Difference between revisions of "Gun"
Revision as of 18:25, 16 March 2015 added link to anime guns | Revision as of 18:59, 16 March 2015 added description/modern nation icons | |||
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+ | The '''gun''' is the module which acts as a vehicle's main armament. Guns can fire a variety of [[Ammo|ammunition types]] and have varying characteristics with regards to accuracy, penetration ability, reload time, and damage. These characteristics can be different on different tanks, or on the same tank in different [[Turret|turrets]]. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired. | |||
? | <table style="width:100%"><tr> | + | A vehicle's gun is affected by its [[Crew|gunner(s) and loader(s)]] (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally. | |
? | <td align="center">[[image: | + | ||
? | <td align="center">[[image: | + | ==Guns (per nation)== | |
? | <td align="center">[[image: | + | <table style="width:100%;"> | |
? | <td align="center">[[image: | + | <tr> | |
? | <td align="center">[[image: | + | <td align="center">[[image:Usa.png|link=Gun/USA|]]</td> | |
? | <td align="center">[[image: | + | <td align="center">[[image:Uk.png|link=Gun/UK|]]</td> | |
? | <td align="center">[[image: | + | <td align="center">[[image:Germany.png|link=Gun/Germany|]]</td> | |
? | </tr></table> | + | <td align="center">[[image:France.png|link=Gun/France|]]</td> | |
+ | <td align="center">[[image:Ussr.png|link=Gun/USSR|]]</td> | |||
+ | <td align="center">[[image:China.png|link=Gun/China|]]</td> | |||
+ | <td align="center">[[image:Japan.png|link=Gun/Japan|]]</td> | |||
+ | </tr> | |||
+ | <tr> | |||
+ | <td align="center">[[Gun/USA|U.S.A.]]</td> | |||
+ | <td align="center">[[Gun/UK|U.K.]]</td> | |||
+ | <td align="center">[[Gun/Germany|Germany]]</td> | |||
+ | <td align="center">[[Gun/France|France]]</td> | |||
+ | <td align="center">[[Gun/USSR|U.S.S.R.]]</td> | |||
+ | <td align="center">[[Gun/China|China]]</td> | |||
+ | <td align="center">[[Gun/Japan|Japan]]</td> | |||
+ | </tr> | |||
+ | </table> |
Revision as of 18:59, 16 March 2015
The gun is the module which acts as a vehicle's main armament. Guns can fire a variety of ammunition types and have varying characteristics with regards to accuracy, penetration ability, reload time, and damage. These characteristics can be different on different tanks, or on the same tank in different turrets. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.
A vehicle's gun is affected by its gunner(s) and loader(s) (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.
Guns (per nation)
U.S.A. | U.K. | Germany | France | U.S.S.R. | China | Japan |