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Charles Martel

Charles Martel

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Legends_Charles_Martel_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
Algérienone
Cost 18,000,000
XP Required210,000
Stock Stats
Upgraded Stats
Survivability
Hitpoints38,000 
Armor6 - 140 
Torpedo Damage Reduction16 %
Artillery
Main Battery
203 mm/55 Mle 19343x3 
Firing Range15.8 km
Reload Time10 s
180 Turn Time25.7 s
HE Max Damage2,800 
HE Fire Chance15 %
AP Max Damage4,900 
Secondary Armament 1
100 mm/45 Mle 19315x2 
Firing Rangekm
Reload Times
HE Max Damage1,400 
HE Fire Chance%
AA Defense
AA Armament 1
20 mm/70 Mk416x1 
DPS58 
Rangekm
AA Armament 2
37 mm/70 ACAD Mle 19364x2 
DPS48 
Range3.5 km
AA Armament 3
40 mm/56 Bofors Mk34x1 
DPS64 
Range3.5 km
AA Armament 4
100 mm/45 Mle 19315x2 
DPS34 
Rangekm
Maneuverability
Rudder Shift Time9.8 s
Concealment
Detectability by Sea13.4 km
Detectability by Airkm
Detectability firing in smoke7.8 km
Legends_Charles_Martel.png

Charles Martel — French Tech Tree Tier VII Cruiser.

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifestedin the enhancements of the ship's main guns located in triple turrets.


Year of Design: 1939


Ship Traits
Legends_Nimble_Aim_trait.png Legends_Broad_Launch_trait.png Legends_Fast_trait.png
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Broad Launch:
Wider maximum spread of the torpedo launcher.
Fast:
Above average maximum movement speed.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Secondary Armament Torpedo Launchers Rudder Shift (s)
Stock 30,800 6 140 16 3x3
  • 5x2 100 mm
2 13.8
Hull B 38,000 6 140 16 3x3
  • 5x2 100 mm
2x3 9.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203 mm/50 Mle 1931 3x3 12 30 2,800 15 4,800
203 mm/55 Mle 1934 3x3 10 25.7 2,800 15 4,900
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range
Stock 0 % 14.4 km
Targeting System 7 Mle 2 10% % 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
550 mm tube lance-torpilles 2x3 90s 7.2s 15,833 10 60 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
"*Consumable duration: 5 s
  • Reload time: 60 s
  • Number of consumables is unlimited"
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
"*Detection of torpedoes: 3.1 km
  • Detection of ships: 4.4 km
  • Consumable duration: 96 s
  • Reload time: 180 s
  • Number of consumables: 2"
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
"*Consumable duration: 360 s
  • Average damage per second: 63
  • Reload time: 180 s
  • Number of consumables: 3"
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
"*Maximum speed: +20%
  • Consumable duration: 180 s
  • Reload time: 120 s
  • Number of consumables: 2"

Player Opinion

Performance

Gallery


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