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Arizona

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One thing is missing

In Arizona description, is stated that her Main Guns differs from New Mexico ones, because they're 45 Calibers, compared to New Mexico 50 Calibers. What is missing is that the difference between the two is more than just the lenght of the barrel, Arizona is equipped with the old 356mm/45 Mk8 that are the same Main Guns used by the two previous generations of Battleships the T5 New York and Texas, both New York class and the T5 Oklahoma of the Nevada class. New Mexico instead uses the 356mm/50 Mk11 that are longer and are different because those where Indipendent Main Guns, that could be raised and fired one at a time, while the old Mk8 of Arizona weren't able to do so (only Historically speaking, in game no Battleship can fire or rise her Main Guns indipendently from each other).

An interesting build for Arizona

Playing on the PT Servers gives players a lot of freedom to experiment with various ships and configurations for those ships; so after playing around with Arizona for a while I've found an interesting configurations that can be used on the ships, which is a build that is often discarded, because the sole fact that Arizona is just an American BB, and not German, said build revolves around the secondary armament; while it lacks the penetration to deal direct damage to enemy BBs, it's still sufficient to decimate Destroyers, Light Cruisers and British Heavy Cruisers T5-7 that try to get close for a Torpedo Strike (other Heavy Cruisers, are not considered because their armor is more than sufficiently thick to avoid being penetrated by Arizona's Secondary Armament), while the Secondary armament of Arizona will not reach the impressive range of the Secondary armament mounted on German Battleships and Battlecruisers, the 7.5 Km and the more than adequate precision, will create an immune zone that not only is unexpected by ships closing in, but also the range of 7.5 Km is quite impressive because it's the same base range of both Massachusetts and Georgia, that are the two US Navy Battleships that are famous for their long range, very powerful and accurate Secondary armament. To achive the 7.5 Km immune zone one must mount in Upgrade Slot 3 Secondary Battery Modification 1; which will boost the precision and firing range by 20%; then spend points on Captain skills: Long-Range Secondary Battery Shells, which will bring another 20% in firing range of the secondaries, then take the skill Manual Secondary Battery Aiming which will cut a 10% in reload time and will bring a +50% in precision when Ctrl click on an opponent (provided that it is in range of the ships Secondary armament), and then mount the Mike Yankee Soxisix flag to boost the firing trange by 5%; the accuracy by 5% and cut the reload time by 5%; this will allow Arizona's Secondary Armament to achive the 7.5 Km range, very good accuracy for a T6 US BB, and create an Anti Desotroyer-Anti Cruiser zone in which such ships will need to tread carefully if they don't want to be consumed.