Update 0.3.0.2
Update Notes
- Fixed an error causing ships' guns to rotate during the battle countdown timer.
- Disabled the ability to target/lock guns during the battle countdown timer.
- Optimized various visual effects.
- Fixed an error causing a black screen when disabling full-screen mode or restarting the client.
- Fixed an error causing the client to crash when a disconnect occurred due to a pop-up window.
- Fixed an error that froze the game on the queue window if the chat window was moved while loading into a battle.
- Fixed an error that caused ships to teleport when the speed was set during the countdown timer.
- Increased visibility while within a smokescreen by one kilometer.
- Added a limit of one aircraft carrier per squad.
- Added a new loading screen background.
- Fixed an error in the Polish localization that caused a portion of the Team Lineup tab to be cut-off.
- Added official chat channels for each region.
- Fixed an error causing mission reward totals to cover the description of the mission itself.
- Fixed an error causing multiple dismantling prices to be displayed in a single dialogue window.
- Commander perk icons should now display correctly.
- Fixed an incorrect icon in the hint for the Domination battle mode.
- Fixed an error causing the carousel to appear when accessing the Research tab.
- Links should now be working on the login screen.
- Fixed an error causing the minimap to change position and throw off the grid alignment while loading into battle.
- Removed the icon for "Convoyed ship" in the Help window.
- Fixed an error causing airplanes to display full ammo, even when they were empty, after reconnecting.
- Fixed an error causing a blinking order indicator for aircraft carriers upon reconnecting.
- Fixed an error causing a "new" indicator to appear even when the element is not new.
- Added the missing ship icon that was missing from the hint window at the start of battle.
- The free XP total now displays updated information when looking to convert XP (did not previously show updated total).
- Free XP details are now shown with a x1.5 modifier.
- Fixed an error causing compression of a ship's image in the dialogue boxes during purchase.
- Fixed an error causing the scout icon and the scout aircraft to become disconnected during takeoff from a catapult.
- Fixed an issue with the system messages that appear for Premium time.
Known Issues
Login Screen / Port / Chat
- Passwords saved for the login screen may become incorrect and must be entered again.
- Logging into the game client with a name featuring non-Latin characters is not possible.
- The message detailing information for the queue is not translated.
- The Heavy Damage mission may be accomplished with less than the required 20,000 points of damage.
- Characteristics and parameters of ships do not update even after researching new modules or upgrading crew.
- Information regarding Premium Account expiration may not display.
- If screen resolution is 1366x768 or less, the list of available modules for a ship may be displaced from the module slot.
- For some screen resolutions, selection arrows overlap module prices while in Port.
- Virtual tour for Primary Armament modules on USS Phoenix are missing.
- The even multiplier (x1.5) may inadvertently be applied even after a defeat. It may also remain active after the first victory.
- Issue causing the selected ship to be replaced with a different ship when entering battle. Restarting the client may solve the problem.
- Even with an adequate population in the queue, it's still for the matchmaker to form incomplete teams.
- If a player has sold all the ships for a particular nation, commanders may not be displayed in the Reserve.
- When switching between ships, incorrect pricing for module research or module purchase may be displayed.
- Some Japanese ships may have the wrong type of torpedo tubes listed in their parameters.
- AA guns on some of the ships may be displayed incorrectly while in Port.
- System messages may sometimes overlap each other.
- User statuses may be displayed incorrectly in the heading of a private chat.
- Usernames of players found through Search in the chat may not be displayed.
- Chat channels may not work properly.
- Right after the battle, chat history may not be displayed in the private channel.
- Messages in the private channel flicker after a player has left the battle.
- Division chat history is not saved after a player has left the battle.
- Names of primary armament modules and their performance characteristics may not match on some ships.
- Arrows for selecting ships in port may display on the Tech Tree.
- Aircraft are incorrectly placed on Lexington’s deck.
- The entry field on the Exchange Piasters screen has not length limit.
- Chat channels messages may not be visible for some users, even if other players are able to see them.
- Chat channels are deleted when the wrong password is entered in the chat channel password entry window.
- It may be impossible to create a chat contacts group with the same name if it has been previously deleted.
- Punctuation mistakes are possible in chat groups creation explanation.
- Separate battle tasks timers sometimes overlap other battle tasks.
Battle / Maps / Modes
- Visual defects may appear when viewing remote landscape elements.
- Unequal teams may be formed while playing in a Division or during long wait times for random battles.
- The description for Domination mode that appears during the battle loading screen is incomplete.
- When matchmaking a Division consisting of a tier I and a tier X in Co-op battles, the balance is based upon the lowest tier.
- Sunlight may be seen in the shade of icebergs on the islands of the Ice map.
- Ships may not display at all during battle. Restarting the game client typically solves the issue.
- The Battle! button and game tips may appear simultaneously on the map loading screen.
- Ships' icon can sometimes go beyond the minimap limits in the Big Race loading screen.
- On some maps it's possible to hit an invisible barrier while moving around.
- On some maps it's possible to fall inside the terrain.
- It's sometimes happens that ship sinking animation does not trigger if they're sunk near an island.
- Ship icons are sometimes displayed in the corner of the minimap during loading screens.
- On low graphics settings there are reflections of islands and landscapes, even though they shouldn't be enabled.
- On the North map islands may look incorrect when the level of detail is set to low.
Ships
- Torpedo tubes may sometimes touch or cross into the ship's superstructure on certain ships.
- AI controlled ships in Co-op battles may sometimes run into islands and then need to reverse.
- There are some issues surrounding the level of detail when switching between low and medium settings.
- Ships sometimes 'twitch' when using the zoomed in binocular view.
- The camera sometimes goes through the ship when watching the rest of the battle in Spectator Mode.
- Turrets sometimes appear to face away from their target when watching the rest of the battle in Spectator Mode.
- Ships sometimes may appear to move 'jerkily'.
- The propeller on some ships may appear to be spinning while in Port.
- Ships may not move smoothly when turning.
- Autopilot may run a ship aground.
- Ships can sometimes appear to be floating in the air above the water when using low graphics settings.
- Tail wheels for fighter planes do not touch the deck aboard USS Independence.
- Torpedo tubes appear loaded during the pre-battle countdown, but after the battle starts, the loaded torpedoes disappear.
- The bottom of some ships may be visible when they rock in Port.
- The collision alert does not work when ships move in reverse.
- Certain video controllers and drivers can cause a full screen artifact.
- After a ship is destroyed, it can sometimes appear that the ship's guns are moving strangely.
- When using a smaller ship and in Binocular view, being hit by enemy fire can cause a very large jolt and camera shake.
Aircraft
- A recon aircraft model remains on the ship's catapult even if all recon planes have been launched.
- Aircraft sometimes dive under water or fly through terrain objects.
- When preparing air squadrons, the take-off sequence may be disrupted.
- Aircraft attack vector may not function properly if set too close to the map border.
- It may be possible to use an air squadron that was not registered in flight control.
- Air groups may sometimes appear to have an increased hit point bar.
- Air attack sight may sometimes disappear partially or completely.
- An island's shadows are sometimes displayed on aircraft even when they're flying above them.
- Fighters' ammunition may be displayed incorrectly.
- After reconnecting to a game, aircraft may appear to have full ammunition even when they don't.
- When an air squadrons' icons are displayed on the minimap for the first time, they may be shown in A1, regardless of where they actually are.
Graphics
- Visual effects may disappear when rotating the camera.
- Primary armament firing effects may loop or continue to play when switching from Binocular view to third-person view right after the shot is fired.
- Water surfaces may 'jump' or 'shiver' at long and medium distances.
- Shell tracers sometimes appear much too large.
- When rotating the camera a ships' shadow may disappear.
- Smokescreen visual effects may not appear at all.
- Damage effects may sometimes spontaneously appear faster a ship is destroyed.
- Tracers of secondary armaments may sometimes look like primary armament tracers.
- When firing through a smokescreen and using the shell-chase camera, it may trigger a sequence that makes it appear as if the ship were firing from inside the smokescreen.
- The smokescreen effect may sometimes incorrectly appear to be floating above the surface of the water.
- Explosion effects may sometimes display incorrectly. Pieces of terrain may be appear to be affected even if the explosion takes place in the sea.
- When pointing the camera at the sun, the glare effect may display incorrectly on certain combinations of graphics cards and their drivers.
- Bow wave effects sometimes appear too far in front of the ship.
- Reflections can suddenly 'pop' when approaching ice fixtures.
- Shot flare reflections can sometimes be seen in unexpected places on the North map.
- Some ship visual effects can be displayed incorrectly when a ship is in the very corner of a map.
Music and Sound
- Notification when destroying an enemy ship may sometimes be delayed.
- Voice messages may interrupt one another if sever events happen simultaneously.
- Sounds of weapon fire, engine, turret turning, torpedo tubes, and AA guns may be mission for certain ships.
- The sound of turning torpedo tubes on Fubuki may be very loud.
User Interface / Minimap / Settings
- Interface elements may duplicate multiple times. The issue appears most often with ATI graphics cards.
- The consumable icons are designated with the "N" character when assigning hotkeys to numerical keys.
- A number of small issues in pop-up and system messages.
- Commanders have the same names in Russian.
- Full-screen mode and active monitor settings may work incorrectly.
- The actual received damage and the value shown on the floating icon may differ. As a result, ships with zero hit points in the interface may still be active in the battle.
- If an enemy shell explodes near the ship, the word "text" may appear instead of the correct message.
- Primary armament on some ships' HUD may be displayed beyond the outline of the miniature.
- Modules in the module research interface may disappear when a ship is loading.
- Icons and names for HE and AP shells may not match the keys in the control settings.
- Torpedo spread cones may look distorted and ragged when aiming at terrain.
- When the camera rotates with the angle or sector locked, the horizontal vector may go beyond the vertical vector.
- When adjusting settings of the Collision Alert system, the Apply button is not active.
- The Tactical Map may be displayed on the background of the battle results.
- The view cone and the primary armament firing range may be incorrectly displayed on the minimap.
- When playing in Division A, statistics accessed with the Tab key may show an incorrect battle type.
- Torpedo aiming sight may overlay some elements of the ship.
- Sometimes the post-battle stats can be displayed twice.
- A negative time indicator can be displayed for consumables when reconnecting to a battle.
- When accessing the stats with Tab, it's possible that islands and ship icons may not be displayed.
- The Port interface may sometimes overlay the battle interface while in battle.
- With small resolution settings (1280x720) chat messages may overlay the control panel.
- The post-battle stats may sometimes incorrectly feature large font.
- Interface elements that can be adjusted by the player are sometimes not remembered in the Settings.
System
- The game client sometimes cannot return to full-screen mode after switching back to the client with Alt+Tab.
- When returning from a game crash, the current ship may be blocked in the Port even after the battle is over, and any attempt to start a new battle results in endless loading. Requires a client restart.
- The game client will sometimes crash after seven or eight battles on PCs using Windows XP. Requires a client restart.
- Players may lose control of the Port camera after purchasing Premium Account time. Requires a client restart.
- Ships can sometimes appear 'inside out' with certain combinations of graphics cards and drivers.
- Interface elements may be distorted when using certain AMD graphics cards.
- If a computer has multi-display configurations like Surround (nVidia) or Eyefinity (AMD), all settings in the Options menu may become inoperative.
- The wrong color icon (red) may appear for a team kill in the battle results window.
- If a player exits a battle, their ship may remain in the battle for a long period of time.
- Memory leaks may appear in Port. The game client may crash after being inactive in Port for an extended period of time.
- After disabling full-screen mode the display may go black. Requires Alt+Enter to correct the matter.
- It is sometimes impossible to reconnect if disconnected during a Squad battle.
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