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Revision as of 18:13, 23 September 2019
template update
Revision as of 22:57, 17 October 2019
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 For an overview of the new equipment available, refer to this site: [https://blog.worldofwarplanes.eu/mechanics/new-equipment-enhancement-and-calibration/ Equipment 2.0]. For an overview of the new equipment available, refer to this site: [https://blog.worldofwarplanes.eu/mechanics/new-equipment-enhancement-and-calibration/ Equipment 2.0].
?Do note that this page is quite extensive- while it does cover nearly all information one can need it may not be fully insightful. +Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
?All information will eventually be presented here as well.+
  
  
 '' Article relevant for patch 2.0.11 '' '' Article relevant for patch 2.0.11 ''
  
?Equipment is an important element of customization (from the English. Custom - individual) gaming equipment, that is, the adaptation of some of its parameters to the requests of a specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the combat vehicle and / or enhance its merits.+Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
  
?Equipment can be Factory, Improved, Special, Excellent. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free, improved-1 {{Token}}, special-2 {{Token}}, excellent-3 {{Token}}. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.+Equipment can be Stock, Improved, Enhanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
 __TOC__ __TOC__
 {{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}} {{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}}
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 == Cell: Cockpit == == Cell: Cockpit ==
?{{description_OSB |+=== Optical sight ===
?Name = Optical sight+{{description_OSB
?| Types = Factory, Superior, Special, Excellent+
 | Action= | Action=
 * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5% * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
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 | Cost= 15,000 {{Credits}} | Cost= 15,000 {{Credits}}
 | Limit = planes of the 1st epoch (for 1—4 levels) | Limit = planes of the 1st epoch (for 1—4 levels)
?| note = test test test 
 }} }}
?{{description_OSB |+=== Collimator sight ===
?Name = collimator sight+{{description_OSB
?| Types = Factory, Superior, Special, Excellent+
 | Action = | Action =
 * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5% * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
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 | Limit = Planes II era (for 5-7 levels) | Limit = Planes II era (for 5-7 levels)
 }} }}
?{{description_OSB |+=== Gyro sight ===
?Name = Gyro Sight+{{description_OSB
?| Types = Factory, Superior, Special, Excellent+
 | Action = | Action =
 * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5% * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
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 | Limit = Planes III era (for 8-10 levels) | Limit = Planes III era (for 8-10 levels)
 }} }}
?{{description_OSB |+=== Cockpit armor ===
?Name = Cab Booking+{{description_OSB
?| Types = | Types = Factory, Advanced, Special, Excellent+
 | Action = | Action =
 * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3% * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
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 == Cell: Construction == == Cell: Construction ==
?{{description_OSB |+=== Thickened plating ===
?Name = Thickened plating+{{description_OSB
?| Types = Factory / Superior / Special / Excellent+
 | Action = * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 % | Action = * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
 * Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2% * Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Strengthened frame ===
?Name = Strengthened frame of the fuselage+{{description_OSB
?| Types = Factory / Superior / Special / Excellent+
 | Action = * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6% | Action = * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
 * Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8% * Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Lightweight frame ===
?Name = Lightweight frame wings+{{description_OSB
?| Types = Factory / Superior / Special / Excellent+
 | Action = * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4% | Action = * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
 * Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6% * Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Polished skin ===
?Name = Polished Plating+{{description_OSB
?| Types = Factory / Superior / Special / Excellent+
 | Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4% | Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
 * Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2% * Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
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 == Cell: Engine == == Cell: Engine ==
?{{description_OSB |+=== Engine protection ===
?| Name = Engine protection+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6% | Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
 * Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8% * Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Afterburner injection system ===
?Name = afterburner injection system+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== High Speed Gas Turbine ===
?Name = High Speed Gas Turbine+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Lightweight power plant ===
?| Name = Lightweight power plant+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5% | Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
 * Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9% * Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
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 | Restriction = | Restriction =
 }} }}
? +=== Forcing the engine ===
?{{description_OSB |+{{description_OSB
?Name = Forcing the engine+
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9% | Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
 * Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17% * Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
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 == Cell: Arms exchange == == Cell: Arms exchange ==
?{{description_OSB |+=== Reinforced gate frames ===
?Name = Reinforced gate frames+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-length of the queue of course weapons: + 4-9.2%; Accuracy of course weapons: -3-4.8% | Action = * Factory-length of the queue of course weapons: + 4-9.2%; Accuracy of course weapons: -3-4.8%
 * Improved - Queue length of course equipment: + 7.9-14.4%, Accuracy of course equipment: -5.7-8.4% * Improved - Queue length of course equipment: + 7.9-14.4%, Accuracy of course equipment: -5.7-8.4%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Weighted trunks ===
?Name = Weighted trunks+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Zavodskoy-Range Artillery Range: + 4-6.8%, Course Armament Queue Length: -3-5% | Action = * Zavodskoy-Range Artillery Range: + 4-6.8%, Course Armament Queue Length: -3-5%
 * Improved-Range Artillery Range: + 6.1-9.6%, Course Armament Queue Length: -6-9% * Improved-Range Artillery Range: + 6.1-9.6%, Course Armament Queue Length: -6-9%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Gas Automation ===
?| Name = Gas Automation+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Zavodskoy-rate of exchange rate equipment: + 4-6.8%, Accuracy of rate equipment: -3-4.6% | Action = * Zavodskoy-rate of exchange rate equipment: + 4-6.8%, Accuracy of rate equipment: -3-4.6%
 * Improved rate of fire rate weapon: + 6,1-9,6%, Accuracy of course weapon: -5.4-7.8% * Improved rate of fire rate weapon: + 6,1-9,6%, Accuracy of course weapon: -5.4-7.8%
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 == Cell: Turret == == Cell: Turret ==
?{{description_OSB |+=== Armored turret ===
?| Name = Armored turret+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Stability side gun to injuries: + 3-11%, the maximum speeding through the afterburner: -1-1.4% | Action = * Factory-Stability side gun to injuries: + 3-11%, the maximum speeding through the afterburner: -1-1.4%
 * Improved-stability of the gunner to injuries: + 9-19%, Maximum speed at the afterburner: -1.6-2.2% * Improved-stability of the gunner to injuries: + 9-19%, Maximum speed at the afterburner: -1.6-2.2%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Turret Drives ===
?Name = Turret Drives+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Speed turret information: + 5-11%, Yaw Maneuverability: -1-1.6% | Action = * Factory-Speed turret information: + 5-11%, Yaw Maneuverability: -1-1.6%
 * Improved turret information speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8% * Improved turret information speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Turret sight ===
?Name = turret sight+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-Shooting range of the turret in manual mode: + 9-13%, Shooting resistance to injuries: -3-5% | Action = * Factory-Shooting range of the turret in manual mode: + 9-13%, Shooting resistance to injuries: -3-5%
 * Improved-Range turret in manual mode: + 8.75-15%, Shooting resistance to injuries: -6-9% * Improved-Range turret in manual mode: + 8.75-15%, Shooting resistance to injuries: -6-9%
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 == Cell: Outboard weapon == == Cell: Outboard weapon ==
?{{description_OSB |+=== Assault sight ===
?Name = assault sight.+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5% | Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
 * Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9% * Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Rocket sight ===
?Name = rocket sight+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5% | Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
 * Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5% * Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
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 | Restriction = | Restriction =
 }} }}
?{{description_OSB |+=== Pylons ===
?Name = Pylons increased payload+{{description_OSB
?| Types = Factory / Superior / Special / Excellent / Special Properties+
 | Action = * Factory-made - Bomb charge rate: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4% | Action = * Factory-made - Bomb charge rate: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
 * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%

Revision as of 22:57, 17 October 2019

Equipment (WoWP)

Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.


Article relevant for patch 2.0.11

Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.

Equipment can be Stock, Improved, Enhanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cell: Cockpit

Optical sight

Action: * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of course equipment: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 15,000 Credits
    Limit: planes of the 1st epoch (for 1—4 levels)


Collimator sight

Action: * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of course equipment: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 125,000 Credits
    Limit: Planes II era (for 5-7 levels)


Gyro sight

Action: * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
    Cost: 250,000 Credits
    Limit: Planes III era (for 8-10 levels)


Cockpit armor

Action: * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
  • Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
  • Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
  • Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Cell: Construction

Thickened plating

Action: * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
  • Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
  • Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%
  • Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Strengthened frame

Action: * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
  • Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
  • Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
  • Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%


Lightweight frame

Action: * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
  • Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
  • Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
  • Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%


Polished skin

Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
  • Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
  • Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
  • Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%


Cell: Engine

Engine protection

Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
  • Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
  • Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
  • Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%


Afterburner injection system

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


High Speed Gas Turbine

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


Lightweight power plant

Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
  • Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
  • Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
  • Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%


Forcing the engine

Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
  • Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
  • Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
  • Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%


Cell: Arms exchange

Reinforced gate frames

Action: * Factory-length of the queue of course weapons: + 4-9.2%; Accuracy of course weapons: -3-4.8%
  • Improved - Queue length of course equipment: + 7.9-14.4%, Accuracy of course equipment: -5.7-8.4%
  • Special-Queue length of course equipment: + 11.8-19.6%, Accuracy of course equipment: -8.4-12%
  • Excellent - Queue length of course equipment: + 15,7-24,8%, Accuracy of course equipment: -11.1-15.6%


Weighted trunks

Action: * Zavodskoy-Range Artillery Range: + 4-6.8%, Course Armament Queue Length: -3-5%
  • Improved-Range Artillery Range: + 6.1-9.6%, Course Armament Queue Length: -6-9%
  • Special-Range Weapon Range: + 8.2–12.4%; Lineage Course Length: –9–13%
  • Excellent-course range: + 10.3-15.2%, length of the queue of exchange rate weapons: -12-17%


Gas Automation

Action: * Zavodskoy-rate of exchange rate equipment: + 4-6.8%, Accuracy of rate equipment: -3-4.6%
  • Improved rate of fire rate weapon: + 6,1-9,6%, Accuracy of course weapon: -5.4-7.8%
  • Special rate of exchange rate weapon: + 8.2-12.4%; Accuracy of rate weapon: -7.8-11%
  • Excellent rate of exchange rate weapon: + 10.3-15.2%, Accuracy of rate weapons: -10.2-14.2%


Cell: Turret

Armored turret

Action: * Factory-Stability side gun to injuries: + 3-11%, the maximum speeding through the afterburner: -1-1.4%
  • Improved-stability of the gunner to injuries: + 9-19%, Maximum speed at the afterburner: -1.6-2.2%
  • Special-Stability side shooter to injuries: + 15-27%, Maximum speed at the afterburner: -2.2-3%
  • Excellent-Stability of the gunner to injuries: + 21-35%, Maximum speed at the afterburner: -2.8-3.8%


Turret Drives

Action: * Factory-Speed turret information: + 5-11%, Yaw Maneuverability: -1-1.6%
  • Improved turret information speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
  • Special-Speed turret information: + 14-23%, Yaw maneuverability: -2.8-4%
  • Excellent-Speed turret information: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%


Turret sight

Action: * Factory-Shooting range of the turret in manual mode: + 9-13%, Shooting resistance to injuries: -3-5%
  • Improved-Range turret in manual mode: + 8.75-15%, Shooting resistance to injuries: -6-9%
  • Special-Range turret in manual mode: + 12.5-20%, Side-Shooting Resistance to injuries: -9-13%
  • Superb-Range turret in manual mode: + 16.25-25%, Shooting resistance to injuries: -12-17%


Cell: Outboard weapon

Assault sight

Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
  • Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
  • Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
  • Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%


Rocket sight

Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
  • Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
  • Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
  • Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%


Pylons

Action: * Factory-made - Bomb charge rate: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
  • Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
  • Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
  • Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%


Materials






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