ChangelogPlanes151
Gameplay
Matchmaker
- The possibility of creating a battle without mid-tier planes was reduced (for situations where planes have a two-tier disparity)
Superiority
- The rate of filling the scale was reduced by 15%
Economy
- Increased the reward in Credits and Experience for damaging ground targets
- Prices of bombs and rockets were reduced
Physics and Balance
- The damage dealt to planes by course weapons was reduced
- The damage dealt to planes by bombs and rockets was increased
- Increased accuracy of large-caliber guns on ground attack planes but reduced their effectiveness against aircraft
Graphics & Interface
- The plane characteristics panel received interactive icons of Crew members. Clicking them opens a standard Crew menu. Now the Crew can be replaced in any tab of the Hangar
- The range of markers appearing (display range) for ground targets was reduced to 3000 meters. The transparency of markers for ground targets was changed
- Max target range available for lock by pressing the"Next target" key (default: X) was limited to 3000 m
Controls
Mouse
- Improved performance of the "Automatically roll in turns" option
- Introduced the prioritization of "Roll left/right" and "Pitch up/down" commands from the keyboard if the mouse cursor remains stationary for some time