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VK 30.01 (H)

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VK 30.01 (H)

VK_30.01_(H)_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
410,000  Credits Cost
600660 HP Hit Points
32/3336.82/41 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
300400 hp Engine Power
35/12 km/h Speed Limit
2022 deg/s Traverse
9.3810.86 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/50/50 mm Hull Armor
50/50/5080/60/60 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR
Shells




















30/2000/38




















186/3200/38
Shell Cost
110/110/175135/135/175 HP Damage
43/87/38157/221/38 mm Penetration



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15.38 r/m 

Standard Gun

Reload Times
Nominal: 3.9 s
50% Crew: 4.83 s
75% Crew: 4.22 s
100% Crew: 3.74 s
Rammer: 3.37 s
Vents: 3.66 s
Both: 3.29 s
Both and BiA: 3.22 s
Both and Max Crew %: 3.09 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1540

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2450
50% Crew: 1977.5
75% Crew: 2264.5
100% Crew: 2555
100% Crew
Vents: 2612.75
Rammer: 2838.5
Both: 2903.25
Both and BiA: 2968
Both and Max Crew %: 3095.75

Advantageous Damage Per Minute
First-shot DPM: 2625
50% Crew: 2152.5
75% Crew: 2439.5
100% Crew: 2730
100% Crew
Rammer: 3013.5
Vents: 2787.75
Both: 3078.25
Both and BiA: 3143
Both and Max Crew %: 3270.75

See here, here, or here for more information.






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1620

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1308.15
75% Crew: 1497.15
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1877.85
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2047.95

Advantageous Damage Per Minute
First-shot DPM: 1755
50% Crew: 1443.15
75% Crew: 1632.15
100% Crew: 1825.2
100% Crew
Rammer: 2012.85
Vents: 1863
Both: 2054.7
Both and BiA: 2097.9
Both and Max Crew %: 2182.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1308.15
75% Crew: 1497.15
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1877.85
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2047.95

Advantageous Damage Per Minute
First-shot DPM: 1755
50% Crew: 1443.15
75% Crew: 1632.15
100% Crew: 1825.2
100% Crew
Rammer: 2012.85
Vents: 1863
Both: 2054.7
Both and BiA: 2097.9
Both and Max Crew %: 2182.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.75
75% Crew: 1940.75
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2434.25
Both: 2488.5
Both and BiA: 2544.5
Both and Max Crew %: 2654.75

Advantageous Damage Per Minute
First-shot DPM: 2275
50% Crew: 1870.75
75% Crew: 2115.75
100% Crew: 2366
100% Crew
Rammer: 2609.25
Vents: 2415
Both: 2663.5
Both and BiA: 2719.5
Both and Max Crew %: 2829.75

See here, here, or here for more information.
Damage Per Minute


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0.55 m 

With 50% Crew: 0.681 m
With 75% Crew: 0.595 m
With 100% Crew: 0.527 m
With BiA: 0.516 m
With BiA and Vents: 0.505 m
Maximum possible: 0.484 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
4224 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-8°/+20° Elevation Arc
10045 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG13_VK3001H.png

410000

The VK 30.01 (H) is a German tier 5 heavy tank.

An order for developing the vehicle was placed on September 9, 1939. Over the course of its development, Henschel engineers actively used elements of the D.W. II project. The first two prototypes were ready in March 1942; another two were built by October the same year. Hulls of the prototypes underwent trials at the plant proving ground. After the trials, two prototypes were converted into heavy tank destoyers. Six turrets manufactured by the Krupp company were placed at the Atlantic Wall.

This tank is slow for a tier 5 heavy and the rather weak armor doesn't help, giving this tank low survivability in close combat. Also, to be able to mount the 7.5cm Waffe gun, the turret has to be upgraded, but this will decrease the agility and drive-performance of the tank due to the added weight and the slower traverse speed. This tank is recommended for mid-range encounters, as the relatively accurate and highly penetrating 7.5cm Waffe proves extremely effective against even tier 7 tanks. Just make sure you have backup. This tank is a very good for learning more advanced defensive tactics: it has decent hulldown potential (above average gun depression of 8 degrees) and can easily diamond-angle (to the maximum of up to 45 degrees, although it is long).

The VK 30.01 (H) leads to the VK 36.01 (H), and the VK 30.02 (M).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Kw.K. 37 L/24 43/87/38 110/110/175 16.67 0.55 2.3 780 10450
IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 26.09 0.4 2.3 700 13970
IV 7,5 cm Kw.K. 40 L/43 103/139/38 110/110/175 15 0.41 2.3 1437 25000
V 7,5 cm Kw.K. 40 L/48 110/158/38 110/110/175 15 0.39 2.3 1520 27380
VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 11.54 0.35 2.5 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.5 0.55 2.3 2100 28000
VII 7,5/5,5 cm Waffe 0725 157/221/38 135/135/175 12 0.34 2.5 720 18300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IV VK 30.01 (H) 0-Serie 50/50/50 42 330 3000 5130
V VK 36.01 (H) 80/60/60 24 360 7680 10260

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 116 300 20 750 9300
VI Maybach HL 150 400 20 850 24000
V Maybach HL 190 375 20 1000 16600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV VK 30.01 (H) 33 20 0 11000 4700
V VK 30.01 (H) verstärkteketten 41 22 0 11000 10170

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Heavy Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Additional Grousers Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Huge gun selection, this tank can unlock nearly every mid-tier German gun.
  • Top gun has the best AP and APCR penetration and accuracy of all tier 5 heavies with very high shell velocity.
  • Long engagement range, with the highest view range of all tier 5 heavies
  • Strong turret and above-average gun depression (8 degrees) allow for effective hulldown fighting on ridges
  • Thick tracks and equivalently thick side armour are both adequate to diamond angle or sidescrape.


Cons:


  • Poor maneuverability, and sluggish acceleration. Top engine and fuel consumable are recommended.
  • Weakest armour of all the Tier 5 Heavy tanks; even with heavy angling you cannot reliably bounce shots to the hull
  • Engine frequently gets damaged from frontal hits, although much rarer than later tanks in the Tiger line
  • Long guns have slightly worse aim time than other 7,5 cm guns (+0.2s to 2.5s total)
  • Prone to being ammo racked.


Performance

The Germany Heavy is much maligned for its mediocrity, because of its weak and generally unsloped hull armor and low alpha. But the German heavies were built for covering large swathes of terrain, like turreted tank destroyers; ideally, far out of the enemy's engagement range (if not vision range). While in World of Tanks, tank destroyers capable of penetrating and fighting off the German heavies are more common, these tanks still do an excellent job. This tank should be played as a sniper, preferably hull-down, to make use of the excellent turret and above-average gun depression. Because of the terrible hull armour, you cannot poke and sidescraping can be risky, so you must learn good strategic positioning. Poking trick can be learnt later once you have decent alpha, side armour, and knowledge of the fundamentals. Playstyle can be compared to Tiger, VK 30.02 (M) or Panther, and this tank will prepare you for future German tanks.

For open terrain, you will likely get the top turret. However, this makes the tank very slow, so it is imperative you fit binoculars or optics when you make the transition. From there you will want one of the long-barreled guns - the slower fire rate, but better accuracy allows you to be more consistent at longer ranges. However, take note of the reduction of gun depression by 2 degrees to a final value of 8 degrees. A gun laying drive can be of use and reduces your vulnerability when spotted, or in a solo situtation.

For players that favor close-ranged combat, the 10.5cm gun with HEAT is a good option with its high damage output per shell. However you will have to deal with the cons of this vehicle in order to use this gun effectively. This gun can be used to good effect in urban environments with ranges limited from 50 to 100 meters. Just be sure to aim for the weak spots and have some support when reloading. Also, if you do use the howitzer, DO NOT FIRE AP AMMO! It is a waste of your time and money because of the low penetration and accuracy. With HE shells, you can deal splash damage even if you do not penetrate.

You will find this tank a welcome relief from the horrible penetration of the 5cm L60 on the DW2 (why wasn't there an unhistorical long 5cm? Or even, the basically historical short KwK40 75mm L/43?). Aside from the howitzer, there is really no reason to use anything but the Waffe as it outclasses all the other guns, but there is a relationship with other tier 5s. Take note that is this tier 5, a rammer is now nearly mandatory due to the low DPM. Researching the HL 150 engine is not mandatory as it is unlocked for free with the VK 36 research; but it may give you a better feel for the speed of the Panther line to research it if the VK30M is your intent, however.


Early Research

  • Upon purchasing this tank, you should immediately install the 7.5 cm KwK 40 L/43 (if researched on Pz.IV) and upgrade the radio to at least the FuG 7.
  • If you haven't researched the 7.5 cm KwK 40 L/43 yet, research it for a major boost in firepower.
  • Now upgrade the suspension and turret.
  • Next you can decide between going for the 10,5 cm Kw.K. L/28 howitzer or working towards the Waffe by getting the 7,5 cm KwK.K. 40 L/48.
  • On the way to the Waffe, If you really find the L/48 to be unacceptable, you can stop for the L/70 which is almost as good as the Waffe while being much cheaper to unlock.
  • Now research the choice on the line above that you didn't do.
  • If planning to go to the VK3601H next, you can choose to leave the top engine. It only provides another 25 h.p. and will unlock for free upon researching the VK3601H. However, it does provide more engine HP, so you will have your engine damaged less often.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

Historical Info

VK 30.01(H) prototype during tests. Note the concrete rings to simulate the weight of the turret.jpg

VK 30.01 (H) is a further development of the Durchbruchswagen concept. The DW vehicles (DW1 and DW2) were – as their name in German suggests – attempts to create a breakthrough tank (in other words, essentially a heavy tank). On September 9, 1938, it was decided to continue with the DW 30 ton category development. On January 1, 1939, Krupp decided that the new vehicle should be equipped with a 75mm L/24 cannon, the crew should be equal to that of Panzer IV and the tank should have 50mm armor all around. On January 31, 1939, this new vehicle program was renamed to Panzerkampfwagen VI (7,5cm), but the new experimental designation for it was VK 30.01 (experimental/tracked vehicle, 30 tons, 1st prototype). At the same time, the old DW projects were renamed to VK 30.01 (Alte Konstruktion), while the new VK 30.01 was referred to as “Neue Konstruktion” (new design).

Design-wise, it was a classical German tank, with typical Henschel suspension that would eventually evolve into the Tiger suspension via VK 36.01. The roadwheels had torsion bar suspension.

3 prototypes were ordered. The hulls were made by Krupp in Essen and delivered to Henschel in Kassel for final assembly in 1940. Turrets were also ordered and Krupp was supposed to deliver them in 1940. However, these came later and most likely were never installed on any prototype machines. The three prototypes instead had a concrete cube installed instead of the turret to simulate the turret weight. The vehicles were equipped with 300hp Maybach HL116 engines and their maximum road speed was 35km/h.

On May 25, 1941, the first order for 8 0-series VK 30.01 (H) tanks was signed. Between October 1941 and January 1942, Henschel also recieved the 8 turrets from Krupp that were to be mounted on the 0-series vehicles. The first 0-series hull was delivered on August 8, 1941, and on November 15, 1941, the first 0-series VK 30.01 (H) (with a mounted turret) was tested in Sennelager. This first 0-series VK 30.01 (H) was by no means finished, however, (some components were missing) and it was sent back to Henschel. The last hull was delivered on November 10, 1941 and the last turret on January 21, 1942. Maybach also built 18 engines in total for the VK 30.01 between 1941 and 1943.

On January 30, 1942, based on the preliminary tests (which did not show the vehicle in a very positive light), it was decided to reduce the amount of the 0-series tanks being built to only 4 vehicles, which were built in March (2 vehicles) and October 1942 (another 2). These tanks were sent to training units and were used for crew training.

The armament (which was still the 75mm L/24, quite insufficient for the 1942 battlefield) was also discussed – Krupp proposed on October 7, 1941 the following options to the Waffenprüfamt 6:

  • 75mm KwK L/34,6 (lengthened version of L/24)
  • 50mm KwK L/50
  • 50mm KwK L/60
  • 75mm Waffe 0725

WaPA 6 responded in the sense that they would like the 75mm KwK 40 L/43 to be installed. Krupp replied that in order to do that, either the gun would have to be modified, or the turret would have to be bigger. In January 1942, the re-arm project was scrapped.

Two hulls were subsequently used to build the two 128mm tank destroyers “12,8cm Kanone 40 L/61 auf VK 30.01(H)”, known as “Sturer Emil”. Additional turrets that were already manufactured before the 0-series VK 30.01 (H) project was reduced were used for fixed emplacements in France (the Atlantic Wall).

The remaining machines were used for crew training and testing various equipment until the end of the war, when they were scrapped.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The 10,5 cm L/28 and the 75mm L/48 and L/70 were never considered for the tank. In addition, the 75mm L/43 and waffe 0725 guns were unable to be fitted into the tank.
  • The planned 50mm KwK L/50 and 75mm KwK L/34,6 are unavailable in-game.
  • The only engine fitted to the VK 30.01 (H) was the 300hp Maybach HL116 engine.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland