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Vladivostok

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Legends_Vladivostok_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
SinopSovetsky Soyuz
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints73 600 
Armor19 - 425 
Torpedo Damage Reduction21 %
Artillery
Main Battery
406mm/45 Model 1915 OTZ3x3 
Firing Range16.9 km
Reload Time33 s
180 Turn Time45 s
HE Max Damage5850 
HE Fire Chance41 %
HE Penetration68 mm
AP Max Damage13 100 
Secondary Armament 1
100mm/56 MZ-146x2 
Firing Rangekm
Reload Time3.8 s
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/57 Mk036x2 
Firing Rangekm
Reload Times
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
37mm V-116x2 
DPS55 
Range3.5 km
AA Armament 2
37mm 46-K10x4 
DPS122 
Range3.5 km
AA Armament 3
100mm/56 MZ-146x2 
DPS89 
Rangekm
Maneuverability
Maximum Speed29 kn
Turning Circle Radius950 m
Rudder Shift Time13.7 s
Concealment
Detectability by Sea15.3 km
Detectability by Air12.2 km
Detectability firing in smoke14.8 km
Legends_Vladivostok.png

Vladivostok — Soviet Tech Tree Tier VII Battleship.

One of the variants of the "battleship A" project intended for construction in accordance with the Great Ocean Fleet concept creation. She had heavy armor, high speed, and aviation equipment.


Year of Design: 1936


Ship Traits
Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png Legends_Ironclad_trait.png
Superior AP pen:
Above-average AP shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 67 500 19 425 21 3x3 19.2 0
Hull B 73 600 19 425 21 3x3 13.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/45 Model 1915 OTZ 3x3 33 45 5850 41 13 100
406mm/45 Model 1915 OTZ 3x3 33 45 5850 41 13 100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.3 km 0
Targeting System VII mod. 2 10 % 16.9 km 450 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 26.1 kn 0
Engine: 201 000 hp 29 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +367
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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