John Luke Pickup
John Luke Pickup
Commander Base Trait
I See Everything

Observation Seaplane cooldown time (-20%)
Commander Bio:
A venerated spaceship commander, John has witnessed some weird, horrifying things. He sill gets the jeebies every time someone utters "Horizon." He never told anybody what happened on that ship during the run-of-the-mill trip to Uranus because he was sure that people were going to think he was crazy.The facts were as follows: The Horizon vessel was sucked into a black hole, an elaborate trap set by the alien invaders. Inside that black hole, the crew and their surroundings began to experience various mind-blowing things. First, their features were distorted heavily, effectively turning them into cubist art reminiscent of early Picasso. Then, they turned into video game characters, were actors in a black-and-white movie, exchanged bodies with other crewmates, aged a few hundred years and back, and then, finally, returned to normal, although many light years away from their starting point.
Despite the whole ordeal, John Luke chose to fight back and participates in the Stellar Clashes to free the Galaxy from the alien invaders.
Commander Skill 1
A Good Day's Work
Damage Control Party cooldown time (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
You Should See the Other Guy
Damage Control Party cooldown time (-3/-6/-9/-12%)
Risk of catching fire (+5/+4.5/+4/+3.5%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
Fusillade
Enhanced Secondary Targeting cooldown time (-5/-10/-15/-20)
Armor penetration of HE shells of your battleship (+10%)
Enhanced Secondary Targeting charges (+1/+1/+1/+2)
Commander Skill 3
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Marksmanship
Main battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
Commander Skill 4
Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Emergency Specialist
Damage Control pParty cooldown time (-8/-16/-23/-30%)
Damage Control Party duration (-70%)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Farsight
Torpedo detectability range (+5/+9/+12/+15%)
Special Effect: Torpedo damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted