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Lightning

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Legends_Lightning_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
JervisJutland
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints15 900 
Armor6 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/50 QF Mk XI3x2 
Firing Range10.8 km
Reload Time4.5 s
180 Turn Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2200 
Torpedo
533mm QR Mk IV2x4 
Reload Time96 s
Max Damage15 533 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV4x1 
DPS14 
Rangekm
AA Armament 2
20mm Oerlikon Mk V6x2 
DPS37 
Rangekm
AA Armament 3
40mm/39 QF Mk VII1x4 
DPS13 
Range2.5 km
AA Armament 4
120mm/50 QF Mk XI3x2 
DPS15 
Range4.5 km
Maneuverability
Maximum Speed36 kn
Turning Circle Radius590 m
Rudder Shift Time3.8 s
Concealment
Detectability by Sea6.9 km
Detectability by Air3.4 km
Detectability firing in smoke2.4 km
Legends_Lightning.png

Lightning — British Tech Tree Tier VII Destroyer.

An L-class destroyer, a next step in the development of J-class ships. In comparison with her predecessors, she had fewer torpedo tubes and new, more powerful 120 mm guns mounted in turrets with the design that enabled firing at aircraft.

Entered Service: 1941
Ships in a series: 8


Ship Traits
Legends_Hidden_trait.png Legends_Extended_Sonar_trait.png Legends_Sequential_trait.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Extended Sonar:
Sonar's range increased.
Sequential:
Torpedoes can be launched one by one.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 13 000 6 20 0 3x2 2 5.3 0
Hull B 15 900 6 20 0 3x2 2 3.8 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/50 QF Mk XI 3x2 4.5 9 1700 9 2200
120mm/50 QF Mk XI 3x2 4.5 9 1700 9 2200
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.8 km 0
Targeting System Mk VII Mod. 2 10 % 10.8 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
2x4 96s 7.2s 15 867 8 61 1.3 0
533mm QR Mk IV 2x4 96s 7.2s 15 533 10 62 1.3 450 000
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 10s
  • Dispersion Time: 40s
  • Reload time: 60s
  • Number of consumables: 6
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.5km
  • Detection of ships: 3.5km
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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