Azur Lane Massachusetts
Azur Lane Massachusetts
Commander Base Trait
Big Mamie

Secondary battery shells that travel over 5km deal extra damage (+10%)
Commander Bio:
Guess I should introduce myself. I'm Massachusetts, just another South Dakota-class, nothing special. Anyway... I hope we can get along.Massachusetts is the third ship of the South Dakota-class battleships and a member of the Eagle Union. Despite earning 11 battle stars, she remains modest about her accomplishments, comparing them to the legacy of her sister, South Dakota.
Commander Skill 1
A Good Day's Work
Damage Control Party cooldown time (-2/-4/-6/-8%)
Brawler
Battleship main battery reload time (-3/-6/-9/-12%)
Torpedo detectability range (+4/+8/+12/+15%)
Battleship main battery range (-2/-4/-6/-8%)
Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Porcupine
Secondary guns range (+3/+6/+9/+12%)
Secondary battery shell grouping (+5/+8/+12/+15%)
Secondary battery dispersion (-7/-12/-15/-18%)
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Commander Skill 3
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main battery reload time (-2/-3/-4/-5%)
Properly Meticulous
Secondary battery reload time (-6/-9/-12/-15%)
Enhanced Secondary Targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-6/-9/-15/-15%)
Secondary battery survivability (+15/+20/+25/+30%)
Marksmanship
Main battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
Commander Skill 4
Master Mechanic
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
2,700 Pounds of Justice
Secondary battery reload time (-3/-6/-9/-12%)
Battleship main battery damage while Enhanced Secondary Targeting is active (+3/+6/+9/+12%)
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special effect:
Rate of repair per second (+0.3%)
Auto-repair when HP is equal to or less than 20%
Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Secondary Interest
Enhanced Secondary Targeting cooldown time (-15/-20/-25/-30%)
Enhanced Secondary Targeting charges (+1/+1/+2/+2)
Special effect:
Secondary battery dispersion (-8%)
Secondary battery reload time (-8%)
Main battery reload time (-8%)
The effect works when Enhanced Secondary Targeting is active
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted