User:Personator:na/mysandbox
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Many skills are only useful to certain classes. The game leaves it up to the player to tell the difference, since skills from a different class could potentially become useful if the Commander was transferred to a different ship. However, considering the amount of time it takes to train a highly skilled Commander, it's best to specialize them in a specific class anyway. One often requested feature is for skills that are not relevant to the current ship be displayed in a different shade or color.
While the commander is retraining to a new ship, skill effect is reduced to half amount and skill with binary effect is disabled.
Icon | Skill Name | Skill Point Cost | Description | Effect | Editor's Notes |
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Priority Target |
1 | Notification of how many enemy ships are targeting this ship. | Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. | ||
Preventative Maintenance |
1 | Reduces the risk of ship modules becoming incapacitated. | -50% to the risk of incapacitation of modules. | ||
High Alert |
2 | Reduces reload time of Damage Control Party. | -10% to reload time of the Damage Control Party consumable. | ||
Jack of All Trades |
2 | Reduces reload time of consumables. | -5% to reload time of all consumables. | Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot signal. | |
Fire Prevention |
3 | Reduces the risk of fire and number of fires that a ship can suffer simultaneously. | -7% to the risk of fire. Ship can have a maximum of 3 fires burning at once. |
For more information on how fire chance is calculated, visit the Fire page. | |
Basics of Survivability |
3 | Accelerates repairs to modules, firefighting, and recovery from flooding. | -15% to time of repair, firefighting, and recovery from flooding. | Reduction applies only to passive repairs, firefighting, and flood control. | |
Manual Fire Control for Secondary Armament |
4 | Secondary guns only open fire on targets designated by the player. The firing efficiency is significantly increased. | -15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships. -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships. |
This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. With this skill, the secondaries will not fire at all without manual target selection. | |
Survivability Expert |
4 | Increases a ship's HP. | +400 HP for each ship tier. | Example: a Tier V ship would gain 2000 additional hit points. |
Icon | Skill Name | Skill Point Cost | Description | Effect | Editor's Notes |
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Expert Loader |
1 | Accelerates shell type switching if all main battery guns are loaded. | -50% to reload time when the shell type is switched. | Guns must be fully loaded for this to take effect. | |
Aircraft Servicing Expert |
1 | Increases servicing speed and HP for carrier-based aircraft. | +5% to HP of carrier-based aircraft. -10% to servicing time of carrier-based aircraft. |
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Expert Marksman |
2 | Increases traverse speed of the guns. | +2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm. +0.7 deg/s to the traverse speed of guns with a caliber above 139 mm. |
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Torpedo Acceleration |
2 | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. | +5 knots to torpedo speed. -20% to torpedo range. |
Applies to all types of torpedoes (i.e. both ship-launched and air-dropped). | |
Torpedo Armament Expertise |
3 | Reduces reload time of torpedo tubes and servicing time of torpedo bombers. | -10% to reloading time of torpedo tubes. -20% to servicing time of torpedo bombers. |
Stacks with other torpedo and aircraft servicing reducers, such as Torpedo Tubes Modification 3, Flight Control Modification 1, or Aircraft Servicing Expert. | |
Emergency Takeoff |
3 | Allows carriers to launch and recover aircraft while on fire. | +100% to aircraft servicing time while aircraft carrier is on fire. | ||
Inertia Fuse for HE Shells |
4 | +25% to the armor penetration capacity of HE shells. -6% to chance of fire on target caused by HE shells. |
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Air Supremacy |
4 | Changes number of aircraft in squadrons. | +1 fighter per squadron. +1 bomber per squadron. |
Increases the number of aircraft in each fighter and dive bomber squadron by 1. Does not affect torpedo bomber squadrons. The number of reserve aircraft is not increased. |
Icon | Skill Name | Skill Point Cost | Description | Effect | Editor's Notes |
---|---|---|---|---|---|
Incoming Fire Alert |
1 | A warning about the risk of exposure to long-range artillery fire is displayed (when shells are fired at you with a flight time longer than 6 seconds). | Indicator of long-range artillery fire. | Think of this as a "turn now!" warning. | |
Evasive Maneuver |
1 | Reduces reload time of torpedo tubes and servicing time of torpedo bombers. | -40% to detectability of strike aircraft when returning to the carrier. +15% to HP of strike aircraft when returning to the carrier. -30% to airspeed of strike aircraft when returning to the carrier. |
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Adrenaline Rush |
2 | Increases reload speed of all armament as the ship's health decreases. | -0.1% to reload times of all types of armament for each 1% of total health lost. | ||
Last Stand |
2 | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). | The ship remains able to move and maneuver while the engine or steering gears are incapacitated. | ||
Demolition Expert |
3 | Increases the chance of setting an enemy ship on fire. | +2% to chance of fire on a target caused by a main caliber shell, secondary shell, or bomb. | For more information on how fire chance is calculated, visit the Fire page. | |
Vigilance |
3 | Extends torpedo acquisition range. | +25% to the detection range of enemy torpedoes. | Provides additional time to react to incoming torpedoes. | |
Radio Position Finding |
4 | Shows the direction to the nearest enemy ship (that isn't an aircraft carrier). The enemy player is alerted that a bearing has been taken on their ship. | |||
Concealment Expert |
4 | Reduces ship detectability range. | -10% to the detection radius of destroyers. -12% to the detection radius of cruisers. -14% to the detection radius of battleships. -16% to the detection radius of aircraft carriers. |
Stacks with other detection range reduction bonuses such as Concealment System Modification 1 or camouflage. |