- We've introduced a soft limit on the number of carriers in Tier X battles. Now, in the majority of instances, no more than one carrier will be allowed per team. But if the matchmaker fails to assemble a battle during the three minutes that the first player in the queue spends waiting to enter a battle, a maximum of two carriers may be matched per team. In Tier X battles (Tier VIII-X ships), situations with three CVs per team will no longer be possible, while the number of battles with two CVs per team will be reduced drastically.
- Bear in mind, the above rules will only apply to battles involving Tier VIII-X ships. At lower tiers, the previous rules will apply, allowing up to three carriers per team to be matched to a battle. This is due to an increased popularity of carriers at those tiers and their overall weaker influence on the outcome of a battle. More details are available here. We'll continue to keep an eye on the situation and are ready to make any required fixes.
- Fixed an issue with the drop trajectory of a bomb being calculated incorrectly. The issue resulted in a targeted ship receiving more bomb hits than possible in cases when bombs were dropped at the last moment during approaches when the aiming circle only slightly "touched" the target with its edge.
- Fixed an issue with the Radio Location skill continuing to operate, even after a ship has been destroyed.