Welcome to Wargaming.net Wiki!
Variants

Alaska

Jump to: navigation, search
Legends_Alaska_splash.png


Tier Legendary | Type: Cruiser
Cost (Research Bureau)
Stock Stats
Survivability
Hitpoints60 800 
Armor16 - 330 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
305mm Mk83x3 
Firing Range16.1 km
Reload Time20 s
180 Turn Time30 s
HE Max Damage4300 
HE Fire Chance27 %
HE Penetration51 mm
AP Max Damage8900 
Sigma2.05 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk434x1 
DPS122 
Rangekm
AA Armament 2
40mm Bofors Mk214x4 
DPS223 
Range3.5 km
AA Armament 3
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius850 m
Rudder Shift Time13 s
Concealment
Detectability by Sea13.3 km
Detectability by Airkm
Detectability firing in smoke10.2 km
Legends_Alaska.png

Alaska — American Legendary Tier Cruiser.

An instance of a special type of ship, somewhere between a cruiser and a battleship. Officially classified as a "large cruiser", she was armed with 305 mm guns, had a high speed, and powerful AA defenses. On the other hand, she had relatively weak protection for her size.

Entered Service: 1944
Ships in a series: 3


Ship Traits
Legends_Trait_Big_and_Flammable.png Legends_Tough_trait.png Legends_Superior_AP_Damage_trait.png
Big and Flammable:
Fires set on this ship last longer due to her large size and high caliber guns.
Tough:
Above average base HP rating.
Superior AP Damage:
Above average AP shell damage.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 60 800 16 330 13 3x3 13
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm Mk8 3x3 20 30 4300 27 8900
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.1 km
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 55s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +438
  • Duration: 28s
  • Reload time: 50s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 4

Player Opinion


Pros:

  • Large 305mm main battery armament.
  • Alaska’s large HP pool, decent concealment, and sturdy armor allow her freedom in positioning and the ability to withstand fire from equivalent tier cruisers.
  • Strong AA suite can protect her from most enemy aircraft and are hard to destroy.
  • Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
  • Guns are powerful enough to citadel some battleships at medium and close range.



Cons:

  • Increased fire duration and vulnerability to multiple fires when under HE spam compared to other cruisers.
  • Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
  • Her large size also makes her an easy target to hit, even when actively maneuvering.
  • Armor is not thick enough to let her tank battleship fire and HE spam in open combat. Alaska can tank fire from many battleships if angled, but battleships with 460mm guns or more can still overmatch her bow and stern plating.
  • While she has Surveillance Radar, her long gun reload time of 18 seconds means that players will need to fire accurately and try and get help from teammates when fighting destroyers.


Performance

Changes

Might of Japan

  • Repair Party now restores 20% of citadel damage instead of 10%.
  • The number of charges of the Repair Party consumable has been increased from 2 to 3.
  • Damage Control Party cooldown reduced from 60 s to 55 s.

The Redinforcements

  • Maximum dispersion of main battery guns decreased by 10%
  • Penetration of AP shells increased by 5%
  • Repair Party cooldown reduced from 60 s to 50 s
  • Repair Party now recovers 33% more HP per second

Fortes Fortuna Adiuvat

  • Main battery dispersion circle increased by about 12%
  • AP shell penetration reduced by 5%
  • Shell grouping increased by 2.5%

All in Black

  • Main battery firing range increased from 16 km to 16.15 km
  • Main battery reload time reduced from 20.0 s to 18.0 s
  • Fire duration increased from 30 s to 45 s
  • Ship HP increased from 54 720 to 60 800
  • Bow HP reduced from 7000 to 3500
  • Casemate HP reduced from 13 800 to 6900
  • Superstructure HP reduced from 7400 to 3700
  • Stern HP reduced from 8400 to 4200
  • Sonar duration increased from 96 s to 100 s
  • Sonar ship detection increased from 4.4 km to 4.9 km
  • Sonar torpedo detection increased from 3.1 km to 3.4 km
  • Big Guns trait replaced with Big and Flammable

The Stars Align

  • Main battery reload time increased from 18 s to 20 s
  • HP increased for bow, stern, casemate, and superstructure—increasing the damage the ship takes before saturation.
  • Bow HP increased from 3500 to 5000
  • Casemate HP increased from 6900 to 10 000
  • Superstructure HP increased from 3700 to 5000
  • Stern HP increased from 4200 to 6000

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America