Update 8.11
Release Notes 8.11
Main Features of Version 8.11:
- New Battle Type: Confrontation
- New European winter map: “Windstorm”
- New Maps: “Ruinberg on Fire” and “Winter Himmelsdorf”
- Fixed game elements on the maps “Redshire,” “Highway,” “Northwest” and “Erlenberg”
- Removed the map “Port”
- Added Group Crew operations
- Added new “Battle Hero” achievements
- Added new achievements to Team Battles
New Battle Type: Confrontation
This battle type will be available in Random Battles, along with the "Encounter" and "Assault" battle types. The main characteristic of Confrontation is that it will introduce battles between teams representing specific nations.
Key features:
- The probability of playing “Confrontation” is the same as for "Encounter" or "Assault".
- The game maps available in "Confrontation" are the same as in any standard battle.
- The new battle type will be open for all vehicle tiers.
- Teams in “Confrontation” are built by nations. Battles cannot be fought by two teams built from vehicles of the same nation. For example, a French vehicle team can battle against the British, Americans, Germans or Soviets, but not against another team of French vehicles.
- The Chinese and Japanese nations are excluded from this battle type. The reason is that these nations do not have all vehicle types available.
- The new battle type can be played in platoons, provided that all platoon members are driving vehicles of the same nation (excluding China and Japan).
- This battle type can be manually disabled in the game settings menu, just like the “Assault” and “Encounter” battle types.
Maps
- Game elements were fixed on the following maps: Erlenberg, Redshire, Highway, North-West
- Various errors and defects fixed for the maps: "Himmelsdorf", "Windstorm", "Highway", "Northwest", "Fisherman’s Bay", "Hidden Village", "Redshire", "Erlenberg", "Serene Coast ", "Cliff", "Murovanka".
- "Port" map completely removed
- Improved performance on the "Hidden Village" map.
- New map added: “Ruinberg on Fire” – Ruinberg (rainy, with fires and changed lighting)
- New map added: “Winter Himmelsdorf” – winter version of common "Himmelsdorf"
- Bug when entering the building inside the cap area in "Himmelsdorf" Encounter mode fixed
- Game performance improved on "Fisherman’s Bay", "Serene Coast", "Severogorsk" and "Ensk"
- Excessive brightness of some effects was fixed on several maps
- Fixed inconsistency between visual model and damage models for a number of buildings and objects.
- Fixed blinking effects from tank tracks on winter maps.
- Removed 'Sacred Valley' from Random Battle map pool.
Reworked the Team Damage Control System
- Reworked the Damage Control System in relation to allies. In particular, damage to a tank by its platoon-mate is now considered illegal and therefore punishable.
- Punishments in the team damage (the so-called “team hit” - damaging a vehicle on your own team) and team kill control system (destroying a vehicle on your own team) have become more severe, and at the same time more factors are now taken into account: penalty points for particular kinds of violations will be calculated with consideration of accidental team damage.
- The chance of account suspension (“ban”) increases with each consequent damaging of allied vehicles in the same battle.
- SPGs have special penalty point calculations to rule out accidental team damage (hitting an ally with ‘splash’ etc.).
- Ramming allied tanks is also treated as foul play and an illegal action. The tank whose speed at the moment of collision was higher will be considered the offender.
- The accumulated penalty points can be reduced by destroying enemy vehicles in the battles in which the allied team wins.
- The duration of the first suspension has been reduced to one hour.
Improved the system of compensation to the victim of team damage:
- The repair costs of the team damage victim are compensated in all cases.
- Apart from the repair cost, the offender will also pay the affected party 10% of the total repair costs.
- The offender will pay the affected party not only with credits received for the battle, but also with credits available on the offender’s account.
More severe punishments will be applied in the following scenarios:
- If the enemy base capture has been interrupted by an ally (by the means of ramming or shooting).
- If modules on an allied tank have been damaged (by the ramming or shooting).
- If an allied tank has been destroyed.
Less serious punishments (but a penalty rating increase nonetheless) will be applied in the following scenarios:
- If an allied vehicle has been damaged accidentally while the player was aiming at the enemy tank.
- If an allied vehicle has been accidentally damaged with fragments of a high-explosive shell (by the so-called “splash”).
- If, after firing, both the enemy vehicle and an allied vehicle were damaged.
Other Changes
Vehicle Rebalancing
In Version 8.11, we decided to slightly alter the situation with tank destroyers in World of Tanks. The main change, which influences most of the vehicles, is a decrease in the average damage for 150‑152mm guns from 850 to 750 points. We've received a lot of questions regarding why some vehicles with these guns do 750 average damage, when for its normally 850 points Tier X vehicles.
850 damage was added along with the introduction of Tier X tank destroyers. At that time, this damage was a welcome change for the game. But the project continues to develop and now this damage increase is harming the game, so we have decided to change it. At the same time we have partly compensated the damage reduction for some vehicles by increasing the reloading speed. Aside from that, the AMX 50 Foch (155), Waffenträger auf E 100 and Object 268 have received other changes to their characteristics.
The AMX 50 Foch (155) has lost its top 1,200 h.p. engine, which has been replaced by a 1,000 h.p. engine. This was done because the dynamics of this tank destroyer were too high when combined with the other strong sides of the vehicle. Additionally, we slightly reduced the armour penetration for HEAT rounds. This changes might be not final. We will be closely observing the performance of the vehicle in Version 8.11.
The Waffenträger auf E 100 was also changed. Like the top French tank destroyer, the changes might not be final. We've mainly changed the turret rotation and vehicle turning speeds. Additionally, the gun dispersion upon vehicle movement has been increased. We do not think that these parameters are crucial to good performance on the vehicle, while changing anything else could completely disrupt gameplay on this German tank destroyer. We've also reduced the vehicle’s durability by 200 hit points. Our main motivation was to keep the vehicle’s role as a 'Glass Cannon' (the universal nickname for vehicles with low durability but very high firepower).
Object 268 has lost turning dynamics and reverse speed. Similarly to the others we think that, keeping in mind the strong points of the vehicle, these characteristics were set too high for this tank destroyer. We've also increased the gun dispersion caused by hull movement. It was done in order to remove the possibility of firing immediately after travelling a long distance. The armour penetration of HEAT rounds was decreased similarly to the AMX 50 Foch (155), which won't harm the vehicle but will make it more balanced.
All in all, the above changes won't be a total nerf for the vehicles, which was desired by some of the game community. But we, as developers, have a difficult task to find the balance between power, comfort of play and influence on the battle for changed vehicles, and for the tank destroyer class as a whole. We will continue to carefully monitor the situation on the battlefields in order to find the perfect balance.
AMX 50 Foch (155):
- Maybach HL 295 F (1200 h.p.) engine changed to Saurer (1000 h.p.)
- Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
- Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
- Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm
Waffenträger auf E 100:
- Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
- Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
- Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
- Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
- Durability decreased by 200 hit points
T110E3:
- Reloading time of 155 mm AT Gun T7E2 gun changed from 18.3 seconds to 17 seconds
- Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
- Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
T110E4:
- Reloading time of 155 mm AT Gun T7E2 gun changed from 21 seconds to 19.5 seconds
- Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
- Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
Object 268:
- Turning speed of Object 268 suspension changed from 30 to 28
- Gun dispersion on move increased by 11%
- Gun dispersion on turning increased by 11%
- Max reverse speed changed from 18 km/h to 15 km/h
- Reload time for 152mm M64 gun changed from 17s to 16.5s
- Damage dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
- Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
- Damage dealt by UBR551M round of 152mm M64 gun changed from 850 to 750