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Variants

Update 0.2.2.5

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This version focuses on improving tech tree functionality, increases to client stability, and adds two new tech tree lines!

General Changes

Interface

  • In the navigation menu we have added a “Modules” interface. Clicking on it will display the module tree of the chosen ship. Players will also have ability to cycle through available ships in their dock while in the module interface.
  • Changed the way the camera works when viewing a ship’s modules. The camera now focuses on a module only after clicking on the desired characteristics of the ship. The functionality is available anywhere where a ship’s characteristics are displayed. The possibility to change the camera view is marked with a special icon on specified characteristics. You can reset the camera view by clicking the right mouse button on any free space on screen.
  • Added Secondary Guns and AA guns as elements that can be focused on by the camera in the dock.
  • Duplicated a ship’s research and purchase cost at the top of the ship’s module panel.
  • Added the status «Not researched»/«not bought» for module.
  • After researching a module a special window appears if you have enough of credits, which suggests buying it and installing it.
  • Changed the integral characteristics display of ships. Added module impact on the integral ship characteristics display.
  • Improved comparison system. A researched module’s parameters are compared with the currently installed one. For unresearched modules, the comparison is made with “stock” module.
  • Switching the camera view is not available during the comparison.
  • In the tech trees and module trees, when you move to a different ship, it shows you the difference in ship characteristics. For unresearched ships, the comparison is made with the stock configuration.
  • Changed the color scheme. A shortage of credits or an impossibility to research a module is now shown in black color.
  • Improved readability of fonts in the dock.
  • Changed the consumables icons.
  • Added new title images for weekly combat missions and match-making window.

Economics

  • Added rewards for account leveling stages: 2nd level – 5,000 credits, 4th level – 3,000 exp.
  • Reduced exp and credit prices of Tier II ships
  • Slightly reduced the prices for the modules of Tier I ships.
  • Reduced prices for Tier IV ships, except for Langley. The price for Langley was increased and now equal to the price of the rest Tier IV ships.

Ships

  • Ship visual components have been partially redesigned for the new materials technology. The quality of most ships is not final.

New tech trees added

US Navy (Destroyer line)

Imperial Japanese Navy (Cruiser line)

Aviation and Plane Control System

  • Changed planes HP (In general, plane HP has been increased by 3x).
  • Increased fighter’s contribution to the battle.
  • HP and speed of scout planes have been configured according to general rules – they are now vulnerable to fighters.
  • Manual targeting of AA guns became more effective.
  • Reduced the speed of strike aircraft under attack; speed of fully loaded and empty strike aircraft are now equal.
  • Changed torpedo launch formation for torpedo planes (How they drop torpedoes).
  • Increased squadron launch time (attack run) to 6 sec.

Ship balance changes

  • Katori - The recharge time for repair crews increased to 60 seconds
  • Isokaze – slightly increased firing arc for Main caliber guns
  • Minekaze - slightly increased firing arc for Main caliber guns
  • Kawachi – Secondary gun HE shells has been replaced with AP shells, effective range of secondary armament decreased to 3 kilometers
  • Haku - Top main armament turret rotation and elevation speed increased
  • Kongo - Top main armament turret rotation speed increased
  • Fuso - Top main armament turret rotation speed decreased
  • Nagato - Secondary gun HE shells has been replaced with AP shells
  • Amagi - Secondary gun HE shells has been replaced with AP shells
  • Chester - slightly increased firing arc for Main caliber guns
  • St. Louis – increased reloading time, stock guns now turn slower
  • Omaha - AA guns changed on top hull: 3in50 Mk22 guns replaced with 1.1in Mk2
  • Cleveland - Main armament turret rotation speed decreased
  • Essex - Flight control mod 4 has been removed.
  • Secondary gun reaction speed has been increased. Secondary guns begin to fire after 2-5 seconds when the enemy is in effective range.
  • Torpedo speed adjusted to better correspond to ship data.
  • Warship torpedo range will now be at least 4.5km.

Graphics

  • Added/improved the following effects:
    • Burning trail of downed aircraft.
    • The explosion of a bomb when it hits the ship.
    • The explosion of a bomb on water contact.
    • The explosion of a bomb when it hits terrain.
    • Shell explosion of air defense aura (far distance).
    • Shell explosion of air defense aura (mid distance).
    • Torpedo explosion at ships hit.

Sound

  • Made changes to overall audio mix for the game.

System Changes

  • Changes in server optimization for better performance.