Lightning
Stock Stats
Upgraded Stats
Survivability
Hitpoints15 900 |
Armor6 - 20 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
120mm/50 QF Mk XI3x2 |
Firing Range10.8 km |
Reload Time4.5 s |
180 Turn Time9 s |
HE Max Damage1700 |
HE Fire Chance9 % |
HE Penetration20 mm |
AP Max Damage2200 |
Torpedo
533mm QR Mk IV2x4 |
Reload Time96 s |
Max Damage15 533 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV4x1 |
DPS14 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V6x2 |
DPS37 |
Range2 km |
AA Armament 3
40mm/39 QF Mk VII1x4 |
DPS13 |
Range2.5 km |
AA Armament 4
120mm/50 QF Mk XI3x2 |
DPS15 |
Range4.5 km |
Maneuverability
Maximum Speed36 kn |
Turning Circle Radius590 m |
Rudder Shift Time3.8 s |
Concealment
Detectability by Sea6.9 km |
Detectability by Air3.4 km |
Detectability firing in smoke2.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 13 000 | 6 | 20 | 0 | 3x2 | 2 | 5.3 | 0 |
Hull B | 15 900 | 6 | 20 | 0 | 3x2 | 2 | 3.8 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
120mm/50 QF Mk XI | 3x2 | 4.5 | 9 | 1700 | 9 | 2200 |
120mm/50 QF Mk XI | 3x2 | 4.5 | 9 | 1700 | 9 | 2200 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 9.8 km | 0 |
Targeting System Mk VII Mod. 2 | 10 % | 10.8 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
2x4 | 96s | 7.2s | 15 867 | 8 | 61 | 1.3 | 0 | |
533mm QR Mk IV | 2x4 | 96s | 7.2s | 15 533 | 10 | 62 | 1.3 | 450 000 |
Maximum Speed | |
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Stock | 36 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Player Opinion
Performance
Gallery
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