purgatio

Ignis Purgatio

Jump to: navigation, search
Legends_Ignis_Purgatio_splash.png
Tier VI | Type: Battleship
Cost (Special)
VariantsNagato
Stock Stats
Survivability
Hitpoints50 000 
Armor6 - 457 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
410mm 3rd Year Type4x2 
Firing Range16 km
Reload Time28 s
180 Turn Time40 s
HE Max Damage6000 
HE Fire Chance26 %
HE Penetration68 mm
AP Max Damage11 000 
Sigma1.9 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
140mm 3rd Year Type18x1 
Firing Rangekm
Reload Times
HE Max Damage2400 
HE Fire Chance10 %
HE Penetration23 mm
AA Defense
AA Armament 1
25mm Type96 mod. 124x1 
DPS43 
Range3.1 km
AA Armament 2
25mm Type96 mod. 112x2 
DPS60 
Range3.1 km
AA Armament 3
25mm Type96 mod. 114x3 
DPS85 
Range3.1 km
AA Armament 4
127mm Type89 A14x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed27 kn
Turning Circle Radius770 m
Rudder Shift Time12.2 s
Concealment
Detectability by Sea14.2 km
Detectability by Air11.9 km
Detectability firing in smoke14.4 km
Legends_Ignis_Purgatio.png

Ignis Purgatio — American Premium Tier VI Battleship.

Originally designed for a Naval mission of the purpose now long forgotten, Ignis Purgatio was lost during the Horus Heresy. After missing for several millennia, the ship was rediscovered on one of the Frontier worlds in the Jericho Reach. Though clearly a warship, it was put to use as a transport by its new, uncouth masters who failed to recognize its true potential. After undergoing intensive repairs and cleansing its quarters of its previous inhabitants, Ignis Purgatio was eventually returned to Imperial Navy service and, since then, it has become an essential component of Battlefleet Solar. Once again, it acts as a fearsome guard dog for humanity and, by proxy, the Emperor Himself.

Ignis Purgatio was temporarily released in the store as part of the Warhammer 40k collaboration on June 22nd, 2020.

Entered Service: 30798
Ships in a series: 1


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Frail_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Frail:
Below-average base HP rating.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 50 000 6 457 25 4x2 12.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
410mm 3rd Year Type 4x2 28 40 6000 26 11 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Engine.png Maximum Speed
Stock 27 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +250
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 190s
  • Number of consumables: 3

Player Opinion

Performance

Changes

Two Years Strong

  • Citadel armor belt is now 126 mm instead of 76 mm.
  • Repair Party now restores 32% more HP per second over the same duration.
  • A single charge of Main Battery Reload Booster has been added to the third consumable slot.

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America