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Zuiho

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Zuiho
Zuiho_wows_main.jpg
Tech Tree Position
Hosho
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Zuiho_icon_small.png
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Ryujo
stock
 top
General
Research price13600 exp
Purchase price1,660,000 Credits
Hit Points35,500 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 30 pcs.
Secondary Armament #1
127 mm/40 Type89 A14 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 Twin mod. 14 х 2 pcs.
. . . Average Damage per Second20 
. . . Firing Range3.09 km.
127 mm/40 Type89 A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius910 m.
Rudder Shift Time13.5 sec.
Concealment
Surface Detectability Range9.18 km.
Air Detectability Range8.04 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSA006_Zuiho_1944.png
1,660,000

Zuiho — Japanese Tier V aircraft сarrier.

A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, Zuiho was equipped with good torpedo protection and sufficiently powerful artillery for her type.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 1112 0110,000
Type5 mod. 2121 2,800250,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Zuiho (A)35,50062044/430 0118,000
Zuiho (B)36,5006201/310/3/130 2,900250,000
Zuiho (C)36,5006201/310/3/130 3,600320,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Mitsubishi A5M41543578990 070,000
Mitsubishi A6M216244601,210 1,800150,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Yokosuka B4Y8,567115840 090,000
Nakajima B5N28,5671291,210 2,300200,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi D1A24,600120990 085,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp28 0100,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2

Player Opinion

Performance

Zuiho is almost twice as fast as Bogue and has better surface concealment, but is more easily detected by aircraft. She has the speed and maneuverability to flee and evade incoming fire, but can put up surprisingly stiff resistance with her AA and secondary batteries. However, its aircraft are easily shredded, and your plane reserve only contains enough to replace each squadron once.

Pros:

  • Reasonable AA and secondary battery capabilities.
  • Good concealment, speed and maneuverability.
  • Upgraded flight control loadout gives enemy ships a real pain when played correctly.
  • Decent armor, allowing for HE shells to be negated somewhat.
  • Ship speed almost twice as fast as its American counterpart Bogue.
  • Aircraft speed is superior to any planes Bogue has access to.
  • Plane reserve holds 2 more planes than Bogue.
  • 4 squadrons compared to Bogue’s maximum of 3 squadrons , allowing for better projection of airpower across more of the map at once.
  • A fighter squadron comes with every loadout.

Cons:

  • Aircraft are easily outclassed and shot down by American fighters, have low HP and easily get knocked out by surface AA.
  • Can only deploy one squadron of fighters.
  • Planes are still very fragile, and the increasing AA is a threat to be wary of.
  • Small reserve, can only replace the entire air group once, making it very hard to play.
  • Depends heavily on allied AA.

Research

Researching the flight control first to trade a dive bomber squadron for a second torpedo squadron is a solid plan, but you can't go wrong researching things in any order on this one. Just note that the rudder shift time only improves on the "C" hull. The 5 km AA remains the same on all three hulls, while the 3 km AA increases considerably with each.

Optimal Configuration

Upgrades

The recommended upgrades for Zuiho are as follows: The recommended upgrades for Zuiho are as follows:

Upgrade Slot 3 is the main choice of upgrades with Zuiho. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (+20% to fighter survivability.) is highly recommended, as Bogue is capable of having up to 7 fighters in the air at once. Otherwise, the Flight Control Modification 1 (-10% to aircraft servicing time.) helps players land and launch Zuiho`s multiple flight squadrons.

Commander Skills

Zuiho uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Zuiho faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

For AA defense, Zuiho has large-caliber 127mm guns that benefit from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While Zuiho’​‍s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.

For bomber aircraft, Evasive Maneuvers increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive Fire.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Zuiho has a low HP pool, is large, unarmored, and will not survive an attack by any ship larger than a destroyer. Zuiho captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

As of Update 0.6.3, this carrier can no longer use the manual attack function.

Consumables

Zuiho can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.

Signals

As a carrier, Zuiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, the latter two signal flags are not highly recommended if the player wishes to conserve the signals for later tiers.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • X Zao • X Azuma 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway 
U.S.S.R.  
Germany  VIII Graf Zeppelin Doubloons 
U.K.  
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