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Materials

Materials are used to upgrade (through enhancement and calibration, see the Equipment Upgrading page. There are six types of materials, which are listed below. In addition, behind each material is an overview of which tier aircraft may obtain these materials. Materials are gained in victorious battles, with the amount of materials increasing with higher perfomance. Some parts will typically drop for performing specific tasks, if you want detailled information on that you can look below.

  • Aiframe Elements
  • Mechanical Parts
  • Weapons Parts
  • Flight Instruments
  • Heat Resistant Parts
  • Radio Electronics


The drop possibilities are all given below, in a binary sense (that is, either there is a drop chance after destroying a target, or not). It can easily be seen that normally period I will only bring in Airframe elements and Mechanical parts, unless you destroy Special Targets (Main buildings in sectors), which gives a chance for weapons parts aswell. In period II Heat resistant parts are added to the "standard" mix, and Flight Instruments and Weapons Parts can be gained for more specific tasks- mainly for destroying enemy aircraft and medium or big buildings. In period III the same holds as for period II, but now Radio Electronics are also added to the standard mix. For all of this do note that performing a task gives you a chance, so outcomes may differ vastly over battles with similar performace. Also, you have to win in order to get any materials at all.

For period I, Tiers 1-4, drop chances are given below. A + simply indicates any drop chance at all, whereas a - indicates no drop chance.

Material Bomber GA Aircraft Heavy Fighter MR Fighter Fighter ADA Bomber Flight Small ground target Medium ground target Small Armoured Ground Target Medium Armoured Ground Target Big armoured ground target Special Target
Airframe Elements + + + + + + + + + + + + +
Mechanical Parts + + + + + + + + + + + + +
Weapons Parts +
Flight Instruments +
Heat Resistant Parts
Radio Electronics


For period II, Tiers 5-7, drop chances are given below. A + simply indicates any drop chance at all, whereas a - indicates no drop chance.

Material Bomber GA Aircraft Heavy Fighter MR Fighter Fighter ADA Bomber Flight Small ground target Medium ground target Small Armoured Ground Target Medium Armoured Ground Target Big armoured ground target Special Target
Airframe Elements + + + + + + + + + + + + +
Mechanical Parts + + + + + + + + + + + + +
Weapons Parts + + + + + + + +
Flight Instruments + + + + + + + +
Heat Resistant Parts + + + + + + + + + + + + +
Radio Electronics


For period III, Tiers 8-10, drop chances are given below. A + simply indicates any drop chance at all, whereas a - indicates no drop chance.

Material Bomber GA Aircraft Heavy Fighter MR Fighter Fighter ADA Bomber Flight Small ground target Medium ground target Small Armoured Ground Target Medium Armoured Ground Target Big armoured ground target Special Target
Airframe Elements + + + + + + + + + + + + +
Mechanical Parts + + + + + + + + + + + + +
Weapons Parts + + + + + + + +
Flight Instruments + + + + + + +
Heat Resistant Parts + + + + + + + + + + + + +
Radio Electronics + + + + + + + + + + + + +


In addition to these drop chances, there are some main principles behind this mechanic:

Materials are awarded for destroying aerial or ground targets.

  • The more HP has a target the higher chances are for getting materials. For example, bombers and heavy fighters or armored ground targets. There's a slight chance to get 2 or even 3 parts for destroying one target.
  • There's a slightly higher chance to gain Flight Instruments for killing bombers. Bomber flights do not count.
  • Mechanical Parts have slightly higher chances to be gained for killing heavy fighters and attack aircraft.