 |
Commander Base Trait
Out of Nowhere

Your ship Detectability range after firing Main battery guns inside a smoke screen (-20%)
|
Commander Bio:"Good day to you! I am Belfast. I have duties as the head maid while being the Royal Navy's greatest cruiser. I have taken part in many battles and borne witness to lady Scharnhorst's fall... but that is all in the past now. Please let me know if you need something from me."
Edinburgh-class light cruiser Belfast is part of the Azur Lane Royal Navy. She is known as the head of the Royal Maids- a group of Azur Lane ships that consider themselves servants of the other team members, so they act and dress accordingly.
To underline Belfast's subservient nature, she even wears a collar with a chain attached as a part of her uniform.
Don't let that outfit fool you though-she is one of the most capable with and professional ships out there, Her skills are rarely rivaled by anyone, and even more experienced commanders are truly impressed by her, The defeat of Scharnhorst is only one of her many of her illustrious achievements. It is no surprise then that she acts like a big sister toward the other maids-she deems it her duty to "instruct, raise, and nurture new recruits." She also sometimes refers to herself in the third person. |
|
Ingenious
Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)
Incoming Splash Damage (-2/-3/-5/-7%)
Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
Piercer
AP Shell and Bomb penetration multiplier (+1/+2/+3/+4%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
|
Smoke Screen
Smoke Screen Radius (+5/+10/+13/+15%)
Your ship Detectability range after firing main battery guns inside a Smoke screen (-4/-6/-8/-10%)
Smoke generator charges (-1)
Igniter
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Full Speed Ahead
Maximum Cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
|
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Light Fortress
Incoming damage for cruisers (-2/-4/-6/-8%)
|
Acoustic Chamber
Sonar cooldown time (-13/-20/-28/-35%)
Sonar duration (+2/+3/+4/+5%)
Sonar Charges (+1/+1/+2/+2)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
| Commander Legendary Skill
By the Book
Damage control party cooldown time (-5/-9/-12/-15%)
Damage control party duration (+4/+6/+8/+10%)
Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
|
|