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Azur Lane Atago

Azur Lane Atago

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WoWsLIconBlack.pngAzur Lane Atago

Legends_flag_ijn.png   Legends_Icon_cc_tt.png

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Commander Base Trait

Death From Below

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Torpedo detectability (-200m)

Commander Bio: 

"Many of my sisters have followed my banner into battle. No matter the mission, just leave everything to big sister here!"

The second ship of the Takao-class heavy cruisers, Atago is part of the Sakura Empire Fleet. She is like a big sister to her teammates, even to her sistership Takao-although she is the youngest of the two. Easygoing and loyal, Atago is very pleasant to deal with. Unless you're her enemy, of course, because then you're going to face quite a bit of weaponized madness.
Atago is very afraid of ghosts and spooky things in general. Once she was tricked into seeing a horror movie and she was so scared that she fainted right there in the theatre.
She is an avid eater who can gobble up monstrous amounts of food with no lasting consequences.
She is also very fond of dogs and owns a Shiba Inu. As if that wasn't enough, Atago is known for her canine ears signifying her strong connection to the anima world.


Commander Skill 1

Ingenious

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Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)

Incoming splash Damage (-2/-3/-5/-7%)

Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries

Beyond Range

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Cruiser main battery range (+3/+5/+8/+10%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Full Speed Ahead

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Maximum cruiser speed (+2/+3/+4/+5%)

Rudder-shift time (-2/-5/-8/-10%)

Igniter

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Chances of cruiser HE shells causing fire (+1/+2/+2.5/+3%)

Arsonist

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Chances of cruiser HE shells causing fire (+2/+4/+6/+8)

Cruiser's main gun HE shells damage(+3/+6/+9/+10)

Incoming damage for cruisers (+10%)

Commander Skill 3

Sponge

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Incoming damage for cruisers (-2/-3.4/-4.7/-6%)

Armaments HP (+5/+10/+15/+20%)

Armaments repair time (-5/-10/-15/-20%)

Punch Through

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Cruiser's main gun AP shells damage (+3/+5/+8/+10%)

Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)

Fortified

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Maximum HP (+0.75/+1.5/+2.25/+3%)

Incoming damage (-1/-2/-3/-4%)

Commander Skill 4

Acoustic Chamber

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Sonar cooldown time (-13/-20/-28/-35%)

Sonar duration (+2/+3/+4/+5%)

Sonar Charges (+1/+1/+2/+2)

Fixated

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Cruiser main battery shell grouping (+2/+3/+4/+5%)

Main Battery dispersion (-2/-3/-4/-5%)


Commander Legendary Skill

By the Book

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Damage Control Party cooldown time (-5/-9/-12/-15%)

Damage Control Party duration (+4/+6/+8/+10%)

Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)

Refill Station

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Cruiser main battery reload time (-3/-5/-7/-10%)

Special Effect: Cruiser main battery range (+10%)

Active when an allied ship is within X range (1.5/2/2.75/3.5)