Azur Lane Colorado
Azur Lane Colorado
Commander Base Trait
Focused Assault

Battleship main battery reload time (-3.5%)
Battleship main battery shell grouping (+3.5%)
Commander Bio:
I'm the lead ship of the Colorado class. To gain a decisive advantage in battle, I'm the first ship equipped with 406 mm guns. BIG SEVEN... This is the most honored title for us battleships.
Sporting a cool coat, Colorado certainly won't appreciate you confusing her with the ship named after the Colorado River-don't do it!
Commander Skill 1
Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
Commander Skill 3
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main battery reload time (-2/-3/-4/-5%)
Marksmanship
Main battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
Commander Skill 4
Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Courageous Shelling
Main battery reload after your first shot of the battle and every following third shot (-13/-17/-21/-25%)
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special effect:
Rate of repair per second (+0.3%)
Auto-repair when HP is equal to or less than 20%
Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Farsight
Torpedo detectability range (+5/+9/+12/+15%)
Special effect:
Torpedo damage to your ship (-30%)
Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted