References (WoWP)
Useful Information - https://worldofwarplanes.com/news/interesting-information/
General Placeholder page. Any text here will be moved eventually.
WoWP blog has been taken down
WoWP 2.0 Q&A
- https://web.archive.org/web/20210120011949/https://blog.worldofwarplanes.com/interview/december-2017-developer-qna-part-1/
- https://web.archive.org/web/20210120011949/https://blog.worldofwarplanes.com/interview/december-2017-developer-qna-part-2/
- https://web.archive.org/web/20210421202512/https://blog.worldofwarplanes.com/interview/february-2018-developer-qna-part-1/
- https://web.archive.org/web/20210421202512/https://blog.worldofwarplanes.com/interview/february-2018-developer-qna-part-2/
- https://web.archive.org/web/20210421202212/https://blog.worldofwarplanes.com/interview/march-2018-developer-qna-part-1
Contents
Graphics Settings
Water Quality
Changes water effects
- High: higher quality and reflections
- Medium: moving water effects
- Low: barely visible waves
- Very Low: basically flat water
Post-Effect Quality
Changes post processing effects quality.
- High: Enable bloom effects
- Medium: Applies Antialiasing if enabled.
Semi-transparent Object Quality
A higher setting makes things less blurry. Changes quality of some things like:
- cockpit glass
- jet engine glow
- explosion effects
Texture Filtering
A higher setting makes textures look better when viewed at an angle
Shadow Quality
Shows plane shadows on the ground
Texture Quality
Changes quality of plane textures. Must have "HD" client for High setting.
Object LOD
Particle Quality
Motion Blur
Enables motion blur at the edge of the screen
Foliage Quality
Changes tree texture quality at close range
Silhouette Quality
Changes terrain texture quality
- Low: high quality texture within ~2000m
- Very Low: texture always lowest quality
Render Quality
Changes the 3D resolution
Antialiasing
Turn anti-aliasing on or off. Requires Post-Effect Quality set to medium.
Aircraft grades
By progressing aircraft specific missions, you can earn aircraft type grades. Grades in game correspond to chevrons, with grade 5 being 1 chevron, grade 4 being 2, and so on until grade 1, which is 4 chevrons with a star above it. If an aircraft has a higher grade than another aircraft, it will be above it in the team leaderboard, even if the second aircraft had more personal points.
The segments indicate the progress towards completing a mission on a scale of 1 to 5. The total number of segments corresponds to a certain aircraft grade.
- Grade 1: 13 segments
- Grade 2: 11 segments
- Grade 3: 9 segments
- Grade 4: 7 segments
- Grade 5: 4 segments
Fighter aircraft specific missions
- Destroyed when defending
- Aerial targets destroyed
- Capture points received for destroying air targets when attacking sectors
Multirole fighter aircraft specific missions
- Capture points received for destroying air and ground targets when attacking sectors
- Sectors captured
- Destroyed when defending
Heavy fighter aircraft specific missions
- Attack aircraft and bombers destroyed (includes bomber flights)
- Capture points received for attacking and defending sectors
- Aerial targets destroyed
Attack aircraft and Bomber aircraft specific missions
- Sections of ground targets destroyed
- Capture points received
- Sectors captured