Captain Janeway
Captain Janeway
Commander Base Trait
Starship Captain

Damage against battleships (+4%)
Damage against cruisers (+4%)
Cruiser main battery shell grouping when shooting at destroyers (+4%)
Commander Bio:
Kathryn Janeway is captain of U.S.S. Voyager, and she's a determined and fearless leader who combines unconventional thinking with a scientific approach. She commanded her starship on an unprecedented journey through the Delta Quadrant, venturing further than any human had ever dared. She guided her crew on a 70,000-light-year voyage, discovering new worlds and confronting countless dangers along the way. She eventually rises to vice-admiral in Starfleet Command and earns recognition as one of the most decorated captains Starfleet has ever known.
Commander Skill 1
Piercer
AP shell and bomb penetration multiplier (+1/+2/+3/+4%)
Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Before It's Too Late
Torpedo detectability range (+5/+8/+12/+15%)
Full Speed Ahead
Maximum cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Commander Skill 3
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Commander Skill 4
Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Acoustic Chamber
Sonar cooldown time (-13/-20/-28/-35%)
Sonar duration (+2/+3/+4/+5%)
Sonar Charges (+1/+1/+2/+2)
Precision Strike
Cruiser shell grouping against enemies with more than 50% HP (+2/+4/+6/+8%)
Cruiser AP damage against enemies with HP less than or equal to 50% (+2/+4/+6/+8%)
Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
By the Book
Damage Control Party cooldown time (-5/-9/-12/-15%)
Damage Control Party duration (+4/+6/+8/+10%)
Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)