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Commander Base Trait
Death From Below

Torpedo Detectability (-200m)
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Commander Bio:"Many of my sisters have followed my banner into battle. No matter the mission, just leave everything to big sister here!"
The second ship of the Takao-class heavy cruisers, Atago is part of the Sakura Empire Fleet. She is like a big sister to her teammates, even to her sistership Takao-although she is the youngest of the two. Easygoing and loyal, Atago is very pleasant to deal with. Unless you're her enemy, of course, because then you're going to face quite a bit of weaponized madness.
Atago is very afraid of ghosts and spooky things in general. Once she was tricked into seeing a horror movie and she was so scared that she fainted right there in the theatre.
She is an avid eater who can gobble up monstrous amounts of food with no lasting consequences.
She is also very fond of dogs and owns a Shiba Inu. As if that wasn't enough, Atago is known for her canine ears signifying her strong connection to the anima world. |
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Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming Splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Full Speed Ahead
Maximum Cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Igniter
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Arsonist
Chances of cruiser HE shells causing fire (+2/+4/+6/+8)
Cruiser's main gun HE shells damage(+3/+6/+9/+10)
Incoming damage for cruisers (+10%)
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Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Fortified
Maximum HP (+0.75/+1.5/+2.25/+3%)
Incoming damage (-1/-2/-3/-4%)
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Acoustic Chamber
Sonar cooldown time (-13/-20/-28/-35%)
Sonar duration (+2/+3/+4/+5%)
Sonar Charges (+1/+1/+2/+2)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
| Commander Legendary Skill
By the Book
Damage control party cooldown time (-5/-9/-12/-15%)
Damage control party duration (+4/+6/+8/+10%)
Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
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