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Kolberg

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Legends_Kolberg_splash.png
Tier II | Type: Cruiser
Preceded bySucceeded by
DresdenKarlsruhe
Königsberg
Cost 13 000
XP Required1000
Stock Stats
Upgraded Stats
Survivability
Hitpoints18 300 
Armor6 - 100 
Torpedo Damage Reduction%
Artillery
Main Battery
105mm L/45 MPL C/0612x1 
Firing Range11 km
Reload Times
180 Turn Time18 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2300 
Maneuverability
Turning Circle Radius470 m
Rudder Shift Time5.3 s
Concealment
Detectability by Sea9.4 km
Detectability by Air5.6 km
Detectability firing in smoke3.3 km
Legends_Kolberg.png

Kolberg — German Tech Tree Tier II Cruiser.

The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed, and more powerful artillery. During her modernization, Kolberg received two deck-mounted torpedo tubes in addition to her primary armament.

Entered Service: 1910
Ships in a series: 4


Ship Traits
Legends_Reloader_trait.png Legends_Fast_trait.png Legends_Modest_Guns_trait.png
Reloader:
Above average main battery reload time.
Fast:
Above average maximum movement speed.
Modest Guns:
The ship is armed with low-caliber main battery guns.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 17 200 6 100 0 12x1 7.5 0
Hull B 18 300 6 100 0 12x1 5.3 2600
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
105mm L/45 MPL C/06 12x1 4 18 1200 5 2300
105mm L/45 MPL C/06 12x1 4 18 1200 5 2300
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10 km 0
Targeting System Typ 2 mod. 2 10 % 11 km 320
Legends_Engine.png Maximum Speed
Stock 27 kn

Modifications

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited

Player Opinion

Performance

Gallery


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