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Arpeggio Kirishima

Arpeggio Kirishima

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WoWsLIconBlack.pngArpeggio Kirishima

Legends_flag_ijn.png   Legends_Icon_bb_tt.png

Legends_Commander_Full_Arpeggio_Kirishima.png

Commander Base Trait

Vanishing Act

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Battleship detectability time after firing main battery guns (-10%)

Commander Bio: 

Kirishima is one of four Kongö-ctass battleships, atong with her sisters Haruna, Hiei, and Kongö. Together with her sister ship Haruna, she pursued 1-401--a submarine that had betrayed the -Fleet of Fogs—and traveled toYokosuka. She has impressive basic combat power and can also unite with Haruna to form a more powerful vessel. In the battle of Yokosuka, she was defeated by submarine 1-401 under the command of Gunzö rtihaya. This defeat led to Kirishima losing her hull and the humanoid body of her Mental Model. but her core was saved and stored inside a teddy bear that betonged to Makie Osabe. This teddy bear became her temporary body.

@AP/SG, Ap


Commander Skill 1

A Good Day's Work

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Damage Control Party cooldown time (-2/-4/-6/-8%)

Flammable Cannonier

Legends_Skill_Flammable_Cannonier.png

Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer gun traverse speed (+2/+3/+4/+5°/s)

Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)

Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)

Gyrating Drillbits

Legends_Skill_Gyrating_Drillbits.png

Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)

Sky Control

Legends_Skill_Sky_Control.png

Your battleship's average AA damage per second (+2.5/+5/+7.5/+10%)

Catapult Fighter cooldown time (-6/-12/-18/-24%)

Commander Skill 3

On Second Thought

Legends_Skill_On_Second_Thought.png

Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main battery reload time (-2/-3/-4/-5%)

Marksmanship

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Main battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)


Commander Skill 4

Reaching Out XXL

Legends_Skill_Reaching_Out_XXL.png

Main battery range (+1/+2/+3/+4%)

Emergency Specialist

Legends_Skill_Emergency_Specialist.png

Damage Control Party cooldown time (-8/-16/-23/-30%)

Damage Control Party duration (-70%)

Properly Meticulous

Legends_Skill_Properly_Meticulous.png

Secondary battery reload time (-6/-9/-12/-15%)

Enhanced Secondary Targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-6/-9/-15/-15%)

Secondary battery survivability (+15/+20/+25/+30%)

Commander Legendary Skill

Will to Rebuild

Legends_Skill_Will_to_Rebuild.png

Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special effect:

Rate of repair per second (+0.3%)

Auto-repair when HP is equal to or less than 20%

Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Farsight

Legends_Skill_Farsight.png

Torpedo detectability range (+5/+9/+12/+15%)

Special effect:

Torpedo damage to your ship (-30%)

Active when an allied ship is within X range (2/2.5/3/3.5km)

Fight Fire With Fire

Legends_Skill_Fight_Fire_With_Fire.png

Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted