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T110E4

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T110E4

AnnoA83_T110E4.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2000400 HP Hit Points
64.03/6733.03/67 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
875875 hp Engine Power
35/10 km/h Speed Limit
2626 deg/s Traverse
13.6726.49 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1650/5200/1120




















1650/5200/1120
Shell Cost
750/750/1100750/750/1100 HP Damage
295/375/90295/375/90 mm Penetration



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3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.



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3.08 r/m 

Standard Gun

Reload Times
Nominal: 19.5 s
50% Crew: 24.16 s
75% Crew: 21.09 s
100% Crew: 18.7 s
Rammer: 16.83 s
Vents: 18.29 s
Both: 16.46 s
Both and BiA: 16.1 s
Both and Max Crew %: 15.43 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3388
50% Crew: 2739
75% Crew: 3135
100% Crew: 3531
100% Crew
Vents: 3608
Rammer: 3927
Both: 4015
Both and BiA: 4103
Both and Max Crew %: 4279

Advantageous Damage Per Minute
First-shot DPM: 4488
50% Crew: 3839
75% Crew: 4235
100% Crew: 4631
100% Crew
Rammer: 5027
Vents: 4708
Both: 5115
Both and BiA: 5203
Both and Max Crew %: 5379

See here, here, or here for more information.






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2310

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1867.5
75% Crew: 2137.5
100% Crew: 2407.5
100% Crew
Vents: 2460
Rammer: 2677.5
Both: 2737.5
Both and BiA: 2797.5
Both and Max Crew %: 2917.5

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2617.5
75% Crew: 2887.5
100% Crew: 3157.5
100% Crew
Rammer: 3427.5
Vents: 3210
Both: 3487.5
Both and BiA: 3547.5
Both and Max Crew %: 3667.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3388
50% Crew: 2739
75% Crew: 3135
100% Crew: 3531
100% Crew
Vents: 3608
Rammer: 3927
Both: 4015
Both and BiA: 4103
Both and Max Crew %: 4279

Advantageous Damage Per Minute
First-shot DPM: 4488
50% Crew: 3839
75% Crew: 4235
100% Crew: 4631
100% Crew
Rammer: 5027
Vents: 4708
Both: 5115
Both and BiA: 5203
Both and Max Crew %: 5379

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Gun Traverse Speed
180° Gun Arc
-6°/+12°-6°/+12° Elevation Arc
2727 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T110E4

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10.3%
  • When Moving: 6.3%
  • When Firing: 2.3%


Terrain Resistance

  • On Hard Ground: 1.34
  • On Medium Ground: 1.53
  • On Soft Ground: 2.59


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.23
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

X

AnnoA83_T110E4.png

6100000

The T110E4 is an American tier 10 tank destroyer.

In 1954, a conference on future heavy tanks was held in Detroit. Alongside other advanced projects, the Chrysler Corporation suggested a new tank on the basis of the TS-31 project. The main goal was to make the tank fit the Bern national tunnel. Several variants were considered, but the project was canceled.

The T110E4 is the tier X turreted American Tank Destroyer. The E4 features an armored turret with a strong mantlet, but many weakspots and low gun depression limit the E4's hull-down potential. This tank also has much improved frontal armor on par with the T110E5. However the sides and rear armor are still incredibly weak, so make sure to keep the front towards the enemy at all times to reduce damage taken. The upgraded 155mm cannon has a lower rate of fire to balance having a rotating turret so you must stay in the line of support. Because of the nature of the design, which was finalized by Wargaming, the turret can only rotate 90 degrees to the left or right so this tank is still vulnerable to flanking to some degree. Still, the upgrade to overall armor protection and the boost to penetration and fire rate can make this tank a serious threat to anyone who happens to face it.

The T110E4 marks the end of its American tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 155 mm AT Gun T7E2 295/375/90 750/750/1100 3.08 0.37 2.9 3371 335000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Continental AOI-1490 875 20 1200 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X T110E4 67 26 0 8000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X AN/VRC-3 745 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good alpha damage and increased penetration over the T30's 155mm variant.
  • Has a mounted turret.
  • Decent mobility and top speed.
  • Acceptable frontal armor.


Cons:


  • Very large weakspots on turret and hull. Gun mantlet its only 254mm of armor.
  • Mediocre -6 degrees of gun depression also limits hulldown tactics.
  • The turret has limited traverse, only 90° each side, making it very vulnerable to flanking
  • Weak sides below the tracks and lowglacis, and a large rear engine mount are easily penetrated. Unreliable at sidescraping.
  • The ammo rack is very weak, and gets damaged often when hit.


Performance

The T110E4 is everything players wished the T30 could be on maps with flat ground, but their play styles are totally different: T30 has strong turret with -10° of gun depression, a decent side hull, but bad frontal hull armor that means is perfect for play it in hull down and sidescraping positions; The T110E4 trades armor on the turret and gun depression in favor of a thicker frontal hull that can be used to bait shoots on corners; so don´t try to play like a T30 or you will go back to the garage really soon. The good news is your improved firepower in your gun: all kind of shells have a huge armor penetration and big alpha damage, allowing you to penetrate almost everything in front of you. However, the price of this power is the terrible gun handling, low dpm and the poor gun angles mentioned before.

With all these characteristics the T110E4 is half tank destroyer/ half heavy tank: not really good as tank destroyer as well as a heavy tank, it´s just a mix, so its play style depends strongly on the maps which is played. In the open maps, it´s better to play like a sniper support (your armor at long range works well, the only problem is your gun handling) while in close combats it´s better to play like a heavy support. Remember, you are a support tank, enemies will flank and destroy you easily if you try to fight alone.

The best way to play T110E4 is in corners, baiting shoots with its good upper hull armor. Sidescraping may work with some adjustments: you have a lot of weak spots and your turret can´t sustain well the enemy fire because is flat, so you've to be very careful not to over expose them.

This T110E4 is challenging to play, but if you are smart, the T110E4 can be a versatile and rewarding machine.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Camouflage Net 


External Reviews and Opinions

Gallery

Historical Info

T110 Project History

Article Pulled from Tankopedia.com (https://blog.tankpedia.org/2013/05/30/the-t110-120mm-heavy-tank-project/)


Initiated on December 3, 1954, the T110 120mm heavy tank project began (Estes). Prior work had begun on October 30 for cannons to be used in this project, the T204 and T179, 120mm cannons. On September 18, 1956 the project would be canceled in light of the success of the T43 project which would lead to the M103 (Estes). The T110 began life as concept TS-31 and was given to Chrysler Corporation with their proposal being the 120mm gun tank T110 (Hunnicutt). There were multiple versions of the T110 that were proposed. The initial proposal was rejected as its dimensions would of prohibited the vehicles passage through the Berne International Tunnel, a requirement for the project (Hunnicutt). A further requirement was that the vehicle have a 50 ton weight limit (Hunnicutt). As design progressed the T123E1 was selected as the cannon (Hunnicutt). In total there were five T110 designs (Hunnicutt). The names Chrysler and Detroit Arsenal should be considered interchangeable when reading on the development of this tank. To be clear the Detroit Arsenal, or Detroit Arsenal Tank Plant (DATP) was established by Chrysler but owned and by the United States government and alternately would be Army operated or contractor operated (“Detroit Arsenal Tank Plant”). Chrysler operated the facility during the development of the T110; having regained it from the Army in 1952 (“Detroit Arsenal Tank Plant”).

The T110E4 represents the 4th proposal for the T110 project. The T110E4 was Chrysler’s response to the problems in their T110E3 design(power pack issues). Note that the Chrysler T110E3 proposal was almost identical to the T110E4 save for being slightly shorter due to a worse powerpack, and is not to be confused with the Detroit T110E3. The T110E4 was planned with an AOI-1490 engine located in the rear of the hull along with the transmission. The rear section of the hull was to be covered with infrared shielding. The main weapon of the T110 series (the T123 120 mm gun, prototype to the M58) was to be mounted in a gimbal ring mount.This arrangement gave the T110E4 15 degrees of movement either left or right and -10 to +20 degrees of depression/elevation. The gun mantlet was to weight ~2 tons and would be ~230 mm thick without any curvature being taken into consideration. The rest of the T110E4′s hull was to be protected by 127 mm of armor sloped at 60 degrees(254 mm of effective armor). There was to be 4 crew members with the driver and gunner being located uncomfortably in the front of the vehicle wedged against 127 mm of armor. The cupola was to have a .30 caliber MG and was to use an OPTAR rangefinder using pulsed light.(Hunnicutt)

Works Cited:

1. Estes, Kenneth W. M103 Heavy Tank 1950-74. Osprey Publishing Ltd., 2012. eBook.

2. Hunnicutt, R. P. Firepower: A History of the American Heavy Tank. Presidio, 86, 130, 172 – 176. Print.

3. United States. HEADQUARTERS DEPARTMENT OF THE ARMY. DIRECT SUPPORT, GENERAL SUPPORT, AND DEPOT MAINTENANCE REPAIR PARTS AND SPECIAL TOOLS LIST TELESCOPE M97 (1240-360-1593), M97G (1240-732-1470) AND M97H (1240-732-1469). Washington DC: , 1970. Print.

4. “Detroit Arsenal Tank Plant.” Wikipedia: The Free Encyclopedia. Wikimedia Foundation, Inc., 15 Nov 2012. Web. 29 May 2013. <https://en.wikipedia.org/wiki/Detroit_Arsenal_Tank_Plant>.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* It is generally agreed the T110E4 as it exists in the game is considered to be a fabrication based on liberties taken with various T110 program proposals:
    • The only proposed armament was a 120mm gun, the same as the one on the T110E5.
    • The armor is considerably thicker than listed in the blueprints for the T110E4.
    • The T110E4 did not have a fully traversible turret. The tank's model is considerably different from the historical blueprint as a result, not having a protruding power pack and a gimbal ring gun mount, similar to what the T110E3 and the SU-85 have.
    • The AOI-1490 engine had 700 horsepower historically, but in game it has 875 horsepower.


Sources and External Links

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