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Battle Mechanics

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Revision as of 05:52, 3 May 2013
Corrected links for Strategic View section.
Revision as of 05:55, 3 May 2013
Corrected links for Strategic View section.
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 * Even with your draw distance set to high, '''dynamic objects''' (i.e. spotted enemy vehicles, terrain destruction, tracers) may remain invisible to you. This is because the server decides whether to send information about dynamic objects to you based on whether they are within the boundaries of a separate 1000m x 1000m x 1000m cube centered on your tank but aligned to the map boundaries regardless of your view point. Every vehicle outside of that server cube will always be invisible to you in the default '''Arcade View''' or in '''Sniper View''' regardless of your draw distance setting.  * Even with your draw distance set to high, '''dynamic objects''' (i.e. spotted enemy vehicles, terrain destruction, tracers) may remain invisible to you. This is because the server decides whether to send information about dynamic objects to you based on whether they are within the boundaries of a separate 1000m x 1000m x 1000m cube centered on your tank but aligned to the map boundaries regardless of your view point. Every vehicle outside of that server cube will always be invisible to you in the default '''Arcade View''' or in '''Sniper View''' regardless of your draw distance setting.
 * If a tank would be visible for you on the server, but you lowered your draw distance such that you cannot actually see it, the user interface will nevertheless draw the respective vehicle marker, it will appear above the invisible vehicle when you press Alt (using the default UI; using UI [[Modifications]] can make it constantly visible). You will however not see the tank or its outline. * If a tank would be visible for you on the server, but you lowered your draw distance such that you cannot actually see it, the user interface will nevertheless draw the respective vehicle marker, it will appear above the invisible vehicle when you press Alt (using the default UI; using UI [[Modifications]] can make it constantly visible). You will however not see the tank or its outline.
?* Self-Propelled Guns have another view mode available to them, the so called '''[[Battle_Mechanics#Strategic_View_.28SPG.29|Strategic View]]''', giving them a top down view on the battlefield. The server will also send information about all dynamic objects to your client that lie within that view port.+* Self-Propelled Guns have another view mode available to them, the so called '''[[#Strategic_View_.28SPG.29|Strategic View]]''', giving them a top down view on the battlefield. The server will also send information about all dynamic objects to your client that lie within that view port.
  
  
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 *Tracers from unspotted enemy vehicles: *Tracers from unspotted enemy vehicles:
 **In [[#Arcade_View|Arcade View]] and [[#Sniper_View|Sniper View]], tracers are only shown if they originate from within +/- 25° of the direction you are looking at and from within maximum spotting range. [https://overlord-wot.blogspot.com/2011/10/thoughts-on-upcoming-70.html] In the following illustration, you will only be able to see the red tracer in the first two cases: <br />[[image:Tracers_arcage.jpg|link=]]  **In [[#Arcade_View|Arcade View]] and [[#Sniper_View|Sniper View]], tracers are only shown if they originate from within +/- 25° of the direction you are looking at and from within maximum spotting range. [https://overlord-wot.blogspot.com/2011/10/thoughts-on-upcoming-70.html] In the following illustration, you will only be able to see the red tracer in the first two cases: <br />[[image:Tracers_arcage.jpg|link=]]
?**In [[Battle_Mechanics#Strategic_View_.28SPG.29|Strategic View]], all tracers are shown that originate from within your strategic view port.+**In [[#Strategic_View_.28SPG.29|Strategic View]], all tracers are shown that originate from within your strategic view port.
  
  

Revision as of 05:55, 3 May 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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