Jonathan Hawke
Jonathan Hawke
Commander Base Trait
Big Game Hunter
Damage to battleships from Airstrike projectiles (+5%)
Damage to cruisers from Airstrike projectiles (+4%)
Damage to aircraft carriers from Airstrike projectiles (+3%)
Commander Bio:
Born into the heart of a seafaring quarter, Jonathan Hawke inherited a name that was already known in every Atlantic port. His father and grandfather had built the Hawke legacy on bold raids and narrow escapes, and Johnathan decided to carry it forward in his own way-faster, riskier, and more daring. Brash by nature and quick with his tongue, he can talk his way out of trouble almost as easily as he can blast through it. By his early twenties, he had already commanded his own ship, managed by a loyal crew. Passionate and unpredictable, yet always purposeful, Hawke is the kind of captain who can turn a desperate gamble into a stunning victory, and the sort of enemy whose flag on the horizon makes even the boldest merchant think twice.
Commander Skill 1
Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Agile Seagull
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°s)
Cruiser gun traverse speed (+0.3/+0.6/+0.9/+1.2°s)
Destroyer gun traverse speed (+0.3/+0.6/+0.9/+1.2°s)
Rudder-shift time (-2/-4/-6/-8%)
Commander Skill 2
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
One-Way Ticket
Torpedo damage (+1/+2/+3/+5%)
Bird's Eye View
Airstrike attack range (+1/+2/+3/+4%)
Main battery range(+1/+2/+3/+4%)
Commander Skill 3
Marksmanship
Main battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Sea Wings
Airstrike aircraft cruise speed (+1/+2/+3/+4%)
Maximum movement speed (+1/+2/+3/+4%)
Commander Skill 4
Master Mechanic
Amount of HP recovered (+3/+6/+8/+10%)
Repair Party charges (+1/+1/+2/+2)
Combination Genius
Incoming damage while Airstrike is reloading (-4/-6/-8/-10%)
Airstrike cooldown time (+2/+3/+4/+5%)
Iron Feathers
Maximum HP (+1.5/+3/+4.5/+6)
Airstrike aircraft HP (+4/+8/+12/+16%)
Shows the direction of the closest enemy ship if your ship is armed with airstrike
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted
Farsight
Torpedo detectability range (+5/+9/+12/+15%)
Special Effect: Torpedo damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)