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Suchergebnisse «3D»311

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  • ... Оптимизация интерфейса 3D-сцена, закрытая непрозрачными элементами ... технически на выходе мы получаем не 3D-модель дерева, а объёмный скриншот, ...

    15:20, 3. Jun. 2019
  • ... , из-за которой на экране предпросмотра 3D-стилей отображался технический текст. В 3D-стиле «Кантемировец» улучшено отображение флага. Добавлен ...

    10:09, 21. Apr. 2021
  • ... within that view port. ;Minimap The minimap is not part of the 3D world and thus unaffected by the limitations discussed in this section. What you ...

    19:49, 4. Jun. 2024
  • ... Sidebar_DispTurning=0.192 Gallery= Image:T110E4 Major Ram 3D skin.jpeg , "Major Ram" 3D skin image:ST110E4-a.jpg T110E4, map Erlenberg image ...

    02:53, 19. Dez. 2019
  • ... gw_vehicle_annotation Preset formatting for tank annotations o Tank code o 3d — show or not 0, 1 (by default, 0) gw_vehicle_annotation ...

    23:50, 8. Apr. 2014
  • ... within that view port. ;Minimap The minimap is not part of the 3D world and thus unaffected by the limitations discussed in this section. What you ...

    00:23, 8. Nov. 2016
  • 17:50, 9. Feb. 2024
  • ... out two solutions to the ships' 3D rendering and their coinciding minimap appearance ... will work as following: 3D model rendering and visual effects ...

    18:04, 26. Mär. 2024
  • ... -Headphones™ plug-in, which creates a full 3D audio environment for the game. To enable Auro-3D®, select the 'Earphones' mode in the audio settings ...

    17:57, 26. Mär. 2024
  • ... for better situational awareness Ship markers in the 3D world now behave more smoothly Ships appear in 3D world compared to their minimap icons with ...

    16:03, 7. Jun. 2020
  • ... within that view port. ;Minimap The minimap is not part of the 3D world and thus unaffected by the limitations discussed in this section. What you ...

    14:42, 22. Mär. 2017
  • ... gw_vehicle_annotation Preset formatting for tank annotations o Tank code o 3d — show or not 0, 1 (by default, 0) gw_vehicle_annotation ...

    23:50, 8. Apr. 2014
  • ... gw_vehicle_annotation Preset formatting for tank annotations o Tank code o 3d — show or not 0, 1 (by default, 0) gw_vehicle_annotation ...

    14:30, 30. Okt. 2014
  • ... limitation to being able to see tanks and other objects in the 3D world. Maximum is 707m. Spotting Range - the game mechanics limitation to spotting ...

    15:26, 7. Nov. 2019
  • ... haben wir zwei Lösungen für das 3D-Rendern der Schiffe und ihr ... Aufklärung wie folgt: Das Rendern der 3D-Modelle und die visuellen Effekte passieren ...

    18:42, 5. Jan. 2023
  • ... – Auro-Headphones™ erwähnen, das eine volle 3D-Klangumgebung im Spiel ermöglicht. Zur Aktivierung von Auro-3D® müsst ihr in den Soundeinstellungen den ...

    11:31, 14. Feb. 2021
  • ... within that view port. ;Minimap The minimap is not part of the 3D world and thus unaffected by the limitations discussed in this section. What you ...

    12:06, 23. Dez. 2017
  • ... gw_vehicle_annotation Preset formatting for tank annotations o Tank code o 3d — show or not 0, 1 (by default, 0) gw_vehicle_annotation ...

    14:39, 30. Okt. 2014
  • ... within that view port. ;Minimap The minimap is not part of the 3D world and thus unaffected by the limitations discussed in this section. What you ...

    11:31, 1. Aug. 2018
  • ... gw_vehicle_annotation Preset formatting for tank annotations o Tank code o 3d — show or not 0, 1 (by default, 0) gw_vehicle_annotation ...

    14:45, 30. Okt. 2014

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