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Vanguard

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Legends_Vanguard_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
King George VTemeraire
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints71 700 
Armor16 - 356 
Torpedo Damage Reduction25 %
Artillery
Main Battery
381 mm/42 Mk I4x2 
Firing Range17 km
Reload Time25 s
180 Turn Time30 s
HE Max Damage5800 
HE Fire Chance42 %
HE Penetration95 mm
AP Max Damage12 500 
Secondary Armament 1
134 mm/50 Mk I8x2 
Firing Rangekm
Reload Time6.7 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
40mm Bofors Mk VII11x1 
DPS96 
Range3.5 km
AA Armament 2
40mm STAAG1x2 
DPS25 
Range3.5 km
AA Armament 3
40mm Bofors Mk VI10x6 
DPS292 
Range3.5 km
AA Armament 4
134mm/50 Mk I8x2 
DPS68 
Range5.2 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius850 m
Rudder Shift Time13.4 s
Concealment
Detectability by Sea15.2 km
Detectability by Air12.2 km
Detectability firing in smoke14 km
Legends_Vanguard.png

Vanguard — British Tech Tree Tier VII Battleship.

The last battleship of the British Royal Navy. Due to the specific conditions of her construction phase, she combined high speed, powerful AA guns and up-to-date equipment while still preserving obsolete main battery guns.

Entered Service: 1946
Ships in a series: 1


Ship Traits
Legends_Superior_HE_pen_trait.png Legends_Greater_Heal_trait.png Legends_Compromising_trait.png
Superior HE pen:
Above average HE shell penetration.
Greater Heal:
Repair Party restores severe damage.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 63 300 16 356 25 4x2 14.7 0
Hull B 71 700 16 356 25 4x2 13.4 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381 mm/42 Mk I 4x2 25 30 5800 42 12 500
381 mm/42 Mk I 4x2 25 30 5800 42 12 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.5 km 0
Targeting System Mk VII mod. 2 10 % 17 km 450 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 28.5 kn 0
Engine: 130 000 hp 30 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +917
  • Duration: 10s
  • Reload time: 80s
  • Number of consumables: 3
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadright.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 15s
  • Reload time: 150s
  • Number of consumables: 1
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

May 2020

  • This battleship now has a variant of the Main Battery Reload Booster that’s analogous to Jean Bart's. However, it only holds one charge unless otherwise enhanced by commander skills.

February 2021

  • HP restored to citadel by Repair Party increased from 16% to 25%.
  • Shell grouping improved by about 2.6%.
  • Repair party modified—it now restores the same amount of HP but over 10 seconds instead of 28.

The Redinforcements

  • Shell grouping increased by 2.5%
  • Maximum main gun dispersion radius decreased by 10%
  • Stock rudder shift time reduced from 19.7 s to 18.1 s
  • Upgraded rudder shift time reduced from 14.7 s to 13.4 s

Big Small Changes

  • Main battery HE shell penetration increased from 64 mm to 95 mm

Gallery


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