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Moskva

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My opinion on Moskva

I do not own Moskva, my opinion is based on what I've read on the topic, and that one time I fought her a few years ago. Moskva is a Large Cruiser, that is not on the questionig side, She might not be the biggest but also not the smallest; her HP pool is pretty big for a Tier 10 Cruiser, because at 65400 HP, she's Just 600 HP shy of North Carolina and Hood, meaning that Moskva has a base HP pool (meaning not boosted by Survivability Expert); that is higher than most Tier 8 Battleships. What can e considered both as a strenght and a liability, is the dimensioni of her Main Battery, at 220mm Moskva guns are the smallest of all Large Cruisers, meaning that the ship will have even better chances of landing Citadel hits on enemy Cruisers, and lesser chances of overpenetrating enemy Destroyers of they show up before the shells are swapped from AP to HE, compared to Large Cruisers armed with bigger guns 305-330mm; but also makes hard to get full penetration and Citadel hits on Battleships, given the 10.5 seconds reload time, which can be decreased to 9.66 (so either 9.6 or 9.7) with Expert Gunner skill, against Battleships HE Spam can be an option, the others it's to tackle the enemy Battleship with other team mates or use AP but aim either at the upper belt or bow and stern, at close range given the 220mm diameter of the guns Moskva can land Citadel hits on Battleships if the shot is aimed at the right spot. While fast, with a quick rudder shift time at 10.9 seconds unmodified, given the ship turning radius of 1050 meters, the ship will bleed a lot of speed when turning, in case there is the necessity of turning the ship, before doing it, it would be careful to start up either Radar or Hydroacoustic Search, of not both, one to preventivy search for ships which can be out of sight, Hydro to try and avoid possible incoming Torpedoes. The armor while suscettible to large AP Shells, gives the ship a lot of tanking potential against HE shells, better of the player tries to "parry" (block) said shells with Citadel side armor, given that is the tickest external armor available; this can be achived by making sure that Moskva is far enough from the enemy ship that fired the HE shells, better in the zone between Mid and Long range, but not too far outherwise this will backfire, as the shell arcs will make them and on the Superstructure dealing damage. Against AP Shells the distance to keep vary dependning on what kind of ship shooted them, against Cruisers and Destroyers is better to stay in close range where angling will result in Moskva not tanking damage due to the shells shattering against the armor; if the ship who fired the AP Shells is a Battleship or a Battlecruiser staing close will result in serious damage taken, if not a direct Citadel hit, better to stay away at long range where there's time and space to engage in Evasive Manouvers, as to try and make the shot end in a miss or a near miss. In battle as a last resort, of the remaining HP pool allows it, and the Damage Control Party is not recharging, ramming can be performed to try and sink the enemy, as to immediatly after go dark and heal, or at least if even ramming didn't work and the enemy dosen't sono, at least you'll have done lots of damage and gone out in a blaze of Glory; to make an even better scene when going out by ramming one can scream in the meantime: "BANZAIIII!!!" ;-P