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José Ferrándiz y Niño

José Ferrándiz y Niño

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WoWsLIconBlack.pngJosé Ferrándiz y Niño

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Commander Base Trait

Architect of the Fleet

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Battleship main battery dispersion (-2.5%)

Battleship main battery shell grouping (+2.5%)

Commander Bio: 

José Ferrándiz y Niño (1847-1918) was a rear admiral of the Spanish Navy (1912). He began his career at the age of 12, at the dawn of the steam era. In the mid-1870s, he taught at the naval school in Ferrol. Several years later José Ferrándiz was assigned to the armored frigate Numancia, before later joining the committee overseeing the construction of the first Spanish battleship, Pelayo. After the ship's commissioning, Ferrándiz became her executive officer and closest aid to the battleship's captain, the future admiral Pascual Cervera.

Shortly before the outbreak of the Spanish-American war, José Ferrándiz was appointed commander of Pelayo, on which he undertook a difficult voyage to the Suez Canal. The main events of the war ended before the Reserve Squadron, of which Palayo was a part, could arrive in theatre of operations. In the 1900s, Ferrándiz served twice as Minister of the Navy. His finest hour came when he assumed the ministerial portfolio for the second time in 1907, In a short period, he succeeded in launching a reorganization of the Navy and securing a budget for the construction of numerous new ships. The key element of Ferrándiz's shipbuilding program was the construction of Spain's first dreadnoughts-the España-class ships.


Commander Skill 1

Not the One for Nuisance

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Risk of catching fire (-2/-4/-6/-8%)

Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)

Flammable Cannonier

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Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

Brawler

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Battleship main battery reload time (-3/-6/-8/-10%)

Torpedo detectability range (+4/+8/+12/+15%)

Battleship main battery range (-3/-6/-8/-10%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer gun traverse speed (+2/+3/+4/+5°/s)

Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)

Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)

Gyrating Drillbits

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Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)

Porcupine

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Secondary guns range (+3/+6/+9/+12%)

Secondary battery shell grouping (+5/+8/+12/+15%)

Secondary battery dispersion (-7/-12/-15/-18%)

Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main battery reload time (-2/-3/-4/-5%)

Strategic Premonition

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Ready rack reload time (-4/-8/-12/-16%)

The ready rack reloads one shell at a time if shells remain. Loading each shell takes the full reload time. Firing resets the reload process.

Properly Meticulous

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Secondary battery reload time (-5/-8/-10/-15%)

Enhanced Secondary Targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Ready to Rack

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Main battery reload time reduction per main battery hit for battleship with ready rack (-0.1/-0.2/-0.3/-0.5%)

Maximum main battery reload time reduction for battleship with ready rack (-2/-4/-6/-10%)

Main battery dispersion (-2/-3/-4/-5%)

Master Mechanic

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Amount of HP recovered (+3/+6/+8/+10%)

Repair Party charges (+1/+1/+2/+2)

Commander Legendary Skill

Fight Fire With Fire

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Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted

Rebuilder

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Damage Control Party cooldown time (-16/-24/-32/-40%)

Battleship main battery reload time (-2/-3/-4/-5%)

Battleship main battery range (+5.5/7/8.5/10%)

Base Damage Control Party charges (3/3/4/4)

Testudo

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Incoming damage from shells, torpedoes, and bombs to your battleship while Repair Party is active (-10/-13.3/-16.7/-20%)

Repair Party changes (+1)