Azur Lane Hipper
Azur Lane Hipper
Commander Base Trait
Firewall

Fire damage to your ship (-10%)
Commander Bio:
"I have participated in countless battles and gave my all in each of them. The Barents Sea? Well, I would question the command."Admiral Hipper-class heavy cruiser Hipper is part of the Iron Blood faction.
She is harsh, often ruder, and very sure of her abilities. Therefore, she acts quite arrogantly most of the time. Although hard to deal with, Hipper is also very talented and strong, which makes the interactions worth the effort. During the Battle of the Barents Sea, she was badly damaged but not before she defeated most of her Royal Navy opponents. She defiantly refuses to accept any responsibility for that nuisance, blaming command instead (perhaps, rightfully so).
Once you've established a good rapport with Hipper, underneath that facade of arrogance and impudence, you can certainly glimpse a bit of good and warmth.
Her favorite food is Schweinshaxe (roasted pork knuckle) and beer.
Commander Skill 1
Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Full Speed Ahead
Maximum cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Igniter
Chances of cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Before It's Too Late
Torpedo detectability range (+5/+8/+12/+15%)
Commander Skill 3
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Vice Defense
Incoming damage for cruisers (-4/-7/-11/-15%)
Damage Control Party cooldown time (+25%)
Commander Skill 4
Acoustic Chamber
Sonar cooldown time (-13/-20/-28/-35%)
Sonar duration (+2/+3/+4/+5%)
Sonar Charges (+1/+1/+2/+2)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
Commander Legendary Skill
By the Book
Damage Control Party cooldown time (-5/-9/-12/-15%)
Damage Control Party duration (+4/+6/+8/+10%)
Special effect:
Incoming damage for cruisers (-20%)
Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special effect:
Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5km)