Charles Martel
Revision as of 12:30, 30 November 2019 by
Tier VII | Type: Cruiser | |
Preceded by | Succeeded by |
Algérie | none |
Cost | 18,000,000 |
XP Required | 210,000 |
Stock Stats
Upgraded Stats
Survivability
Hitpoints38,000 |
Armor6 - 140 |
Torpedo Damage Reduction16 % |
Artillery
Main Battery
203 mm/55 Mle 19343x3 |
Firing Range15.8 km |
Reload Time10 s |
180 Turn Time25.7 s |
HE Max Damage2,800 |
HE Fire Chance15 % |
AP Max Damage4,900 |
Secondary Armament 1
100 mm/45 Mle 19315x2 |
Firing Range5 km |
Reload Time4 s |
HE Max Damage1,400 |
HE Fire Chance6 % |
AA Defense
AA Armament 1
20 mm/70 Mk416x1 |
DPS58 |
Range2 km |
AA Armament 2
37 mm/70 ACAD Mle 19364x2 |
DPS48 |
Range3.5 km |
AA Armament 3
40 mm/56 Bofors Mk34x1 |
DPS64 |
Range3.5 km |
AA Armament 4
100 mm/45 Mle 19315x2 |
DPS34 |
Range5 km |
Maneuverability
Rudder Shift Time9.8 s |
Concealment
Detectability by Sea13.4 km |
Detectability by Air8 km |
Detectability firing in smoke7.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Secondary Armament | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|---|
Stock | 30,800 | 6 | 140 | 16 | 3x3 |
|
2 | 13.8 |
Hull B | 38,000 | 6 | 140 | 16 | 3x3 |
|
2x3 | 9.8 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
203 mm/50 Mle 1931 | 3x3 | 12 | 30 | 2,800 | 15 | 4,800 |
203 mm/55 Mle 1934 | 3x3 | 10 | 25.7 | 2,800 | 15 | 4,900 |
Firing Range Increase (%) | Main Battery Firing Range | |
---|---|---|
Stock | 0 % | 14.4 km |
Targeting System 7 Mle 2 | 10% % | 15.8 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
550 mm tube lance-torpilles | 2x3 | 90s | 7.2s | 15,833 | 10 | 60 | 1.3 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
"*Consumable duration: 5 s
|
Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
"*Detection of torpedoes: 3.1 km
|
Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
"*Consumable duration: 360 s
|
Engine Boost
Temporarily increases the maximum ship speed. |
"*Maximum speed: +20%
|
Player Opinion
Performance
Gallery
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