Rumble
Rumble
Commander Base Trait
Robotic Breadth

Destroyer main battery range (+6%)
Commander Bio:
Function: Demolitions
Primary Objective: Chaos and Destruction
Primary Weapon: Piledrivers
Core Traits: Reckless, cocky, quick-tempered
Motto: "Destroy what's below and what's above will follow"
Rumble is your basic street punk—small but always acting tough. He is one of Soundwave's spies. What he lacks in discretion, he makes up for in raw power. As the Deception and demolitions expert, Rumble loves nothing more than breaking things apart and causing chaos and destruction.
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Commander Skill 1
Contact Is Imminent
Torpedo speed (+2/+3/+4/+5kts)
Quick Fix
Incoming splash damage (-2/-4/-6/-8%)
Allows for reduced mobility with a disabled engine and/or rudder
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Look at Me Now
Sea detectability range (-2/-3/-5/-6%)
Flank Speed
Maximum destroyer speed (+2/+4/+6/+7%)
Rudder-shift time (+3%)
Commander Skill 3
Back In Stock
Torpedo launcher reload time (-2/-4/-6/-8%)
Glass Cannon
Destroyer main battery shell grouping (+3/+6/+8/+10%)
Destroyer main battery range(+1.5/+3/+4.5/+6%)
Main battery dispersion (-2/-3/-4/-5%)
Maximum HP (-5%)
Piercer
AP shell and bomb penetration multiplier (+1/+2/+3/+4%)
Perceptive
Incoming damage to your destroyer (-0.75/-1.5/-2.25/-3%)
Shows the direction of the closest enemy ship
Commander Skill 4
Smoke on the Water
Smoke screen dispersion time (+2/+4/+6/+8%)
Smoke screen deployment time (+2/+4/+6/+8%)
Sidestep
Destroyer main battery range (+3/+6/+8/+10%)
Incoming fire dispersion (+2/+3/+4/+5%)
Rudder-shift time (+10%)
Calculated Inversion
Rudder-shift time whole smoke screen is working (-40/-50/-60/-70%)
Engine power while smoke screen is working (+40/+50/+60/+100%)
Smoke screen dispersion time (-30%)
Commander Legendary Skill
Unstoppable
Engine repair time (-2.5/-5/-10/-15%)
Allows for reduced mobility with a disable engine and/or Rudder
Special Effect: Damage Control Party cooldown time -50% Active when an enemy ship is within X range (3/4.5/6/7.5km)
Rather Be Torching
Chances of destroyer HE Shells causing fire (+1/+2/+2.5/+3)
Destroyer's main gun HE shells damage (-7)
Special Effect: Destroyer detectability time after firing main battery guns (-30%) Active when an allied ship is within X range (1.5 /2/2.75/3.5km)