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Consumables (Blitz)

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Revision as of 07:22, 1 September 2014Revision as of 07:24, 1 September 2014
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?{| class="wikitable"+<table style="width:100%; align:center; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6;">
?|-+<th style="background-color:#E0E0E0; border: solid black 1px" colspan="4">
?! Picture !! Name !! Description !! Use !! Cost + Increment+:<font size="+1"><div id="Regular Consumables"></div>Regular Consumables</font>
?|-+:Purchased with Credits</th>
?| Example || Example || Example || Example || Example+ <tr>
?|-+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Small Repair Kit"></div>[[image:SmallRepairkitIcon.png|left|link=]]</td>
?| Example || Example || Example || Example || Example+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Small Repair Kit</b></td>
?|-+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
?| Example || Example || Example || Example || Example+ <td style="width:75%; border: solid black 1px; padding: 6px;"><div align="justify">Repairs <b>one</b> chosen damaged <b>module</b> until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time. </div></td>
?|-+ </tr>
?| Example || Example || Example || Example || Example+ <tr>
?|-+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Small First Aid Kit"></div>[[image:SmallMedkitIcon.png|left|link=]]</td>
?| Example || Example || Example || Example || Example+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Small First Aid Kit</b></td>
?|-+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
?| Example || Example || Example || Example || Example+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">Heals <b>one</b> chosen injured <b>crew member</b> until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
?|-+ </div></td>
?| Example || Example || Example || Example || Example+ </tr>
?|}+ <tr>
 + <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Manual Fire Extinguishers"></div>[[image:HandExtinguishersIcon.png|left|link=]] </td>
 + <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Manual Fire Extinguishers</b></td>
 + <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
 + <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">If the tank catches <b>fire</b> this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.</div></td>
 + </tr>
 + <tr>
 + <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="100-octane Gasoline"></div>[[image:Gasoline100Icon.png|left|link=]]</td>
 + <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>100-octane Gasoline</b></td>
 + <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>5,000 credits</b></td>
 + <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">
 + <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>
 + <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>
 + </div></td>
 + </tr>
 + <tr>
 + <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Lend-Lease Oil"></div>[[image:LendLeaseGasolineIcon.png|left|link=]]<br><br>[[image:QualityOilIcon.png|left|link=]]</td>
 + <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><p><b>Lend-Lease Oil</b><br><br><br><br><b>Quality Oil</b></p></td>
 + <td style="width:150px; align:center; border: solid black 1px; padding: 6px; rowspan:2;"><b>5,000 credits</b></td>
 + <td style="width:75%; align:center; border: solid black 1px; padding: 6px; rowspan:2;"><div align="justify">
 + <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>
 + <p><b>Lend-Lease Oil</b> is available only for <strong>Soviet</strong> vehicles regardless of engine type.</p>
 + 
 +<p>Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).</p>
 + 
 + <p><b>Quality Oil</b> is available only for <b>Chinese</b> vehicles regardless of engine type.</p>
 + </div></td>
 + </tr>
 + <tr>
 + <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Removed Speed Governor"></div>[[image:RemovedRpmLimiterIcon.png|left|link=]] </td>
 + <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Removed Speed Governor</b></td>
 + <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
 + <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.

Revision as of 07:24, 1 September 2014

Consumables are single use, multi-use, or permanent effect items that are available for purchase with credits

RBRN9kf.jpeg


Single-Use

Items that you pay for after a battle you use it. You do not have to pay for a single use item after a battle if you did not use it.


Fixers

These items repair modules, extinguish fires, and heal crew members.


Fire Extinguisher

The Fire Extinguisher is a single-use item that you can use to extinguish a fire in your tank. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.

First Aid Kit

The First Aid Kit is a single-use item that you can use to heal all crew members. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.

Repair Kit

The Repair Kit is a single-use item that you can use to repair all broken or damaged modules. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.


Buffs

Items that provide temporary buffs to your tank


Engine Boost

The Engine Boost is a single-use item that you can use to boost your engine power by 30% for 30 seconds. It costs 500 credits at Tier 1 and increases by 150 each tier.

Adrenaline

Adrenaline is a single-use item that, when used, increases loading speed by 25% and gives a +10% chance of damaging enemy modules. It is only available to the MS-1 at tier 1 and it costs 1400 credits. It increases by 700 credits each tier.


Multi-Use

Items that you pay for after every battle even if you don't use it.


Multi-Purpose Restoration Pack

The Multi-Purpose Restoration Pack is a multi-use item that you can use to extinguish fires, heal crew members, and repair broken/damaged modules all at once. It then has a 60 second cool down where you can use it again later in the battle. It costs 1000 credits at Tier 1 and increases by 500 each tier.


Permanent Use

Items that you pay for after every battle, but give you an buff throughout the whole battle. Similar to Equipment.


Extra Combat Rations/Case of Cola/Chocolate

These items are all the same, they just have different names and images. They give a 10% boost to all crew skills throughout the entire battle. It costs 1400 credits at Tier 1 and increases by 700 each tier.


Regular Consumables
Purchased with Credits
SmallRepairkitIcon.png
Small Repair Kit 3,000 credits
Repairs one chosen damaged module until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time.
SmallMedkitIcon.png
Small First Aid Kit 3,000 credits
Heals one chosen injured crew member until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
HandExtinguishersIcon.png
Manual Fire Extinguishers 3,000 credits
If the tank catches fire this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.
Gasoline100Icon.png
100-octane Gasoline 5,000 credits

Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

LendLeaseGasolineIcon.png


QualityOilIcon.png

Lend-Lease Oil



Quality Oil

5,000 credits

Increases engine power (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Lend-Lease Oil is available only for Soviet vehicles regardless of engine type.

Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).

Quality Oil is available only for Chinese vehicles regardless of engine type.

RemovedRpmLimiterIcon.png
Removed Speed Governor 3,000 credits
This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.