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Update 9.5

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Release Notes 9.5


  • New branch of British tanks and tank destroyers added:
    *M2, Tier II light tank
    * Stuart I, Tier III light tank
    * Grant I, Tier IV medium tank
    * Sherman III, Tier V medium tank
    * Archer, Tier V tank destroyer
    * Sherman Firefly, Tier VI medium tank
    * Achilles IIC, Tier VI tank destroyer
    * Challenger/Avenger, Tier VII tank destroyer
    * Charioteer, Tier VIII tank destroyer
    * FV4004 Conway, Tier IX tank destroyer
    * FV4005 Stage 2, Tier X tank destroyer

  • Added Panther mit 8,8 cm L/71 for distribution through Premium Shop only.

  • Some issues with visual models fixed for the following vehicles: Maus, JagdPanther (gun sizes fixed), M4A3E8 Fury, КV-1S, Centurion Mk. 7/1, IS-7.

  • Issues with Camouflage fixed for the following vehicles: Churchill I, Т-34-85М, Т-54 ltwt., Pz.Kpfw. IV Ausf. H, Т-34, STA-2, M3 Lee.

  • Some issues with damage models fixed for the following vehicles: Maus, T28 Prototype, SU-14.

  • Brightness and color of tracks of some HD vehicles fixed.

  • Display of Emblems and Inscriptions on some vehicles fixed.

  • Damage of the Chinese 122 mm Sha bao-471 HE shell increased from 465 to 530.

  • The FV215b(183) tank destroyer rebalanced: armour protection of the rotating superstructure increased, traverse speed and crossing capacity decreased:
    * Traverse speed for FV215b suspension changed from 32 to 24 deg/s.
    * Crossing capacity for FV215b suspension decreased by 50% on solid terrain, by 43% on medium terrain, and by 25% on soft terrain.

  • Object 907: the UBR-412B AP shell will be replaced by the UBR-412PB APCR shell, increasing average shell penetration from 219 to 264 mm (this type of APCR shells is standard ammunition for other Tier X U.S.S.R medium tanks).

  • Adjusted the following characteristics of the D-54TS gun:

    * Aiming time reduced from 2.3 to 2 seconds.
    * Reload time reduced from 7.1 to 6.5 seconds.
    * Dispersion on the move reduced by 20%.

    Maps and objects:

    • New maps added: Ghost Town (for Team Battles), Mittengard (for low battle levels), and Winterberg.

    • The Severogorsk and Ruinberg on Fire maps were removed.

    • Some adjustments made to the terrain for the following maps: Fisherman's Bay, Mountain Pass, Windstorm.

    • Some gameplay and visual issues on the Stalingrad map fixed.

    • Issue with the ability to drive outside the boundaries of the Windstorm and Mountain Pass maps fixed.

    • Some visual issues on the Windstorm map fixed.

    • Consumption of memory on the Windstorm map reduced.

    • Issues with the visual and damage models of some environmental objects fixed.

      Other Changes:

      System, Graphics, and Optimization:

      • Consumption of memory by the game client reduced.
      • Performance on some PC configurations increased.
      • System of game sound loading changed to reduce the number of in-battle freezes.
      • Streaming of music and ambient sounds from the hard drive at zero volume level disabled.
      • Some hang-ups and crashes of the game client fixed.
      • Freezes when displaying some special effects fixed.
      • Issue with the capturing of screenshots in Windows upon pressing PrintScreen or Alt+PrintScreen with minimized WoT client fixed.
      • Unloading of worldoftanks.exe from processes after the client is closed fixed.
      • Display of high-detail shadows of some objects on the low shadow quality preset fixed.
      • Issue with the vehicle's own shadow not displayed in the Sniper mode fixed.

      Interface and Other:

      • Players will receive additional XP for damage caused to vehicles spotted by them, if the spotted vehicle is of a higher Tier than the player's vehicles (+10% for each Tier of difference between the vehicles), but not more than 30%.
      • Functionality of the minimap expanded. Added: view vector, arc of fire (only for SPGs), display of vehicle names, and display of the point where the vehicle was last spotted.
      • Warning for inaction in battle will now be issued only after three violations in a row (previously, the fine was imposed on the player immediately). Now the fine for inaction in battle will be imposed on the player only after the fourth violation.
      • Some issues with interface and gameplay in the Stronghold mode fixed.
      • Added option to use a War Department Reserve simultaneously with a Reserve from another structure.
      • Increased storage capacity of all structures from 10 to 1000 prepared Reserves.
      • Fixed incorrect functionality of the Special Instructions Reserve when receiving the same mission the second time.
      • Interface of the Special Battle window improved.
      • Interface of the recurring awarding of the Mastery Badge changed.
      • Display of Camouflage on vehicles when using the Improved Graphics preset improved.
      • Effects of shells hitting the vehicle reworked.
      • Volume of sound upon the end of reloading increased.
      • Condition text for the Arsonist, Demolition Expert, and Kamikaze awards changed.
      • The Racer 2014 medal moved to the Special category.
      • Flickering of vehicle markers on the minimap fixed.
      • Calculation of the number of hits to external modules (tracks and the gun) in the post-battle statistics fixed.
      • Issue with vehicles not receiving the Elite status with all researched modules fixed.
      • Issue with the vehicle model falling through the Garage floor fixed.
      • Issue with the Platoon chat turning off upon disabling the battle chat in the Random Battle mode fixed.
      • Display of messages in the battle chat after rejoining the battle fixed.
      • Issues with the Confederate medal not awarded if the player only damages the tracks of enemy vehicles fixed.
      • Rare issue with the camera displacing to zero coordinates when switching between the allied vehicles in the Postmortem mode fixed.
      • Display of vehicle tracks when switching between the allied vehicles in the Postmortem mode fixed.
      • Issue with multiple splashes appearing when a shell hits the water at an angle fixed.
      • Issues with depression angle restrictions of critically damaged guns not working fixed.
      • Issue with the inability to return a crew to the vehicle, if the crew members who had previously been sent to the Barracks filled the Barracks to capacity, fixed.
      • List of hints on the battle loading screen expanded.
      • Issue with an error message appearing when using autosearch in the Team Battle mode fixed.
      • Some minor issues with interface and text of several messages fixed.