ARP Haruna
Tier IV | Type: Battleship | |
Cost (Special) | |
Variants | ARP Kirishima, Kongō |
STOCK STATS
Survivability
Hitpoints54 100 |
Armor6 - 254 mm |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
356mm 41st Year Type4x2 |
Firing Range15.3 km |
Reload Time30 s |
180° Turn Time54.5 s |
HE Maximum Damage5700 |
HE Fire Chance25 % |
HE Penetration59 mm |
AP Maximum Damage10 000 |
Sigma1.8 |
Secondary Armament 1
127mm Type89 A14x2 |
Firing Range4.6 km |
Reload Time5 s |
HE Maximum Damage2200 |
HE Fire Chance8 % |
HE Penetration21 mm |
Secondary Armament 2
152mm 41st Year Type14x1 |
Firing Range4.6 km |
Reload Time10 s |
HE Maximum Damage2500 |
HE Fire Chance9 % |
HE Penetration25 mm |
AA Defense
AA Armament 1
13mm Type934x2 |
DPS14 |
Range1.2 km |
AA Armament 2
13mm Type932x4 |
DPS10 |
Range1.2 km |
AA Armament 3
25mm Type96 mod. 16x2 |
DPS30 |
Range3.1 km |
AA Armament 4
127mm Type89 A14x2 |
DPS40 |
Range5 km |
Maneuverability
Maximum Speed30 kn |
Turning Circle Radius770 m |
Rudder Shift Time14.9 s |
Concealment
Detectability by Sea13.6 km |
Detectability by Air10.9 km |
Detectability while firing in smoke11.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
---|---|---|---|---|---|---|
Stock | 54 100 | 6 | 254 | 25 | 4x2 | 14.9 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
356mm 41st Year Type | 4x2 | 30 | 54.5 | 5700 | 25 | 10 000 |
Main Battery Firing Range | |
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Stock | 15.3 km |
Maximum Speed | |
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Stock | 30 kn |
Modifications
SLOT 1 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Great main battery range.
- Can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
- Surprisingly maneuverable and can cover her turning circle quite quickly.
- Decent penetration of main battery AP shells.
- Above-average secondary guns for her tier; they are superior to Kongō's.
- Feels like a modern battleship in a world of outdated WWI era ships.
- Good firing angles.
Cons:
- Low AA suite potency.
- Weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
- Being a mid-tier battleship, her dispersion is still somewhat high at longer range.
- Turret traverse is rather sluggish like most other Tier IV battleships.
Performance
Gallery
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