Bienvenue sur le Wiki de Wargaming.net !
Variantes

Panther II

Aller à : navigation, rechercher





Panther_II (Stock)

Totals
2390000 Coût
1350 PSDurabilité
52.43 / 56 Poids
Crew
  1. Chef de char
  2. Tireur
  3. Pilote
  4. Opérateur radio
  5. Chargeur
Armor
100/60/40Blindage caisse(avant/flancs/arrière, mm)
100/45/45Blindage tourelle(avant/flancs/arrière, mm)
Maneuver
650 chPuissance moteur
55 km/hVitesse maximale / en marche arrière
40 °/sVitesse de rotation
Firepower
160 damage
150 mmPénétration moyenne
5.53036944270507 Temps pour un chargement complet
42 °/sVitesse de rotation du canon
Communication
260 mPortée de vue
500 mPortée du signal radio
Panther II
VIII
Panther II
2390000

A step-up in the world from the Pz.Kpfw. V Panther, it is best to understand you are still in the same role. While being more powerful and maneuverable than the Pz.Kpfw. V Panther, a M26 Pershing will definitely beat you in a close-quarters fight. Knowing this, it is best to take advantage of your long-range accuracy and stay just behind, or alongside, your team's heavies to avoid close-quarters combat. The Panther II has a higher profile than its counterparts, the M26 Pershing and the T-44, which means you are easier to spot, so position yourself on the battlefield very carefully. The Panther II is like a Pz.Kpfw. VI Tiger but one Tier higher and more mobile.

Tourellegun

Tourelle

Niveau  Tourelle Blindage tourelle (avant/flancs/arrière, mm) Vitesse de rotation du canon (°/s) Portée de vue (m) Expérience Poids (t)
VII Turm-Panther (schmale Blende) 100/45/45 42 260 0 7500
Niveau  Canon Pénétration moyenne (mm) Cadence de tir Dispersion à 100 m Temps de visée Expérience Poids (t)
V 10,5 cm Kw.K. L/28 64/104/53 330/330/410 8.02 0.55 2.5 4480 2100
VI 7,5 cm Kw.K. 42 L/70 150/194/20 160/160/200 10.85 0.35 2.3 0 1740
VIII 7,5 cm Kw.K. L/100 198/244/20 160/160/200 10.85 0.32 2.3 20130 2100
Niveau  Tourelle Blindage tourelle (avant/flancs/arrière, mm) Vitesse de rotation du canon (°/s) Portée de vue (m) Expérience Poids (t)
VIII Panther II Schmalturm 120/60/60 35 260 15100 7745
Niveau  Canon Pénétration moyenne (mm) Cadence de tir Dispersion à 100 m Temps de visée Expérience Poids (t)
V 10,5 cm Kw.K. L/28 64/104/53 330/330/410 8.02 0.55 2.5 4480 2100
VI 7,5 cm Kw.K. 42 L/70 150/194/20 160/160/200 10.85 0.35 2.3 0 1740
VII 8,8 cm Kw.K. 36 L/56 145/195/44 220/220/270 9.68 0.38 1.9 11210 2050
VIII 8,8 cm Kw.K. 43 L/71 203/237/44 220/220/270 9.23 0.34 1.9 20630 2562
VIII 7,5 cm Kw.K. L/100 198/244/20 160/160/200 13.04 0.32 1.9 20130 2100
Moteur

Moteur

Niveau  Moteur Puissance moteur (ch) Probabilité d'incendie à l'impact Expérience Poids (t)
VII Maybach HL 210 TRM P30 650 20 0 850
VIII Maybach HL 230 TRM P30 700 20 15800 1200

Niveau  Suspension Limite de charge Vitesse de rotation (°/s) Expérience Poids (t)
VII Panther II 56 40 0 16500
VIII Panther II verstärkteketten 56 43 14100 16500
Radio

Radio

Niveau  Radio Portée du signal radio (m) Expérience Poids (t)
VI FuG7_GER 500 0 70


Compatible Equipment

Stabilisateur Vertical Mk 1
Revêtement anti-éclats (Moyen)
Filet de camouflage
Remplit les réservoirs avec du CO2
Optiques traitées
Système de visée amélioré
Barres de Torsion Classes 5 t et plus renforcées
Ventilation Classe 2 améliorée
Fouloir de canon moyen calibre
Télescope binoculaire
Boîte à outils
Râtelier de munitions "Humide" - Classe 1

Compatible Consumables


Avis des joueurs

Points forts/faibles

Points forts :


  • Second highest DPM of all tier 8 medium tanks
  • Decent acceleration and top speed
  • Decently sloped upper glacis
  • Good weight for ramming
  • Good penetration and damage



Points faibles :


  • Poorly armored lower glacis plate
  • Large silhouette for a medium
  • Engine can get damaged or catch fire from hits to the lower glacis


Performance

The Panther II is a solid and capable tank in the right hands; understanding its strengths and weaknesses are the key to sucess. The Panther II isn't a brawler. It lacks both the speed and the agility to do so with any large amount of success. However, it can be a very successful flanker, so long as you pick and choose your targets. Sniping is always preferential in the Panther II over direct engagement, but don't discount scrapping entirely; the Panther II can take some decent hits, but only risk it if you have support. The Panther II works best in a pack, just like any other medium. Going out on your own will often result in finding yourself a smoldering wreck.

If possible, try only to expose your turret to the enemy. Like most German tanks, the lower glacis plate is a large weakness, one which smart opponents will exploit readily if given the chance. Shots through the lower glacis will often find your engine broken and often lit on fire. It may also be difficult playing the vehicle on slopes as its gun depression is lacking.

Must-have equipment for this tank are the Tank Gun Rammer and the Vertical Stabilizer to reduce reload time and drastically improve gun performance. The third equipment choice is preferential; a Gun Laying Drive will reduce aim time when stopped and help snipe more quickly, Coated Optics increase view range by 10% constantly, and Binocular Telescopes will help spot even camouflaged tanks very well, but only when the tank is stationary. Play style will determine which of these is the best for you.

Although frowned upon, the Panther II, unlike its predecessor, can play a role similar to a brawling heavy, but in a way that sets it apart from almost any other tank in the game. Use the good penetration of the Panther IIs top gun to your advantage by assassinating unwary heavily damaged opponents; heavies, mediums, whatever class they may be. Learning the weak spots of tanks and where your gun can penetrate their armor will only enhance this ability. Equipping a Tank gun Rammer and Enhanced Gun Laying drive further increases the Late-game danger this tank becomes. The Panther II and those that follow it can become extremely dangerous late-game tanks in the right hands. With an elite crew, this tank can spot farther, turn and aim faster, and with its high DPM out-gun almost any other tank in its classes tier. In essence, this tank can deceptively turn into a "Medium-Heavy" late-game in urban areas in particular. Pick off badly injured tanks, weave about through streets and alleys, use plenty of cover and outsmart your foes, keep on the lookout for newly spotted targets and eliminate them as quickly as you can and you will find yourself able to completely turn, if not help turn the tide of a battle. This sort of play is very viable in tier 8 and 9 matches, but it is best you become acquainted with your Panther IIs capabilities before attempting such a feat, and is especially not advised if you have already taken severe damage.


Modules prioritaires

The first thing to upgrade is the turret, which gives extra view range and armor and gives more improvement than the suspension. Then research the suspension, so that you can then research and mount the L/71 or L/100. The engine does not give a very large improvement to this heavy medium, so research this last.


Informations Historiques

The early impetus for upgrading the Panther came from the concern of Hitler and others that it lacked sufficient armor. Hitler had already insisted on an increase in its armor once, early in its design process in 1942. Discussions involving Hitler in January of 1943 called for further increases in armor, resulting in the tank initially referred to as the Panther 2 (it became the Panther II after April 1943). This upgrade increased the glacis plate to 100 mm (3.9 in), the side armor to 60 mm (2.4 in), and the top armor to 30 mm (1.2 in). The weapon was to remain the KwK 42 L/70Production of the Panther 2 was slated to begin in September 1943.


In a meeting on February 10, 1943, further design changes were proposed, including changes to the steering gears and final drives. Another meeting on February 17, 1943 focused on sharing and standardizing parts between the Tiger II tank and the Panther 2, such as the transmission, all-steel roadwheels, and running gear. No plans were made to include the 8.8 cm L/71 as the turret diameter was too small. In March 1943, MAN indicated that the first prototype would be completed by August 1943. A number of engines were under consideration, among them the new Maybach HL 234 fuel-injected engine (900 hp operated by an 8-speed hydraulic transmission).


Thus, plans to replace the original Panther design with the Panther II were already underway before the first Panther had even seen combat. But, from May to June 1943, work on the Panther II ceased, as the focus was shifted to expanding production of the original Panther tank. It is not clear if there was ever an official cancellation; this may have been because the Panther II upgrade path was originally started at Hitler's insistence. The direction that the design was headed would not have been consistent with Germany's need for a mass-produced tank, which was the goal of the Reich Ministry of Armament and War Production. Additionally, many of the problems the Panther II was made to address had been resolved, such as the weak side armor.


One Panther II chassis was completed and eventually captured by the U.S. It is now on display at the Patton Museum in Fort Knox. The turret from a Panther (I) Ausf G is mounted on this chassis.


Historical Gallery

Sources et Liens Externes

Light Tanks
Medium Tanks
Heavy Tanks
Tank Destroyers
Self-Propelled Artillery
USA
UK
Germany
USSR
China
Japan