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AnnoGB75_AT7.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



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Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



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Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
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100% Crew
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Both: Expression error: Unexpected * operator.
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Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
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100% Crew
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Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






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Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
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50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


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With 50% Crew: Expression error: Unexpected < operator. m
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With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
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With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
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With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
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For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
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With Binocular Telescope: Expression error: Unexpected < operator. m
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For more details, see Skills or Equipment






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With Coated Optics: Expression error: Unexpected < operator. m
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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
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For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoGB75_AT7.png

0

The <value_unset_error> is a [[|]] tier .

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The AT 7 is a vast improvement over its predecessor, the AT 8. Although it still keeps the 203mm thickness of armor from the Tier 5, only the upper half is at a poor angle. The most notable feature of the AT 7 is the far right side-mounted gun. If the AT 7 manages to peek only the side-mounted gun around a corner, anything down that street will have a very hard time penetrating it while receiving generous amounts of damage. The AT 7 boasts very high penetration, great damage per minute, extreme accuracy, and a great aiming speed.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:

- Highest HP pool of all Tier 7 TDs (1250 - matched with HT standard)

- Extremely accurate and quick-aiming top gun, very high AP penetration for its tier

- High rate of fire provides exceptional DPM

- Decent armour for tier 7

- Right side-mounted gun can be extremely effective when peeking around corners and cover


Cons:

- Poorly angled upper armour.

- Very large commanders cupola and horrible speed. Easy target for artillery

- Low profile and side-mounted gun makes it very vulnerable from facehugging.

- 203mm of armour is not enough to withstand gold shells from most tier 7 enemies.

- Poor gun depression and gun arc, terrible gun elevation, yet again like it's predecessors


Performance

The AT 7 is a great tank for its tier. It has an excellent gun mounted to the far right of the tank, just above the track. This side-mounted gun opens up many advantages and disadvantages. If the AT 7 manages to peek out its gun from a corner, anything down that street will have a very hard time penetrating it. However, the AT 7 has a very poor gun arc and thus, cannot angle its armour. One should never face hug in an AT 7. Firstly, the large commander's cupola will ensure a quick death. Secondly, the side-mounted gun will be unable to aim at the front of the enemy, just the steeply-angled side. The 20-pdr gun is exceptional for its tier. It's very accurate, aims quickly, boasts good damage per minute, and has very high penetration. A gun laying drive is not necessary with this gun.

The stock gun if coming from the Churchill GC is the 6-pounder. Yes, that gun you can get on the tier 3 Valentine TD. While it's now a 10-round autoloader, it has little value other than comedy as it more or less requires APCR spam to pen anything in tier 7-9. Even worse, all upgraded guns are too heavy for the stock suspension. Free XP or simply coming from the AT 8 instead is very strongly recommended.

As with most British tank destroyers, the AT 7 has a very low top speed, poor engine power, and a slow traverse speed. It is a prime target for artillery due to its low speed and large size. An AT 7 should always keep moving forward to compensate for its low speed. The At 7 has potential sniping due to its accurate gun and good armour, but its poor view range hinders this. The AT 7 needs to be played with support from its teammates. Take the front-lines but don't get overconfident in its armour. Shots on the less-angled parts of the armour will most likely penetrate. Getting too close to the enemy will allow them to quickly destroy you through the big commander's cupola, although there are two machine gun blocks that protect some of it. You have a reasonable camouflage value despite being a heavily armoured brick, so don't be afraid to play as a long range sniper when in higher tier matches where your armour cannot be counted on.

The AT 7 is a great improvement over its predecessor and can dominate in urban maps with the usage of its side-mounted gun. This gun is also exceptional in all aspects. An AT 7 played with support from its team can lead and protect its team while it slowly turtles towards the enemy forces. Taller friendly heavies can even fire over it while pushing it along as portable cover, although the low top speed limits the effectiveness of pushing.


Early Research

  • If you came instead from the Churchill Gun Carrier, only the WS No. 19 Mk. III Radio carries over and can be mounted immediately.
  • If you came from the AT 8, the Nuffield Liberty Mk. V Engine, and WS No. 19 Mk. III Radio carry over. Mount them immediately as they have the same weight as the stock equipment.
  • The OQF 77 mm AT Gun Mk. II can be mounted as soon as it researched.
  • The OQF 17-pdr AT Gun Mk. VII can also be mounted right away, but will prevent you from mounting more than 100 kg of equipment (Binoculars, Tool box, Improved Ventilation and so forth).
  • To rid yourself of these limitations, you will then have to research the AT 7 Mk. II Suspension, to allow for the weight of the upgrades.
  • If not already researched, Nuffield Liberty Mk. V Engine comes next.
  • Research the Ford GAA Engine.
  • Now, research the OQF 20-pdr AT Gun Type A Barrel.
  • Finally, research the WS No. 22 Radio.


Suggested Equipment


Tank Gun Rammer Improved VentilationBinocular Telescope Spall Liner Toolbox 


Gallery

Historical Info

AT-7 was one of the proposed designs in the process that emerged A39 Tortoise. It had a 6 pounder as a main weapon which was at the time considered sufficient. Basically, it was a re-worked version of the AT-6 design from May 1943, in which the developers decided to put a 6pdr gun in a sponson mount, with the addition of several machine guns in separate mini-turrets. Several variations of the designs was considered, one of which included additional 20 mm auto cannon in the left sponson. Final design draft emerged a vehicle that had a maximum armour thickness of 203 mm on the front, with and 100 mm on the sides and rear. Total mass of the vehicle was calculated to be around 43,5 metric tons. There was also project designated as AT-7A, slightly lighter vehicle with a proposed mass of 41,5 tons.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The AT 7's only intended main armament was the 6-pdr gun. All other main gun configurations are fake.


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