Welcome to Wargaming.net Wiki!
Variants
/
/
Submarine Battles in May/June 2020

Submarine Battles in May/June_2020

Jump to: navigation, search

https://worldofwarships.eu/en/news/general-news/submarine-battles/

Submarines

Cachalot S-1 U-69
Nation USA USSR Germany
Hit Points 9900 8300 8300
Bow Torpedoes 2x2 2x2 2x2
Stern Torpedoes 1x2 1x2 1x1
Spotting Range at surface level (km) 21 17.4 13.2
Torpedo Range, Sonar Ping Range, Spotting Range underwater (km) 10.5 8.7 6.6
Torpedo Speed (knots) 64 62 58
Torp.: Reload Time (s) 58 54 45
Torp.: Max. Damage 8767 8233 12033
Torp.: Detectability Range by Sea (km) 1.3 1.3 1.2
Sonar Reload Time (s) 10 5 8
Sonar Ping Action Time (s) 35 20 25
Wide Sonar Ping Velocity (m/s) 687.3 578.2 512.7
Narrow Sonar Ping Velocity (m/s) 1090.9 927.3 818.2
Sonar: Battery Charge Consumption 25 20 15
Battery Charge 570 410 410
Battery Recharge Rate While Underwater (units/s) (¼ speed or below) 4 3 3
Battery Recharge Rate on the Surface (units/s) 11 10 10
Battery Charge Consumed While Moving Underwater (units/s) (speed above ¼) 3 2 2
Max. Speed (knots) 24 26.3 24
Turning Circle Radius (m) 590 750 660
Rudder Shift Time (s) 3.1 5.2 5.2
Max. Submerged Speed (knots) 15.6 16.6 15.6
Diving Planes Shift Time (s) 12.5 8.4 10.2
Max. Dive and Ascent Speed (m/s) 3.6 3.6 4.3
Detectability Range by Sea (km), also when on fire 4.9 4.5 4.3
Detectability Range by Air (km), also when on fire 1.9 1.6 1.4
Assured Detectability Range (km) 2.0 2.0 2.0
Detectability Range by Sea (km) at detection depth (6-30 m) 2.4 2.2 2.2
Detectability Range by Sea (km) after emitting a sonar ping on the surface 7.3 6.1 4.6
Detectability Range by Sea (km) after emitting a sonar ping underwater 4.2 3.5 2.6
Detectability Range by Air (km) at detection depth (6-30 m) 1.0 0.8 0.7
Detectability Range by Air (km) after emitting a sonar ping on the surface 2.9 2.2 1.5
Detectability Range by Air (km) after emitting a sonar ping underwater 1.5 1.2 0.8
Damage Control Party Action Time (s) 5 5 5
Damage Control Party Reload Time (s) 40 40 40
Max. Depth: Action Time (s) 180 60 120
Max. Depth: Reload Time (s) 180 120 60
Max. Depth: Number of Consumables 2 3 4
Max. Depth: max. depth (m) 80 80 80
Engine Boost: Action Time (s) 120 - -
Engine Boost: Reload Time (s) 120 - -
Engine Boost: Max. Speed +8% - -
Engine Boost: Number of Consumables 3 - -
Repair Party: Action Time (s) - 28 -
Repair Party: Reload Time (s) - 80 -
Repair Party: HP per second - +41 -
Repair Party: Number of Consumables - 3 -
Hydroacoustic Search: Action Time (s) - - 60
Hydroacoustic Search: Reload Time (s) - - 180
Hydroacoustic Search: Detection of torpedoes - - 3 km
Hydroacoustic Search: Detection of ships - - 4 km
Hydroacoustic Search: Number of Consumables - - 3
  • free redistribution of commander skill points for the commanders that came with the submarines
  • no upgrades, camouflages, signals, researchable modules

Depths

0-6 m under the surface (Surface Level)

Pros:

  • faster
  • can capture/block areas
  • battery is recharged regardless of speed
  • fast battery recharge
  • higher spotting range
  • torpedoes can be used like with a normal ship
  • cannot be hit by depth charges
  • your Radio Location skill is active (if you have it)

Cons:

  • can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets
  • highest detectability range
  • Emitting sonar pings while on the surface increases the submarine's detectability more significantly than while underwater.
  • can't detect enemy submarines that are 30 m or more under the surface, even if distance < 2 km (but is detected by them)
  • you can be located by enemy ships/submarines which are at the surface and have the Radio Location skill

6-80 m under the surface (Submerged)

Pros:

  • detectability reduced
  • cannot be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets
  • Emitting sonar pings increases the detectability less.
  • you cannot be located by enemy ships/submarines with the Radio Location skill

Cons:

  • can be hit by depth charges
  • battery charge is depleted when moving underwater at speeds higher than 1/4, and when reversing.
  • battery recharges only when speed is between 0 and 1/4
  • slow battery recharge
  • cannot capture/block areas
  • speed drops significantly
  • spotting range decreases to the value of torpedo range.
  • enemies that are detected by your team but are beyond your spotting range are not shown on your minimap
  • can't detect aircraft
  • no aircraft (neither enemy nor allied) are shown on your minimap
  • your Radio Location skill is not active

6-30 m under the surface (Detection Depth)

  • detectability range reduced but > 0 km

Cons:

  • the Hydrophones on destroyers allow them to determine the approximate location of the submarine.

30-80 m under the surface

Pros:

  • detectability range is 0 km
  • can be detected only by ships with Hydroacoustic Search, and by submerged submarines if distance < 2 km
  • not detected by ships/submarines at surface even if distance < 2 km (but detects them)
30-50 m under the surface (Operating Depth)

Cons:

  • the Hydrophones on destroyers allow them to determine the approximate location of the submarine.
50-80 m under the surface (Maximum Depth)
  • only reachable while Maximum Depth consumable is active

Additional pros:

  • invisible to enemy hydrophones
  • reduced damage from depth charge explosions

Submarine Controls

  • The W, A, S, and D keys control horizontal movement.
  • Press F to ascend.
  • Press C to dive.
  • Ctrl+F and Ctrl+C lock the horizontal rudders to either ascend or dive.
  • 1—sonar pings.
  • 2—torpedoes.
  • Press 1 again to choose between two sonar ping options: wide and slow, or narrow and fast.

Sonar Pings

  • wide and slow, or narrow and fast
  • needs enough battery charge
  • reduces battery charge
  • temporarily increases detectability range (for 20 seconds if detected)

Battery Charge

  • needed for sonar pings
  • reduced by sonar pings
  • fast recharge at surface level
  • slow recharge when submerged and speed between 0 and 1/4
  • reduced when submerged and speed higher than 1/4 (or reversing)

Depth Charges

  • on all destroyers
  • on cruisers Dallas, Leander, Budyonny, Perth
  • damage submerged submarines (except allies)
  • do not damage submarines/ships at the surface
  • can cause fires and floodings
  • reduced damage when submarine is 50 m or more under the surface (using Max. Depth consumable)
Ship Max. Depth Charge Damage Number of Depth Charge Groups Number of Depth Charges in a Group Depth Charge Group Reload Time (s) Number of Depth Charges Max. Damage with one Group Max. Damage with all Groups Reload Time for all Groups (s)
Dallas, Leander 3600 2 8 80 16 28800 57600 160
Perth 3600 2 8 60 16 28800 57600 120
Budyonny 1700 2 12 60 24 20400 40800 120
Fubuki, Hatsuharu 3300 3 6 40 18 19800 59400 120
Shinonome 3300 3 4 40 12 13200 39600 120
Farragut 3600 3 6 40 18 21600 64800 120
Icarus, Västerås, Gallant 3600 3 8 40 24 28800 86400 120
Guépard 3000 3 10 40 30 30000 90000 120
Aigle 3000 3 6 40 18 18000 54000 120
Gnevny, Fushun, Anshan 1700 3 6 40 18 10200 30600 120
Gaede 1600 3 8 40 24 12800 38400 120
T-61 1600 3 10 40 30 16000 48000 120
Monaghan 2700 3 8 40 24 21600 64800 120

Hydrophone

  • on most destroyers (not on Västerås)
  • allows them to determine the approximate location of the submarine, except when submarine is 50 m or more under the surface (using Max. Depth consumable)
  • Range: 6 km

Hydroacoustic Search

The Hydroacoustic Search consumable can detect a submarine at any depth.

Smoke

  • Submarine at detection depth is not detected by enemies at surface that are in smoke even if distance < 2 km (but detects them).

Radio Location Skill

  • does not locate submerged enemy submarines
  • on submarine: only active when at surface level

Teams

  • 12 vs. 12.
  • Teams are filled with bots if there are not enough players.
  • It seems that there are never more than 3 submarines per team.

Maps

  • Neighbors
  • Trident

Battle Modes

  • Standard
  • Domination with 4 areas

Points

Losing Allied Ship Destroying Enemy Ship Change in Points Difference
Aircraft Carrier -90 +60 150
Battleship, Cruiser, Destroyer, Submarine -60 +40 100
Category: