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Pyotr Velikiy

Pyotr Velikiy

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Legends_Pyotr_Velikiy_splash.png
Tier IV | Type: Battleship
Preceded bySucceeded by
GangutIzmail
Sinop
Cost 500 000
XP Required24 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints51 100 
Armor13 - 305 
Torpedo Damage Reduction11 %
Artillery
Main Battery
356mm/52 Model 19134x2 
Firing Range14.8 km
Reload Time33 s
180 Turn Time45 s
HE Max Damage5200 
HE Fire Chance38 %
HE Penetration59 mm
AP Max Damage10 500 
Secondary Armament 1
100mm/50 Minisini gun4x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
130mm/55 Model 191316x1 
Firing Rangekm
Reload Time12 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
12.7mm DSHK14x1 
DPS50 
Range1.2 km
AA Armament 2
37mm 70-K18x1 
DPS103 
Range3.2 km
AA Armament 3
100mm/50 Minisini gun4x2 
DPS19 
Rangekm
Maneuverability
Maximum Speed26.5 kn
Turning Circle Radius800 m
Rudder Shift Time11.5 s
Concealment
Detectability by Sea13.2 km
Detectability by Air10.6 km
Detectability firing in smoke11.5 km
Legends_Pyotr_Velikiy.png

Pyotr Velikiy — Soviet Tech Tree Tier IV Battleship.

One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.


Year of Design: 1911


Ship Traits
Legends_Superior_AP_pen_trait.png Legends_Ironclad_trait.png Legends_Trait_On_Demand_Repairs.png
Superior AP pen:
Above-average AP shell penetration.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
On Demand Repairs:
Damage Control Party reloads faster but has limited charges.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 47 200 13 305 11 4x2 16.1 0
Hull B 51 100 13 305 11 4x2 11.5 100 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm/52 Model 1913 4x2 33 45 5200 38 10 500
356mm/52 Model 1913 4x2 33 45 5200 38 10 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.5 km 0
Targeting System IV mod. 2 10 % 14.8 km 12 500
Legends_Engine.png Maximum Speed Purchase Price
Stock 23.8 kn 0
Engine: 60 000 hp 26.5 kn 12 500

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +255
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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