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Azur Lane Belfast

Azur Lane Belfast

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WoWsLIconBlack.pngAzur Lane Belfast

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Commander Base Trait

Out of Nowhere

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Your ship's detectability range after firing main battery guns inside a smoke screen (-20%)

Commander Bio: 

"Good day to you! I am Belfast. I have duties as the head maid while being the Royal Navy's greatest cruiser. I have taken part in many battles and borne witness to lady Scharnhorst's fall... but that is all in the past now. Please let me know if you need something from me."

Edinburgh-class light cruiser Belfast is part of the Azur Lane Royal Navy. She is known as the head of the Royal Maids- a group of Azur Lane ships that consider themselves servants of the other team members, so they act and dress accordingly.
To underline Belfast's subservient nature, she even wears a collar with a chain attached as a part of her uniform.
Don't let that outfit fool you though-she is one of the most capable with and professional ships out there, Her skills are rarely rivaled by anyone, and even more experienced commanders are truly impressed by her, The defeat of Scharnhorst is only one of her many of her illustrious achievements. It is no surprise then that she acts like a big sister toward the other maids-she deems it her duty to "instruct, raise, and nurture new recruits." She also sometimes refers to herself in the third person.


Commander Skill 1

Ingenious

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Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)

Incoming splash Damage (-2/-3/-5/-7%)

Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries

Beyond Range

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Cruiser main battery range (+3/+5/+8/+10%)

Piercer

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AP shell and bomb penetration multiplier (+1/+2/+3/+4%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Smoke Screen

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Smoke screen radius (+5/+10/+13/+15%)

Your ship detectability range after firing main battery guns inside a smoke screen (-4/-6/-8/-10%)

Smoke generator charges (-1)

Igniter

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Chances of cruiser HE shells causing fire (+1/+2/+2.5/+3%)

Full Speed Ahead

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Maximum cruiser speed (+2/+3/+4/+5%)

Rudder-shift time (-2/-5/-8/-10%)

Commander Skill 3

Sponge

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Incoming damage for cruisers (-2/-3.4/-4.7/-6%)

Armaments HP (+5/+10/+15/+20%)

Armaments repair time (-5/-10/-15/-20%)

Punch Through

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Cruiser's main gun AP shells damage (+3/+5/+8/+10%)

Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)

Light Fortress

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Incoming damage for cruisers (-2/-4/-6/-8%)

Commander Skill 4

Acoustic Chamber

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Sonar cooldown time (-13/-20/-28/-35%)

Sonar duration (+2/+3/+4/+5%)

Sonar charges (+1/+1/+2/+2)

Fixated

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Cruiser main battery shell grouping (+2/+3/+4/+5%)

Main Battery dispersion (-2/-3/-4/-5%)


Commander Legendary Skill

By the Book

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Damage Control Party cooldown time (-5/-9/-12/-15%)

Damage Control Party duration (+4/+6/+8/+10%)

Special effect:

Incoming damage for cruisers (-20%)

Active when an allied ship is within X range (2.5/3.2/3.9/4.5)

Refill Station

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Cruiser main battery reload time (-3/-5/-7/-10%)

Special effect:

Cruiser main battery range (+10%)

Active when an allied ship is within X range (1.5/2/2.75/3.5km)