Hayase Yuuka
Hayase Yuuka
Commander Base Trait
Trigonometry

Minimum ricochet angle for shells that hit your cruiser (-3°)
Guaranteed ricochet angle for shells that hit your cruiser (-3°)
Commander Bio:
Yuuka is a student at Millennium Science School and the treasurer of Seminar-the Millennium Academy Student Council, which addresses the school's problems. She's gifted with sharp mathematical skills, making her a perfect fit for managing Millennium's budget. She's strict with money and frequently argues over unnecessary expenses. Yuuka is usually polite and professional when treated well, but she can lose her temper with difficult people. This has given her a reputation for being cold and ruthless, though that's not entirely accurate.© NEXON Games
Commander Skill 1
Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Before It's Too Late
Torpedo detectability range (+5/+8/+12/+15%)
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Fortified
Maximum HP (+0.75/+1.5/+2.25/+3%)
Incoming damage (-1/-2/-3/-4%)
Commander Skill 3
Full Speed Ahead
Maximum cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Commander Skill 4
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
Asymptote
Cruiser shell damage per 1% HP lost (+0.06/+0.08/+0.1/+0.12%)
Cruiser main battery reload time (-1/-2/-3/-4)
Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)