¡Bienvenido a la Wiki de Wargaming.net!


Saltar a: navegación, buscar

T20 (Stock)

1340000 Coste
1050 PVDurabilidad
28.89 / 34 Peso
  1. Comandante
  2. Artillero
  3. Conductor
  4. Operador de radio
  5. Cargador
63.5/50.8/38.1Blindaje del casco(frontal/laterales/trasero, mm)
88.9/63.5/63.5Blindaje de la torreta(frontal/laterales/trasero, mm)
520 c.v.Potencia del motor
56 km/hVelocidad punta / velocidad marcha atrás
41 gra/sVelocidad de giro
160 damage
128 mmPenetración media
5.5 Tiempo en completar carga
44 gra/sVelocidad de giro del cañón
250 mAlcance de visión
500 mAlcance de radio
El primero de una serie de diseños de carros medios de los EE. UU. en 1942 y 1943 que trataban de reemplazar al M4 Sherman. El primer prototipo fue fabricado en mayo de 1943, siendo sometido a pruebas hasta 1944. El vehículo no fue aprobado para la fabricación en masa, pero los siguientes prototipos, el T22 y el T23 fueron creados sobre la base de este desarrollo. Ellos, a la vez, fueron la base del T25 y T26. Eventualmente, el M26 Pershing emergió sobre ambos y fue adoptado para el servicio.

Much like the M4A3E8 Sherman, the T20 lacks significant armor. Able to sneak around the battlefield, the T20 is an excellent support tank, able to switch between engagements in very short time. Its thin armor is a serious weakness, and caution must be taken to avoid enemy fire whenever possible. Pick different strategies to match differing opponents: flank heavy tanks, ambush and brawl mediums, track and destroy lights. Passive scouting is very viable when normal scouts are not available.



Nivel Torreta Blindaje de la torreta (frontal/laterales/trasero, mm) Velocidad de giro del cañón (gra/s) Alcance de visión (m) Experiencia Peso (t)
VI T20D1 88.9/63.5/63.5 44 250 0 7000
Nivel Cañón Penetración media (mm) Cadencia de tiro Dispersión a 100 m Tiempo en apuntar Experiencia Peso (t)
VI 76 mm Gun M1A1 128/177/20 160/160/200 10.91 0.43 2.3 0 1567
VI 76 mm Gun M1A2 128/177/20 160/160/200 14.29 0.4 2.3 6840 1590
Nivel Torreta Blindaje de la torreta (frontal/laterales/trasero, mm) Velocidad de giro del cañón (gra/s) Alcance de visión (m) Experiencia Peso (t)
VII T20D2 88.9/63.5/63.5 42 260 8050 8400
Nivel Cañón Penetración media (mm) Cadencia de tiro Dispersión a 100 m Tiempo en apuntar Experiencia Peso (t)
V 105 mm M4 30/101.6/20 400/250/200 8.01 0.55 2.5 1880 2600
VI 76 mm Gun M1A1 128/177/20 160/160/200 10.91 0.43 2.3 0 1567
VI 76 mm Gun M1A2 128/177/20 160/160/200 14.29 0.4 2.3 6840 1590
VII 90 mm Gun M3 160/243/45 225/225/270 7.5 0.38 2.3 16520 2050


Nivel Motor Potencia del motor (c.v.) Posibilidad de incendio tras disparo Experiencia Peso (t)
VII Ford GAA 520 20 0 569
VII Ford GAN 560 20 13570 569

Nivel Suspensión Límite de carga Velocidad de giro (gra/s) Experiencia Peso (t)
VI HVSS T48 34 41 0 5400
VII HVSS T51 34 43 8000 5400


Nivel Radio Alcance de radio (m) Experiencia Peso (t)
VI SCR_508_US 500 0 100

Compatible Equipment

Estabilizador vertical Mk 1
Planchas de blindaje medio
Red de camuflaje
Llenado de tanques con CO2
Ópticas recubiertas
Cierre de la retícula mejorado
Muelles horizontales clase 2
Ventilación mejorada clase 2
Barra de carga para carro media
Telescopio binocular
Caja de herramientas
Municiones "húmedas" clase 1

Compatible Consumables

Player Opinion

Pros and Cons


  • Best gun for its tier: good alpha damage, above average penetration, good accuracy and a surprisingly fast aim time.
  • Good speed, allows T20 to charge at distracted enemies and unload a shell and evade retaliation
  • Excellent gun depression.
  • Great APCR round allows the T20 to pen many T9s with ease.
  • Good view range for its tier.


  • Very thin armor - even howitzers from tier 5 tanks can penetrate your hull armor in spots
  • Low rate of fire on the 90mm gun cuts the tank's DPM
  • Traverse at high speeds is more sluggish, unlike its predecessor the Easy Eight which has little difference in traverse speed
  • Sluggish traverse and acceleration when with stock engine and suspension


The T20 armed with the 90mm is a potent mobile medium. It has significant firepower, can penetrate higher tier enemies, and has the accuracy to allow you to snipe enemies from range.

The T20 can utilize terrain very well with the high gun depression, and good fire control + alpha means it only needs minimal exposure.

Its mobility should be used to avoid enemy fire and flank enemies. It can circle slow heavies as well, although the M4A3E8 may be better in this role as it traverses faster. Late in the game you can rely on your top speed to hunt artillery or reset the cap. Also, be aware of the excellent view range and camo on this tank - you can easily see many tanks before they ever catch wind of you, so long as you remain hidden. This is made easier with the low profile as well.

Repair skills are highly recommended, at least 2 crew should be fully trained in this. A tracked T20 will receive heavy fire and shells from artillery, so Repair skills are essential for survival. If playing as a mid-range sniper with the above-average accurate 90mm, Sixth Sense and some Camo skills will help greatly, allowing you to know when to relocate and hide better. If using the T20 as a flanker, Snap Shot and Smooth Ride/Offroad Driving will reduce accuracy penalties and increase mobility even more. If all of these skills are met, it is recommended to get Brother in Arms for all crew members, which will increase every desirable stat on your tank to even greater heights.

The T20 can, in a pinch, passive scout very well, especially in open maps. When armed with a Camo Net and Binocular Telescope/Coated Optics, this tank can even spot enemies better than many (all if they do not have any equipment) tier 9's. To help with this tactic, the T20 has a very small profile. Scouting in this tank is very similar to scouting in the T21, except this tank has a far better gun, more HP, and looks a lot more attractive, the downside is that the T21 is a light tank and thus gets the respective bonus of camo on the move. The slight difference in speed between the two tanks is negligible, so even if a player despised the T21, the T20 can still be well liked.

Overall, the T20 is a great asset and threat when played correctly, and should not be underestimated. Considered by many as the best tier 7 medium for good reason, it possesses many of the strengths one desires from a medium tank, and is a pleasure to play.

Early Research

  • The 76 mm Gun M1A2 carries over from both the M4A3E8 Sherman and the M4A3E2 Sherman Jumbo. Install the M1A2 and the familiar SCR 506 radio immediately.
  • First research the Ford GAN engine.
  • Then research the upgraded suspension.
  • Now research the second turret, and then the 90mm gun.

Historical Info

T-20 prototype vehicle

Much like other armies at the time, the U.S. Army envisioned two main roles for tanks: infantry support and breakthrough exploitation. From 1942 until the end of World War II, both roles were covered in the main by the M4 Sherman, which was better suited for the latter "cavalry" role. The infantry would have preferred a better protected and better armed vehicle, even at a price of less mobility. In late 1942, U.S. Army Ordnance started to work on an "infantry-oriented" design which was supposed to be more versatile than the British infantry tanks. During the next two years, various prototypes were built under the designations T20, T22, T23, T25, and T26. Starting with the T20, the Ordnance Department initially developed three series of improved medium tank prototypes, the T20, T22, and T23. The main differences between the T20, T22, and T23 lay in the choice of transmission. The T20 used a torque converter fluid drive, the T22 a 5-speed mechanical drive similar to the M4 drive, and the T23 used an electric drive. Additionally, the T20 had an early version of the HVSS suspension later employed on the M4 Sherman, whereas the T20E3 had torsion-bar suspension. All moved the transmission to the rear of the vehicle, eliminating the need for a drive-shaft running the length of the vehicle. The drive-shaft used in the M3 & M4 vehicles forced the turret to be mounted higher, thus increasing the vehicle height.

T-20E3, prototype vehicle
However, the initial success of the M4 led the Army Ground Forces command to believe that there was no urgent need for a new tank. Even with the appearance of the heavy Tiger and medium Panther tanks, the AGF did not alter its position, believing both tanks would be fielded in relatively small numbers. AGF was correct about the Tiger, a specialized heavy tank that was never encountered in large numbers. The Panther, first encountered in small numbers at Anzio, however, was built in very large numbers and formed half the German tank strength in Normandy. Also, according to the Army doctrine of the time, tanks were not supposed to engage other tanks; this was the remit of tank destroyers, more mobile armored vehicles with powerful guns, such as the M10 Wolverine. As a result, the development of the new tank was slow. When the Allies invaded western Europe during Operation Overlord in June 1944, the M4 still formed the bulk of American tank units. It quickly became clear that the tank destroyer doctrine failed in the field and that the up-gunned Sherman was unable to engage the Panther on equal terms. Efforts were made to speed up development, but the tank, by now called the T26 and dubbed Pershing, reached the battlefield only in February 1945 and saw very little action in WWII.

Historical Gallery

Light Tanks IT1 Cunningham IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIIM26 Pershing VIIIT26E4 SuperPershing IXM46 Patton XM48A1 Patton
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT32 VIIIT34 VIIIT34 Independence IXM103 XT110E5
Tank Destroyers IIT18 IIIT82 IVM8A1 IVT40 VM10 Wolverine VT49 VIM18 Hellcat VIM36 Jackson VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Medium Tanks