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Azur Lane Massachusetts

Azur Lane Massachusetts

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Legends_WIP.png

WoWsLIconBlack.pngAzur Lane Massachusetts

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Commander Base Trait

Big Mamie

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Secondary battery shells that travel over 5km deal extra damage (+10%)

Commander Bio: 

Guess I should introduce myself. I'm Massachusetts, just another South Dakota-class, nothing special. Anyway... I hope we can get along.

Massachusetts is the third ship of the South Dakota-class battleships and a member of the Eagle Union. Despite earning 11 battle stars, she remains modest about her accomplishments, comparing them to the legacy of her sister, South Dakota.


Commander Skill 1

A Good Day's Work

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Damage Control Party cooldown time (-2/-4/-6/-8%)

Brawler

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Battleship main battery reload time (-3/-6/-9/-12%)

Torpedo detectability range (+4/+8/+12/+15%)

Battleship main battery range (-2/-4/-6/-8%)

Not the One for Nuisance

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Risk of catching fire (-2/-4/-6/-8%)

Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Burn It Down

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Chances of secondary battery shells causing fire (+0.5/+1/+1.5/+2%)

Porcupine

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Secondary guns range (+3/+6/+9/+12%)

Secondary battery shell grouping (+5/+8/+12/+15%)

Secondary battery dispersion (-7/-12/-15/-18%)

Crisscross

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Destroyer gun traverse speed (+2/+3/+4/+5°/s)

Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)

Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)

Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main battery reload time (-2/-3/-4/-5%)

Properly Meticulous

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Secondary battery reload time (-6/-9/-12/-15%)

Enhanced Secondary Targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-6/-9/-15/-15%)

Secondary battery survivability (+15/+20/+25/+30%)

Marksmanship

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Main battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)

Commander Skill 4

Master Mechanic

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Amount of HP recovered (+3/+6/+8/+10%)

Repair Party charges (+1/+1/+2/+2)

2,700 Pounds of Justice

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Secondary battery reload time (-3/-6/-9/-12%)

Battleship main battery damage while Enhanced Secondary Targeting is active (+3/+6/+9/+12%)


Commander Legendary Skill

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special effect:

Rate of repair per second (+0.3%)

Auto-repair when HP is equal to or less than 20%

Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Secondary Interest

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Enhanced Secondary Targeting cooldown time (-15/-20/-25/-30%)

Enhanced Secondary Targeting charges (+1/+1/+2/+2)

Special effect:

Secondary battery dispersion (-8%)

Secondary battery reload time (-8%)

Main battery reload time (-8%)

The effect works when Enhanced Secondary Targeting is active

Fight Fire With Fire

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Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted