Maps



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Hotspot
Battle Tiers: III-★
Map Size: 48x48 km
Battle Modes: Domination
Hotspot drops players into the battle in the middle of an island chain somewhere in the South Pacific. The east is heavily constricted by numerous small islands, while the west is dominated by a trio of tall, mountainous outcroppings that allow for limited long-range combat through the gaps. The center is mostly open water, safe only for destroyers and similar ships with low detectability.
This map has an alternative, smaller version for lower tier battles.
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Land of Fire
Battle Tiers: III-★
Map Size: 48x48 km
Battle Modes: Domination
Also known as "Tierra del Fuego", Land of Fire features a series of long and narrow rock ridges that ships can use as cover. The west is open enough for comfortable battleship combat, while the archipelago in the east is frequented by destroyers and cruisers looking for closer-range combat and torpedo strikes. The center of the map is very open, though routes east from the center are limited by an island chain breaking up the map.
This map has an alternative, smaller version for lower tier battles.
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North
Battle Tiers: III-★
Map Size: 48x48 km
Battle Modes: Domination
North is one of the larger maps in the game, featuring a wide open area of sea in the west, island congestion in the middle, and a somewhat hybrid area of restricted open sea to the east. Combat most commonly occurs to the far east and far west, whilst destroyers and some cruisers skirmish across the various island gaps in the middle.
This map has an alternative, smaller version for lower tier battles.
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Sea of Fortune
Battle Tiers: III-★
Map Size: 48x48 km
Battle Modes: Domination
Somewhere between France and Great Britain lies Sea of Fortune, with interesting gameplay potential in multiple directions. The right flank is ideal for aggressive battles involving cruisers and battleships, while the left flank is suitable for long-range firefights because of the relatively low height of the islands. The center of the map has an important strait passing through it and a small picturesque island complete with a castle.
This map has an alternative, smaller version for lower tier battles.
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Shatter
Battle Tiers: III-★
Map Size: 48x48 km
Battle Modes: Domination, Capture the Base
World War II battlegrounds are often thought of being far away from North America, but it wasn't unheard of for Axis naval units to patrol the waters closer to home. Shatter represents the eastern coast of Canada — perhaps somewhere not far from Newfoundland, Labrador, or Nova Scotia — and features a tightly packed cluster of tall, mountainous islands surrounded by a lot of open water.
This map has an alternative, smaller version for lower tier battles.
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Sleeping Giant
Battle Tiers: IV-★
Map Size: 48x48 km
Battle Modes: Domination
Styled after the island archipelagos of the Chinese coast, Sleeping Giant is relatively symmetrical and provides equal opportunities for both teams, encouraging dynamic gameplay. Large, low-rising islands you can fire from behind surround the Key Area on the left. Several straits between the right and center Key Areas allow movement from one Key Area to the other under cover. Top


Warriors Path
Battle Tiers: III-★
Map Size: 48x48 km
Battle Modes: Domination, Capture the Base
A hypothetical Canadian archipelago is the setting for Warrior's Path. Opposing teams must navigate through numerous islands in order to engage the enemy, and only careful positioning will allow capital ships to support their teammates without risk of crippling torpedo strikes from destroyers lurking amongst the rocks.
This map has an alternative, smaller version for lower tier battles.
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Ocean
Battle Tiers: I-★
Map Size: 48x48 km
Battle Modes: Domination
As its name suggests, Ocean is the simplest, most straightforward map in the game. It features absolutely no terrain, making it difficult for certain classes of ships to utilize some of their advantages. It does, however, allow for battleships to maximize their range advantage, as well as providing excellent attack vectors for destroyers with the capability to launch torpedoes from stealth. Aircraft can have a large impact on the battle given the lack of cover available for enemy ships.
Note that this map is currently only available in Training Rooms.
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Mountain Range
Battle Tiers: V-★
Map Size: 42x42 km
Battle Modes: Domination
Modeled after the South China Sea — an area fraught with centuries of naval conflict — Mountain Range features exotic islands encircled by sheer cliffs. A long, north-south chain of islands separates each side of the map, and presents a dense archipelago going through the center from east to west that invites destroyers in so they can ambush unwary opponents.
This map has an alternative, smaller version for lower tier battles.
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Crash Zone
Battle Tiers: IV-★
Map Size: 42x42 km
Battle Modes: Domination
The legendary white facade of the cliffs of Dover has looked over the final resting place of many a ship in the annals of history. During the year 2020, a new map called Crash Zone appeared in the game for Domination mode battles. Top


Estuary
Battle Tiers: IV-★
Map Size: 42x42 km
Battle Modes: Domination, Capture the Base
The mountain ranges in the center of Estuary make artillery battles tricky, but also provide opportunities to sneak salvos through with their extensive gaps in the terrain. Given the tiers of ships it sees, this map tends to play very quickly, especially given the nearly direct access enemy destroyers have through the center to opposing capture points.
This map has an alternative, smaller version for lower tier battles.
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Fault Line
Battle Tiers: III-VI
Map Size: 42x42 km
Battle Modes: Domination, Capture the Base
Fault Line is a heavily congested map, with dozens of choke points allowing for close-range battleship combat and potential torpedo ambushes by enemy ships. There are only a few open areas: the far west has decent sightlines for long-range combat, as do as the center, north-center, and south-center portions of the map. The center area is particularly deadly to cruisers, who can potentially have enemies firing on them from multiple directions early in a match with very little cover or avenues of escape. Top


Greece
Battle Tiers: III-★
Map Size: 42x42 km
Battle Modes: Domination
The visuals of this map were inspired by the landscape of Santorini Island. Be careful and cautious when hiding behind the islands on this map. Those "shelters" are low, and the enemy will still be able to attack you when you are spotted.
This map has an alternative, smaller version for lower tier battles.
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Haven
Battle Tiers: IV-★
Map Size: 42x42 km
Battle Modes: Domination, Capture the Base
Haven is an archipelago of small, uninhabited islands in the Atlantic Ocean, at the fringes of the British Empire. Fight amid barren and beautiful islands formed by constant ocean winds. Teamwork is key: vital areas are hard to capture, while plentiful cover offers many opportunities for sneaky play. This map also offers the chance for sudden engagements and frequent close range encounters, so stay alert and choose which routes to sail very carefully, especially battleship commanders!
This map has an alternative, smaller version for lower tier battles.
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Islands of Ice
Battle Tiers: V-★
Map Size: 42x42 km
Battle Modes: Domination, Epicenter
Islands of Ice is one of several larger maps available for high-tier play, with a combination of open spaces and congested channels. Battleships will sometimes engage in long range gun duels straight out of spawn, while destroyers will make for the narrow passages to capture points in Domination and launch torpedo attacks at the battle lines that form. Top


Neighbors
Battle Tiers: III-VII
Map Size: 42x42 km
Battle Modes: Domination, Capture the Base
Neighbors imagines a naval battle in fictional waters somewhere between the shores of England and occupied France. Teams spawn very close to their respective naval bases before sortieing to engage the enemy. Top


Northern Waters
Battle Tiers: III-★
Map Size: 42x42 km
Battle Modes: Domination
Battles will be fought in the harsh Northern territories, among snow-blanketed islands where the sun appears for only several hours each day. The map is divided into three parts:
- The western part is an open-water space with several large islands, providing good possibilities for battleships and destroyers to maneuver.
- The central part is also open water, but at the same time it contains islands that will allow you to find shelter from any fire from the flanks. Besides that, the location of islands and their landscapes make it possible to push through the center into the flanks.
- The eastern part has many islands behind which cruisers and destroyers can find shelter from enemy fire. This part is suitable for those players who prefer inflicting sudden attacks on the enemy, and who can skillfully make use of limited shelter.
This map has an alternative, smaller version for lower tier battles.
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Riposte
Battle Tiers: V-★
Map Size: 42x42 km
Battle Modes: Domination
Riposte is a fairly balanced and symmetrical map. It provides crossfires, ambushes and brawling opportunities. All ships, no matter their playstyle, can and will find the type of terrain they are looking for on this map; islands for cruisers, open waters for battleships, and channels for destroyers' ambushes! Top


Shards
Battle Tiers: IV-★
Map Size: 42x42 km
Battle Modes: Domination
Fighting on Shards takes place amongst the islands between Iceland and Scandinavia. This grim-looking location is dotted with fishing settlements and marine bases to support polar convoys. The wide-open central cap is enticing to battleships, while lighter units will find themselves vying for control of the flanks. Top


Tears of the Desert
Battle Tiers: IV-★
Map Size: 42x42 km
Battle Modes: Domination
Resembling the North African coast, the island layout of Tears of the Desert tends to focus combat towards the southwest and northeast corners. Movement into the center from either spawn point is heavily restricted by islands, and ships with large detection radius that do move into the middle frequently find themselves under fire from multiple directions.
This map has an alternative, smaller version for lower tier battles.
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The Atlantic
Battle Tiers: IV-★
Map Size: 42x42 km
Battle Modes: Domination, Capture the Base
Somewhere in the Atlantic Ocean, this map is easily one of the largest in the game. Most fights take place in the northeast and southwest corners, while some destroyers frequently clash in the middle. Islands are not the thing players can see the most on this map; and the few that are there are quite high, resulting in somewhat hard position for cruisers. Battleships and destroyers which do not rely on islands much however, will most likely find their way on this map. Be aware though, brawling battleships tend not to like being put on this map! Top


Trap
Battle Tiers: III-★
Map Size: 42x42 km
Battle Modes: Domination
Featuring a dormant volcano in the center, Trap is a map that rewards patient teams. Fleets typically clash in the northeast and southwest before turning to contest the center, but beware: once in the center, there's almost no way out. This map can only be played in three-area Domination mode.
This map has an alternative, smaller version for lower tier battles.
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Trident
Battle Tiers: III-VII
Map Size: 42x42 km
Battle Modes: Domination, Epicenter
Trident features an archipelago resembling those found in the Indian Ocean. The small islands make for excellent hiding places from which to launch surprise attacks and torpedo salvoes. It is one of the first maps to feature time-of-day variants: battles will occur at either dawn, morning, dusk, or night. Top


Two Brothers
Battle Tiers: V-★
Map Size: 42x42 km
Battle Modes: Domination, Capture the Base
The central gap between the namesake Two Brothers is a source of either misery or hilarity on this map, depending on what each team decides to try and how successful they are with it. The quick, direct access to the opposing capture point sometimes leads to early victories as players rush up the center hoping to catch the enemy off guard. More commonly, however, combat occurs in the eastern and western island groupings, with the central channel only coming into play very late in the game. Top


Battle Tiers: IV-★
Map Size: 36x36 km
Battle Modes: Domination
As the name tells by itself, this map is located somewhere in Scandinavia. It offers a variety of different strategies using those remarkably good islands. The east and west flanks are the most frequent engagement zones, while the middle is generally free from any fight. Scandinavia has the particularity of being small for a medium and high tier map, which can be both good and bad; brawling battleships have a better time closing the distance using the map's size and island covers, but long-range ships have a harder time using their range advantage compared to other high tier maps.
This map has an alternative, smaller version for lower tier battles.
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New Dawn
Battle Tiers: III-VI
Map Size: 36x36 km
Battle Modes: Domination, Capture the Base
New Dawn is a well-balanced map, one played frequently as captains work through the middle tiers of the various ship lines. This map typically has heavy action in the northwest and southeast quadrants, with the spawn points and bases (in Standard Battle mode) being in the northeast and southwest. It is full of numerous terrain features that can be used to obscure visibility and reduce the chances of getting hit; however, many of these islands are low enough for experienced players to shoot over and land hits with plunging fire, so choose cover carefully. Top


Ring
Battle Tiers: III-VI
Map Size: 36x36 km
Battle Modes: Domination, Capture the Base
Ring is a group of small Pacific tropical islands like Hawaii, with a key group of ring-like islands in the center. These islands can provide reliable cover or become a deadly trap, so be on guard! Holding the "ring" is also important. If the enemy team takes it, it will take a focused attack to drive them out. There is enough open space for comfortable firing at long range, but losing control of the islands means vulnerability to torpedo attacks from the center. Top


Strait
Battle Tiers: III-VII
Map Size: 36x36 km
Battle Modes: Domination, Capture the Base
Styled after the coastlines of the Adriatic and northern Mediterranean Seas, Strait is a challenging map for teams to play well. Both teams spawn in split groups, and there are virtually no good places for aircraft carriers to avoid enemy surface ships if they are spotted. The center is often heavily infested by destroyers of both teams, as they vie for control of the all-important central channel that allows quick reinforcement of friendly ships in the north or south.
This map has an alternative, smaller version for lower tier battles.
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Archipelago
Battle Tiers: II-IV
Map Size: 30x30 km
Battle Modes: Domination, Capture the Base
Archipelago echoes the islands of the Far East, somewhere in the northern part of the Pacific Ocean. This tranquil region has traditionally been a safe harbor for scientific research, but now it suddenly finds itself an arena of vicious naval battles. Top


Big Race
Battle Tiers: II-IV
Map Size: 30x30 km
Battle Modes: Capture the Base, Epicenter
Big Race features numerous large islands in a fairly symmetrical layout. The islands feature large enough mountains which can provide cover from short and long ranged fire. The action on this map typically occurs around the northeast and southwest corners, with intermittent destroyer battles in the center. It is a fairly balanced map for both sides due to its highly symmetrical nature. Do note however, that as the opposing teams spawn so close together, some ships will be able to shoot each other within a short period of time. Top


Solomon Islands
Battle Tiers: II-IV
Map Size: 30x30 km
Battle Modes: Domination
Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound. It seems large for Tier II and III ships, but at Tier IV it can start to feel claustrophobic. The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners. Top


Islands
Battle Tiers: I
Map Size: 24x24 km
Battle Modes: Domination, Capture the Base
Designed for low-tier battles, Islands is one of the smallest maps in World of Warships. There are many islands which provide adequate cover for sneak attacks by destroyers as well as large open areas towards the west and east sides. Due to the lack of team strategy from most players at low tiers, the main engagement areas are usually very unpredictable. Top


Polar
Battle Tiers: I-III
Map Size: 24x24 km
Battle Modes: Domination, Capture the Base
Polar is a quick-playing, compact map intended for dynamic battles at lower tiers. It is dotted with icebergs and ideal for combat with lots of movement. Top