Azur Lane Formidable
Azur Lane Formidable
Commander Base Trait
Supporting Wings

Aircraft torpedo damage against ships with less than 50% HP (+5%)
Aircraft HE bomb damage against ships with less than 50% HP (+5%)
Aircraft AP bomb damage against ships with less than 50% HP (+5%)
Commander Bio:
Good day, Commander. My name is Formidable, and I'm the third ship in the Illustrious class. I'm pleased to make your acquaintance.Formidable is an aircraft carrier of the Royal Navy. Typically, she carriers herself with elegance and speaks in a refined manner, like a noble lady. However, she truly enjoys being lively and free-spirited. Despite her graceful demeanor, her true personality occasionally shines through.
Commander Skill 1
A Good Day's Work
Damage Control Party cooldown time (-2/-4/-6/-8%)
Swatting at Flies
Your aircraft carrier's average AA damage per second (+5/+10/+15/+20%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Dark Silhouette
Aircraft carrier detectability (-2/-4/-6/-8%)
On Alert
Rudder-shift time (-1/-1.5/-3/-4.5%)
Damage Control Party cooldown time (-4/-8/-12/-15%)
Shows a warning indicator for incoming long-range enemy fire
Hidden Threat
Torpedo bombers detectability (-2/-4/-7/-10%)
Torpedo bombers HP (+4/+8/+12/+15%)
Commander Skill 3
Emergency Power
Aircraft cruise speed (+1/+2/+3/+4%)
Out of Sight
Dive and skip bombers detectability (-2/-4/-7/-10%)
Bombers HP (+4/+8/+12/+15%)
Armoured Hangar
Dive and skip bombers HP (+2/+4/+6/+8%)
Torpedo bombers HP (+2/+4/+6/+8%)
Restoration time for aircraft type when 50% or fewer planes of that type are in your hangar (-4/-6/-8/-10%)
Commander Skill 4
Look at Me Now
Sea detectability range (-2/-3/-5/-6%)
Burn Baby Burn
Chances of aircraft carrier HE bombs or secondaries causing fire (+2/+4/+6/+8%)
Aircraft carrier's HE bombs damage (+1/+2/+3/+5%)
Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect:
Cooldown time for all consumables (-20%)
Active when an allied ship is within X range (1.5/2/2.75/3.5km)
The Vault
Bombers HP (+1/+2/+3/+4%)
Torpedo bombers HP (+1/+2/+3/+4%)
Special effect:
Incoming damage to your aircraft carrier (-20%)
Active when an allied ship is within X range (1.5/2/2.75/3.5km)