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消耗品(戰艦世界)

消耗品(戰艦世界):修訂版本之間的差異

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2016年11月12日 (六) 06:30的修訂版本2016年11月12日 (六) 06:44的修訂版本
第 483 行:第 483 行:
 ! style="Width: 60px; vertical-align:middle; background:#ffffcc;" | 裝載數量 ! style="Width: 60px; vertical-align:middle; background:#ffffcc;" | 裝載數量
 |- |-
 +| style="vertical-align:middle;" | [[艦艇:Dunkerque|''Dunkerque'']]
 +| style="vertical-align:middle;" | VI
 +| style="vertical-align:middle;" | [[File:Wows_flag_France.png|50 px|frameless|link=艦艇:法國艦艇]]
 +| style="vertical-align:middle;" | 360 秒
 +| style="vertical-align:middle; background:#f2f2f2;" | 180 秒
 +| style="vertical-align:middle; background:#f2f2f2;" | 3
 +| style="vertical-align:middle; background:#ffffcc;" | 120 秒
 +| style="vertical-align:middle; background:#ffffcc;" | 4
 +|-
 | style="vertical-align:middle;" | 戰艦 | style="vertical-align:middle;" | 戰艦
 | style="vertical-align:middle;" | VII | style="vertical-align:middle;" | VII

2016年11月12日 (六) 06:44的修訂版本

消耗品能讓艦艇能在戰鬥中獲得加乘。雖然消耗品有數量限制,但是它們都能為玩家帶來相當顯著的力量。每次戰鬥後皆會花費消耗品,所以玩家必須留意每件消耗品的用途和取得途徑。選擇正確的消耗品將會為玩家帶來優勢和製造理想的戰鬥,甚至影響每局遊戲的勝負。消耗品分為以下三大類別:

  • 信號旗
  • 艦艇消耗品
  • 迷彩

信號旗

當玩家到達帳號等級 8 時,信號旗功能便會解開,讓艦艇獲得一定的加乘。在螢幕上方「加入戰鬥!」紅色按鈕之下,玩家可以按下「外觀」選項,為艦艇掛上信號旗。在左上的範圍內,玩家可以瀏覽不同的信號旗及其數量。點擊有關的信號旗,並按下「安裝」選項便能掛上。玩家亦可以選擇自動補充功能,讓有關信號旗能在戰鬥後自動懸掛於艦艇上。如果沒有點選該功能,艦艇便會於戰鬥結束後不掛上任何信號旗。

戰艦、巡洋艦及驅逐艦只能同時懸掛 8 面信號旗;航空母艦則只可以同時懸掛 4 面信號旗。信號旗能透過不同的方法獲得,包括遊戲成就、各種任務、特殊活動、貨櫃及加值商店,而它們則有不同的效果,詳細可見下表。每次達成個別遊戲遊戲成就時,一般而言玩家可以從每一個 24 小時遊戲成就獲得 10 面有關的信號旗一次。24 小時的時限則對照著每日貨櫃的重定時間。值得留意,Zulu 信號旗的相關遊戲成就只會給予 1 面信號旗,而不是一般的 10 面。

舉例說:一名玩家於一日內達成 Confederate 的成就,他會因此獲得 10 面 Zulu Hotel 的信號旗,但是再於同日達成 Confederate 成就則不會再發給任何 Zulu Hotel 信號旗。

另外,在所有信號旗當中,「龍旗」並沒有對應遊戲成就,現時只能透過特定活動或貨櫃取得。

信號旗列表
信號旗 名稱 頒發成就 史實意思 效果
PCEF003_EqualSpeed_SignalFlag.png
Equal Speed Charlie London Kraken Unleashed! 皇家海軍著名的信號旗。
  • +50% 戰鬥中獲得的經驗
PCEF006_HY_SignalFlag.png
Hotel Yankee Die Hard 「被我撞過的艦艇都會沉沒。」
  • -20% 衝撞敵人所受到的傷害。
  • +50% 衝撞敵人所造成的傷害
PCEF011_IB3_SignalFlag.png
India Bravo Terrathree It's Just a Flesh Wound 「我沒有受到任何傷害。」
  • -10% 艦艇的戰後整備費用
PCEF007_ID_SignalFlag.png
India Delta Dreadnought 「損傷是可以在海上修理的。」
  • +20% 使用維修小組消耗品時恢復的血量
PCEF008_IY_SignalFlag.png
India Yankee Fireproof 「我能控制住火勢而無需協助。」
  • -20% 滅火時間
PCEF010_JC_SignalFlag.png
Juliet Charlie Detonation 「不會有爆炸的危險。」
  • -100% 您的艦艇彈藥庫殉爆之風險。無論你用上任何會增加殉爆的物品,如增加殉爆機會的 India X-Ray 及 Juliet Whiskey Unaone 信號旗,這面信號旗都能夠完全消除殉爆的情況。
PCEF009_JY2_SignalFlag.png
Juliet Yankee Bissotwo Unsinkable 「裂縫已受到控制。」
  • -20% 進水恢復時間
PCEF012_MY6_SignalFlag.png
Mike Yankee Soxisix Close Quarters Expert 「靠近我艦是很危險的。」
  • +5% 副炮組最大射程
  • -5% 副炮組砲彈的最大偏差度
  • -5% 副炮組裝填時間
PCEF005_SM_SignalFlag.png
Sierra Mike Double Strike 「我正在進行速度測試。」
  • +5% 艦艇的最大航速
PCEF001_Zulu_SignalFlag.png
Zulu First Blood 大日本帝國海軍的傳奇信號旗。
  • +20% 戰鬥中獲得的銀幣
PCEF002_PP_SignalFlag.png
Papa Papa Solo Warrior 「請與我妥善保持距離。」
  • +300% 戰鬥中獲得的自由經驗
PCEF014_NF_SignalFlag.png
November Foxtrot High Caliber 「您跑進了危險之中。」
  • -5% 消耗品的重新裝載時間
PCEF004_ZH_SignalFlag.png
Zulu Hotel Confederate 「已經完成訓練。」
  • +50% 戰鬥中指揮官獲得的經驗
PCEF016_NE7_SignalFlag.png
November Echo Setteseven Clear Sky 「請謹慎行事;已發現敵方飛機。」
  • +10% 具後置機槍手之機上自衛武器的平均每秒鐘傷害
  • +10% 防空炮組的平均每秒鐘傷害
PCEF017_VL_SignalFlag.png
Victor Lima Witherer 「暴風雨將至。您應採取適當的預防措施。」
  • +1% 炸彈與 160 毫米口徑以上之砲彈的引發火災機率
  • +0.5% 炸彈與 160 毫米口徑以下之砲彈的引發火災機率
  • +4% 造成進水機率(對自己的艦艇)
PCEF018_IX_SignalFlag.png
India X-Ray Arsonist 「引發了火災。」
  • +1% 炸彈與 160 毫米口徑以上之砲彈的引發火災機率
  • +0.5% 炸彈與 160 毫米口徑以下之砲彈的引發火災機率
  • +5% 您的艦艇彈藥庫殉爆之風險
PCEF019_JW1_SignalFlag.png
Juliet Whiskey Unaone Liquidator 「裂縫是很危險的。」
  • +15% 造成進水的機率(對敵方的艦艇)
  • +5% 您的艦艇彈藥庫殉爆之風險
PCEF020_Blue_Dragon_Flag.png
龍旗 無相關成就 海軍精英
  • +333% 戰鬥中指揮官獲得的經驗

艦艇消耗品

《戰艦世界》有各種不同的艦艇消耗品,其中有些只能在個別的艦種、艦艇和階級使用。每種消耗品都有免費版本以及需要透過達布隆或銀幣購入的版本。加值版本的消耗品能讓艦艇額外一個的裝載量,同時減少 33% 的重新裝載時間。每件加值消耗品的價格為 15 達布隆或 22,500 銀幣。玩家可以點選自動補充功能,讓艦艇在每場戰鬥後自行補充對應的消耗品。

以下表格的數值為基礎數字,實際效果可以由指揮官技能及信號旗改變。舉例說,廣博不精可以減少所有消耗品 15% 的重新裝載時間。高度戒備則會減少傷害控制小組 10% 的重新裝載時間。監督者則會增加每種消耗品 1 件裝載量。最後,November Foxtrot 信號旗則能透過達成 High Caliber 成就獲得,效果為減少所有消耗品 5% 的重新裝載時間。

傷害控制小組

這是在所有艦艇都能用到的基本消耗品,用途是幾乎瞬間解除所有配件失效、火災及浸水情況。和其他消耗品不同,傷害控制小組沒有使用數量限制,可以無限次使用。同時,使用期間,艦艇將免受任何配件失效、火災或浸水的騷擾。它的重新裝載時間則受玩家使用的艦種或艦艇,以及艦上指揮官的技能和各種升級品影響。時效方面亦視符玩家使用的艦種或艦艇影響,舉例說,驅逐艦的生效時間為 5 秒,而戰艦則可以長達 20 秒。

當你受到持續傷害時,或許您很想立刻消除問題,但是如果你受到的是持續的火災,那就應該考慮等待一下好了。對驅逐艦而言,主炮或魚雷管失效是相當常見的事情,而浸水或是引擎失效則是致命的傷害,因此等待配件自行維修,並把傷害控制小組留給重大事故使用會是較聰明的選擇。航空母艦則較為不同,因為起火的甲板會妨礙艦載機的升降,相對驅逐艦情況較嚴峻。因此,計算使用傷害控制小組的時機是學習《戰艦世界》遊玩機制的關鍵項目。


傷害控制小組 I 傷害控制小組 II
Consumable_PCY001_CrashCrew.png Consumable_PCY009_CrashCrewPremium.png
費用:免費 費用:15Gold_icon.png或 22,500Silver_icon.png
艦種 陣營 時效 裝載數量 重新裝載時間 重新裝載時間
航空母艦 Wows_flag_Japan.png Wows_flag_USA.png 5 秒 無限 90 秒 60 秒
戰艦 Великобритания_флаг_ВМС_с_тенью.png 5 秒 無限 90 秒 60 秒
戰艦 Wows_flag_Japan.png 10 秒 無限 120 秒 80 秒
戰艦 Третий_рейх_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 15 秒 無限 120 秒 80 秒
戰艦 Wows_flag_USA.png 20 秒 無限 120 秒 80 秒
巡洋艦 Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 5 秒 無限 90 秒 60 秒
驅逐艦 Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png Польша_флаг_ВМС_с_тенью.png 5 秒 無限 60 秒 40 秒

水上觀測機

和相近的水上戰鬥機消耗品一樣,水上觀測機是從艦艇的彈射器起飛的,不過水上觀測機能夠臨時增加 20% 的射程,同時讓玩家在放大瞄準時「從空中俯瞰」目標。IX 和 X 階的巡洋艦、VI 階或以上的蘇聯巡洋艦、V-VIII 階的英國巡洋艦、VI 階的大英國協巡洋艦、IV 階或以上的日本戰艦,還有 VI 階或以上的美國戰艦都能帶備水上觀測機。部分艦艇能夠同時配備水上戰鬥機,這時候玩家便需要決定要配備哪一種水上機了。

空中俯瞰的角色並非完全有利,有時候從這角度瞄準亦會面對一定困難。但是,當敵人發現他身處你的一般射程距離外時,他們往往掉以輕心,放下警戒,只顧全速直線航行。只要吸收足夠經驗後,水上觀測機能讓你在開戰前向敵人造成相當的傷害。和水上戰鬥機一樣,水上觀測機在飛過有魚雷的海面時能捕捉它的軌跡,亦能發現艦艇視界無法偵測的敵方艦艇。


水上觀測機 I 水上觀測機 II
Consumable_PCY005_Spotter.png Consumable_PCY013_SpotterPremium.png
費用:免費 費用:15Gold_icon.png或 22,500Silver_icon.png
艦種或艦艇 階級 陣營 時效 重新裝載時間 裝載數量 重新裝載時間 裝載數量
Murmansk V СССР_флаг_ВМС_с_тенью.png 100 秒 360 秒 3 240 秒 4
戰艦 IV Wows_flag_Japan.png 100 秒 360 秒 2 240 秒 3
戰艦 V Wows_flag_Japan.png 100 秒 360 秒 3 240 秒 4
戰艦 VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 100 秒 360 秒 3 240 秒 4
戰艦 VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 100 秒 360 秒 3 240 秒 4
戰艦 VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 100 秒 360 秒 4 240 秒 5
戰艦 IX Wows_flag_USA.png 100 秒 360 秒 3 240 秒 4
戰艦 IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 100 秒 360 秒 5 240 秒 6
戰艦 X Wows_flag_USA.png 100 秒 360 秒 6 240 秒 7
戰艦 X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 100 秒 360 秒 7 240 秒 8
巡洋艦 V Великобритания_флаг_ВМС_с_тенью.png 180 秒 360 秒 3 240 秒 4
巡洋艦 VI СССР_флаг_ВМС_с_тенью.png 100 秒 360 秒 3 240 秒 4
巡洋艦 VI Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png 180 秒 360 秒 3 240 秒 4
巡洋艦 VII СССР_флаг_ВМС_с_тенью.png 100 秒 360 秒 3 240 秒 4
巡洋艦 VII Великобритания_флаг_ВМС_с_тенью.png 180 秒 360 秒 3 240 秒 4
巡洋艦 VIII СССР_флаг_ВМС_с_тенью.png 100 秒 360 秒 3 240 秒 4
巡洋艦 VIII Великобритания_флаг_ВМС_с_тенью.png 180 秒 360 秒 3 240 秒 4
巡洋艦 IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 100 秒 360 秒 3 240 秒 4
巡洋艦 X Wows_flag_Japan.png 100 秒 360 秒 2 240 秒 3
巡洋艦 X Третий_рейх_флаг_ВМС_с_тенью.png 100 秒 360 秒 3 240 秒 4
巡洋艦 X Wows_flag_USA.png 100 秒 360 秒 4 240 秒 5

水上戰鬥機

Launches a single fighter from the ship's catapult. It is available on Tier IV and higher Japanese cruisers, Tier V-VIII British cruisers, Tier V and higher American cruisers, and Tier VI and higher German cruisers. It is also available to all battleships Tier VII and higher. Note that some ships require a hull upgrade before this consumable becomes available. Ships with catapult-launched aircraft must choose between equipping either a Catapult Fighter or a Spotting Aircraft.

Once launched, a Catapult Fighter will orbit around the ship and intercept enemy planes. It is rather ineffective alone, and is often shot down by fighters or the rear gunners of bombers. However, combined with the Defensive AA Fire consumable it can wreak havoc on enemy planes. Most importantly, it slows down enemy planes, holding fighters in place and reducing torpedo and dive bomber accuracy. Since it has an orbital path, it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships that come within its visual range.

Note: Catapult Fighter can be exchanged for either Spotting Aircraft or Radar Surveillance (on eligible ships).

水上戰鬥機 I 水上戰鬥機 II
Consumable_PCY004_Fighter.png Consumable_PCY012_FighterPremium.png
費用:免費 費用:15Gold_icon.png 或 22,500Silver_icon.png
艦種或艦艇 階級 陣營 時效 重新裝載時間 裝載數量 重新裝載時間 裝載數量
Dunkerque VI Wows_flag_France.png 360 秒 180 秒 3 120 秒 4
戰艦 VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 360 秒 180 秒 3 120 秒 4
戰艦 VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 360 秒 180 秒 4 120 秒 4
戰艦 IX Wows_flag_USA.png 360 秒 180 秒 3 120 秒 4
戰艦 IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 5 120 秒 6
戰艦 X Wows_flag_USA.png 360 秒 180 秒 6 120 秒 7
戰艦 X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 7 120 秒 8
巡洋艦 IV Wows_flag_Japan.png 360 秒 180 秒 1 120 秒 2
巡洋艦 V Wows_flag_USA.png 360 秒 180 秒 2 120 秒 3
巡洋艦 V Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 3 120 秒 4
巡洋艦 VI Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 2 120 秒 3
巡洋艦 VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png 360 秒 180 秒 3 120 秒 4
巡洋艦 VI Wows_flag_USA.png 360 秒 180 秒 4 120 秒 5
巡洋艦 VII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 3 120 秒 4
巡洋艦 VII Wows_flag_USA.png 360 秒 180 秒 4 120 秒 5
巡洋艦 VIII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 3 120 秒 4
巡洋艦 VIII Wows_flag_USA.png 360 秒 180 秒 4 120 秒 5
巡洋艦 IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 3 120 秒 4
巡洋艦 IX Wows_flag_USA.png 360 秒 180 秒 4 120 秒 5
巡洋艦 X Wows_flag_Japan.png 360 秒 180 秒 2 120 秒 3
巡洋艦 X Третий_рейх_флаг_ВМС_с_тенью.png 360 秒 180 秒 3 120 秒 4
巡洋艦 X Wows_flag_USA.png 360 秒 180 秒 4 120 秒 5

Repair Party

This consumable repairs damage by restoring your ship's hit points. It is found on battleships of all tiers, as well as Tier IX and X cruisers (plus Tier VIII British cruisers and the Tier VIII Japanese premium cruiser Atago). Health restored per second is a percentage of the ship's maximum health pool.

Note that not all damage can be 100% repaired. The Repair Party consumable restores:

  • Up to 10% of citadel damage for battleships.
  • Up to 30% of citadel damage for cruisers.
  • Up to 50% of damage from regular armor-piercing penetrations for all ship types (60% for British battleship Warspite).
  • 100% of all fire, flood, ramming, and over-penetration damage for all ship types.

The only way to earn the achievement Dreadnought is through the use of this consumable.

REPAIR PARTY I REPAIR PARTY II
Consumable_PCY002_RegenCrew.png Consumable_PCY010_RegenCrewPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Healing Duration Cooldown Charges Cooldown Charges
Atago VIII Wows_flag_Japan.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Battleship III Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship IV Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship V Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VI Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VI Великобритания_флаг_ВМС_с_тенью.png 0.6% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VII Wows_flag_USA.png 0.65% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Cruiser III Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser IV Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser V Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser VI Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser VII Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png 2.0% of maximum hit points per second 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX Великобритания_флаг_ВМС_с_тенью.png 2.0% of maximum hit points per second 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser X Великобритания_флаг_ВМС_с_тенью.png 2.0% of maximum hit points per second 20 seconds 120 seconds 2 80 seconds 3
Cruiser X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3

Smoke Generator

Found on all destroyers, British cruisers of Tier V and above, and a few premium cruisers such as Mikhail Kutuzov. It deploys vision-obscuring smoke, and reduces the enemy detection capabilities within the area of smoke. However, it also impairs your vision and it will be extremely difficult to escape if they are able to spot you within. Your teammates will be required to spot enemies for you, but staying in a smoke screen is generally safe.

When activated, the Smoke Screen consumable will generate "puffs" of smoke at regular intervals for the emission duration listed, as long as the ship generating it has moved far enough away from the center of the last "puff". These puffs are easily visible by enabling "Show Smoke Boundaries" in the bottom right corner of the Settings > Controls window. Enabling this option will show the boundaries of smoke clouds laid by both friends and enemies once you are at close range to the border of the cloud. British cruiser smoke "puffs" are larger in diameter than those laid by destroyers.

A smoke screen can be used in a variety of ways, from providing cover to your allies to blocking off line of sight through a choke point. As a destroyer — especially a Japanese destroyer — a smoke screen should be deployed if being fired upon. Ships moving faster than 12.5 knots will not be enveloped in their own smoke clouds; ships moving at very high rates of speed will lay very large swaths of smoke behind them for teammates to use.

A tactic known as "invisi-firing" involving ships with guns to be able to fire without being detected and sometimes involving a smoke screen. Many mid-tier players employ this tactic and sit still in the smoke screen, landing shells on enemies without them retaliating. Most American and Russian destroyers can perform this easily due to their fast-firing guns and long range. It is not entirely foolproof, since enemies can still see shell arcs emerging from the smoke cloud and may be able to trace those shell arcs and shoot in your general location. In addition, someone must spot enemies outside of the smoke screen for you, or else you will have nothing to fire at. It is not recommended to attempt this unless you know the enemy will not target you. Even then, enemy ships may simply send torpedoes into the smoke and get an easy kill.

Ships concealed by smoke are not revealed when they fire their anti-aircraft guns.

Note: Japanese destroyers Hatsuharu and Kagero can exchange this consumable for Torpedo Reload Booster.

SMOKE GENERATOR I SMOKE GENERATOR II
Consumable_PCY006_SmokeGenerator.png Consumable_PCY014_SmokeGeneratorPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Emission Time Duration Time Cooldown Charges Cooldown Charges
Iwaki Alpha IV Wows_flag_Japan.png 15 seconds 80 seconds 240 seconds 2 160 seconds 3
Mikhail Kutuzov VIII СССР_флаг_ВМС_с_тенью.png 20 seconds 89 seconds 240 seconds 1 160 seconds 2
Flint VII Wows_flag_USA.png 27 seconds 121 seconds 240 seconds 2 160 seconds 3
Cruiser V Великобритания_флаг_ВМС_с_тенью.png 7 seconds 96 seconds 240 seconds 2 160 seconds 3
Cruiser VI Великобритания_флаг_ВМС_с_тенью.png 7 seconds 99 seconds 240 seconds 2 160 seconds 3
Cruiser VI Содружество_Наций_флаг_ВМС_с_тенью.png 90 seconds 10 seconds 240 seconds 2 160 seconds 3
Cruiser VII Великобритания_флаг_ВМС_с_тенью.png 7 seconds 103 seconds 240 seconds 2 160 seconds 3
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png 7 seconds 106 seconds 240 seconds 2 160 seconds 3
Cruiser IX Великобритания_флаг_ВМС_с_тенью.png 7 seconds 110 seconds 240 seconds 2 160 seconds 3
Cruiser X Великобритания_флаг_ВМС_с_тенью.png 7 seconds 113 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_USA.png 22 seconds 106 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_USA.png 23 seconds 109 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_USA.png 24 seconds 112 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_USA.png 25 seconds 115 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_USA.png 26 seconds 118 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_USA.png 27 seconds 121 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_USA.png Wows_flag_Pan_Asia.png 28 seconds 124 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_USA.png 29 seconds 127 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_USA.png 30 seconds 130 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png 20 seconds 81 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png Польша_флаг_ВМС_с_тенью.png 20 seconds 85 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 89 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 93 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 97 seconds 240 seconds 2 160 seconds 3

Engine Boost

As the name implies, this consumable enhances your engine performance. It is found on all destroyers, but it can be swapped out for other consumables such as Defensive AA Fire on some late-hull versions of American destroyers. When activated, your engine will operate at 108%, or provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. It should be used when being fired upon, as it will mess up enemy aim (by a small margin). If you are rushing to attack/defend an area, this should be used as well. Note that engine boost will not work if your engine is broken. A small cosmetic effect of thicker engine smoke will also appear during the duration of the consumable. Engine Boost has no impact on your ship's concealment.

ENGINE BOOST I ENGINE BOOST II
Consumable_PCY007_SpeedBooster.png Consumable_PCY015_SpeedBoosterPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Destroyer II Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer III Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer IV Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer V Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Польша_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_Japan.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds 180 seconds 2 120 seconds 3

Torpedo Reload Booster

Available on Japanese destroyers Hatsuharu and Kagero only. It reduces your torpedo reload time to 30 seconds. This consumable is great for players who like the "ninja torpedo" strategy on Japanese destroyers - stay out of detection range and launch torpedoes. Use the Torpedo Reload Booster immediately after firing all of your torpedoes, and you can fire them again in 30 seconds. This often surprises an enemy who feels safe after dodging your first salvo. However, you WILL have to abandon the Smoke Generator which means once spotted, you have one less method of escape.

Note: Japanese destroyers Hatsuharu and Kagero can exchange this consumable for Smoke Screen.

TORPEDO RELOAD BOOSTER I TORPEDO RELOAD BOOSTER II
Consumable_PCY017_TorpedoReloader.png Consumable_PCY018_TorpedoReloaderPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Destroyer VII Wows_flag_Japan.png 1 seconds 360 seconds 2 240 seconds 3
Destroyer IX Wows_flag_Japan.png 1 seconds 360 seconds 2 240 seconds 3

Hydroacoustic Search

Available on all cruisers Tier IV and above as well as high tier German battleships, this consumable increases detection capability of enemy torpedoes and ships. It will detect any ship regardless of any obstacles such as smoke screens or islands from 3.43 km (5km to 6km for German ships). It will also detect torpedoes from about 2.35 km out, more than 2x the normal detection range (3km to 4km for German ships). The torpedo detection bonus stacks with the Vigilance commander skill. This consumable can be very useful for hunting destroyers and detecting torpedoes early enough to properly evade them.

Note: This consumable can be exchanged for Defensive AA Fire (on applicable cruisers only).

HYDROACOUSTIC SEARCH I HYDROACOUSTIC SEARCH II
Consumable_PCY008_SonarSearch.png Consumable_PCY016_SonarSearchPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Torpedo Detection Range Ship Detection Range Cooldown Charges Cooldown Charges
Lo Yang VIII Wows_flag_Pan_Asia.png 90 seconds 2.52km 3.48km 180 seconds 2 120 seconds 3
Battleship VIII Третий_рейх_флаг_ВМС_с_тенью.png 118 seconds 3.84km 5.58km 180 seconds 2 120 seconds 3
Battleship IX Третий_рейх_флаг_ВМС_с_тенью.png 120 seconds 3.93km 5.73km 180 seconds 2 120 seconds 3
Battleship X Третий_рейх_флаг_ВМС_с_тенью.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3
Cruiser IV Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 90 seconds 2.52km 3.48km 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 90 seconds 2.67km 3.72km 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 92 seconds 2.82km 3.96km 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 94 seconds 2.97km 4.20km 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 96 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 98 seconds 3.27km 4.68km 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 100 seconds 3.42km 4.92km 180 seconds 2 120 seconds 3
Cruiser IV Третий_рейх_флаг_ВМС_с_тенью.png 110 seconds 3.48km 4.92km 180 seconds 2 120 seconds 3
Cruiser V Третий_рейх_флаг_ВМС_с_тенью.png 112 seconds 3.57km 5.13km 180 seconds 2 120 seconds 3
Cruiser VI Третий_рейх_флаг_ВМС_с_тенью.png 114 seconds 3.66km 5.28km 180 seconds 2 120 seconds 3
Cruiser VII Третий_рейх_флаг_ВМС_с_тенью.png 116 seconds 3.75km 5.43km 180 seconds 2 120 seconds 3
Cruiser VIII Третий_рейх_флаг_ВМС_с_тенью.png 118 seconds 3.84km 5.58km 180 seconds 2 120 seconds 3
Cruiser IX Третий_рейх_флаг_ВМС_с_тенью.png 120 seconds 3.93km 5.73km 180 seconds 2 120 seconds 3
Cruiser X Третий_рейх_флаг_ВМС_с_тенью.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3

Defensive AA Fire

The most vital consumable against aircraft. It temporarily increases the damage of anti-aircraft guns as well as decreases the accuracy of enemy bombers. This means whatever target these bombers are attempting to hit will take significantly less damage. This consumable is available only on non-British cruisers from Tier VI and up and aircraft carriers from Tier VIII and up. Some late-hull American destroyers can also equip it in exchange for their Smoke Screen consumable. Cruisers equipped with Defensive AA Fire should always be escorting friendly ships when the threat of an air strike is present.

For aircraft carriers, this consumable lasts much longer but has fewer uses and a much longer cooldown. It is essential to prevent early sniping by an enemy aircraft carrier. While active, the effectiveness of the carriers' AA guns are increased by a factor of 1.25 for American carriers, and 1.75 for Japanese carriers. Unlike cruisers, this consumable does not affect all the AA guns on an aircraft carrier - only the 40mm AA guns will receive the benefit, with the exception of Shokaku (her 25mm AA guns receive the benefit instead, since she is not equipped with 40mm AA guns).

Note: Cruisers can exchange this consumable for Hydroacoustic Search.

DEFENSIVE AA FIRE I DEFENSIVE AA FIRE II
Consumable_PCY003_AirDefenseDisp.png Consumable_PCY011_AirDefenseDispPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Effectiveness Cooldown Charges Cooldown Charges
Yubari IV Wows_flag_Japan.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 1 120 seconds 2
Atlanta &
Flint
VII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds Infinite 120 seconds Infinite
Lo Yang VIII Wows_flag_Pan_Asia.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Aircraft Carrier VIII Wows_flag_Japan.png 120 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 175% 360 seconds 1 240 seconds 2
Aircraft Carrier IX Wows_flag_Japan.png 120 seconds Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 175% 360 seconds 1 360 seconds 2
Aircraft Carrier X Wows_flag_Japan.png 120 seconds Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 175% 360 seconds 1 240 seconds 2
Aircraft Carrier VIII Wows_flag_USA.png 120 seconds Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 125% 360 seconds 1 240 seconds 2
Aircraft Carrier IX Wows_flag_USA.png 120 seconds Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 125% 360 seconds 1 240 seconds 2
Aircraft Carrier X Wows_flag_USA.png 120 seconds Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 125% 360 seconds 1 240 seconds 2
Cruiser VI Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 3 120 seconds 4
Cruiser VII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 3 120 seconds 4
Cruiser VIII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 3 120 seconds 4
Cruiser IX Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 3 120 seconds 4
Cruiser X Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 3 120 seconds 4
Destroyer V Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% 180 seconds 2 120 seconds 3

Surveillance Radar

Available for British, American, and Russian cruisers starting from Tier VIII and upwards. British and American cruisers have longer lasting duration, while Russian cruisers have longer detection range.

This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII cruiser New Orleans can see enemy ships at 9km during a cyclone, giving her a 1km advantage. While this consumable can detect ships, be wary to not confuse it with Hydroacoustic Search, which can detect both torpedoes as well as ships. Radar Surveillance will only detect enemy ships.

Note: For Tier VIII Russian cruiser Chapayev, Spotting Aircraft consumable is replaced with Surveillance Radar upon selecting Hull (B).

American Cruisers only: This consumable can be exchanged with Catapult Fighter or — at Tier X — Spotting Aircraft.

British Cruisers only: This consumable can be be exchanged with Smoke Generator at Tier IX and X, or Smoke Generator, Catapult Fighter, and Spotting Aircraft at Tier VIII.

SURVEILLANCE
RADAR I
SURVEILLANCE
RADAR II
Consumable_PCY019_RlsSearch.png Consumable_PCY020_RlsSearchPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Detection Range Cooldown Charges Cooldown Charges
Indianapolis and
Atlanta
VII Wows_flag_USA.png 25 seconds 8.49km 180 seconds 2 120 seconds 3
Belfast VII Великобритания_флаг_ВМС_с_тенью.png 25 seconds 8.49km 180 seconds 2 120 seconds 3
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 30 seconds 9.00km 180 seconds 2 120 seconds 3
Cruiser IX Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 35 seconds 9.45km 180 seconds 2 120 seconds 3
Cruiser X Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 40 seconds 9.90km 180 seconds 2 120 seconds 3
Cruiser VIII СССР_флаг_ВМС_с_тенью.png 20 seconds 11.70km 180 seconds 2 120 seconds 3
Cruiser IX СССР_флаг_ВМС_с_тенью.png 20 seconds 11.70km 180 seconds 2 120 seconds 3
Cruiser X СССР_флаг_ВМС_с_тенью.png 25 seconds 11.70km 180 seconds 2 120 seconds 3

Camouflage

To learn about Camouflage, visit the following Wiki page.