- 1 Credits
- 2 Doubloons
- 3 Experience
- 4 Premium Account
- 5 Credits and Experience - The Economics of Battle
- 6 Containers
- 7 Resources
- 8 Community Tokens
- 9 Research Points
- 10 Event Currencies
- 11 Notes
Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page which you may access via the game main page under "Profile" and in "Detailed Statistics" (you must log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by selecting the ship of interest. Resources balances can be viewed in the Armory.
The Credit is the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to recruit new commanders, as well as pay for servicing and resupply after each battle.
Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit bonuses. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All premium ships have a higher base credit income rate.
Credits also can be obtained by converting doubloons to credits. (see below)
| Purchasing ships.
(Note: old image.)
|Purchasing newly researched modules.|
|Recruiting a commander with six (6) skill points ( 900,000).|
|Purchasing combat signals in the Armory.|
The Doubloon (Db or Dub) is the World of Warships version of Gold from World of Tanks and World of Warplanes. As a premium currency, it can have a considerable impact on one's gaming experience. Although progressing in the game without using Doubloons is certainly possible, the use of Dubs speeds progress in nearly every aspect of game play.
Doubloons can be obtained in several ways:
- Purchase directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to get them.
- 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately 250 per $1 USD.
- Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price.
- For instance, 'Weekend Pass' — 500 plus 2 days Premium Account time for $3 or 25% off.
- Also check the "Specials" section of the Premium Shop for limited-time offerings.
- Premium ship bundles often include doubloons.
- Achieving a certain rank or result during competitive modes such as Ranked Battles.
- Winning various contests. Notices of current contests on the NA server may be found via the forums.
- Various in-game missions or the Battle Pass.
- Sometimes awarded in Super Containers ( 1000 or 5000 per container).
- In some cases, duplicate ship compensation may be in the form of Doubloons.
- From free random sequential bundles in the Armory.
- Gifts from friends.
- Purchase directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to get them.
Doubloons have a multitude of uses:
- Exchanging doubloons for credits. The standard conversion is 1 Doubloon => 1,500 Credits. Click the Exchange Credits button under the Credit balance, upper right of the Port screen.
- Converting Experience to Free Experience. The standard conversion rate is 25 Elite experience + 1 => 25 Free Experience. Elite experience from Elite ships or Elite Commanders can be converted. (see below for types of Experience)
- Purchasing some premium ships. Generally, premium ships are purchased for real money from the Premium Shop. Some ships are also available for doubloons in the Armory.
- Purchasing premium time from the in-game Player Menu. (See Premium Account below). Purchasing more days of premium time at one time lowers the cost per day.
- Recruiting a new commander with ten (10) skill points 1500.
- Instantly retraining a commander on a new ship — 500 regardless of rank and amount of experience needed.
- Redistributing commander skills at 25 per assigned skill point.
- Recovering commander experience from a dismissed commander.
- Demounting an upgrade from a ship — 25. Demounted equipment can be applied to a different ship. Alternatively, the equipment can be sold for 50% of the purchase cost ( Credits); if sold, no demounting fee is paid.
- Purchasing port slots — 300 per slot.
- Expanding the size of the commander reserve — 100 for 4 slots.
- Purchasing special items:
- Some economic bonuses can be purchased for doubloons if the inventory of them is exhausted.
- Permanent ship bonuses and Permanent camouflages for tech tree ships. The cost is paid once; the bonuses or camo are then re-supplied for free.
- Some Special camouflage such as skins from Space Battles and Halloween events.
- Creating a Clan — By paying 1000, a player can create his own clan. This is a one time fee, but some optional features may come with additional cost.
- Changing a Game Name — Once each 14 days, a player can change his game name (username, nickname) for a fee of 2,500.
| Exchanging for credits
(1 doubloon => 1500 credits).
| Converting Ship Experience
(1 doubloon per 25 converted experience).
| Converting Elite Commander Experience
(1 doubloon per 25 converted experience).
|Purchasing premium ships from the Armory.|
|Purchasing premium time in-game.|
|Recruiting a commander with 10 skill points ( 1500).|
|Dismissing a commander and reclaiming experience.|
| Redistributing commander skills
( 25 per point)
(In the pic there's a sale on).
|Re-training a commander to a new ship.|
| Demounting upgrades
( 25 each).
| Purchasing port slots
( 300 each - the image shows a sale in progress).
| Expanding commander reserve
( 100 for 4 slots).
Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.
Ship Experience (XP)
Ship experience (usually just 'XP' ) is the main type of experience. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again.
Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.
On the post-battle 'Personal Score' tab, (modified) ship XP is displayed next to the silver star , and on the 'Credits and XP' tab as Total: in the appropriate column.
Upon researching all of a ship's module upgrades and unlocking all succeeding ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. While this type of XP can no longer be used to research new module upgrades or ships (since there are none to unlock), it can be converted to Free Experience for a Doubloons fee (a feature available upon reaching Access Level 6).
As (most) premium ships do not have any module upgrades or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).
Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XP quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.
Base XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. See the Base Earnings article for factors that determine base experience.
Base XP is modified by various bonuses such as daily first win, permanent and expendable bonuses, a premium account, etc. to yield the modified ship XP used to research modules and ships, and Elite XP. It is also the basis of earned Free experience and Commander experience. See the Economics article for how these derived values are calculated.
Base XP appears on the post-battle report 'Team Score' tab and is used to rank team performance. It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.
Missions may require the accumulation of Base XP as the mission objective.
A player who reaches Access Level 6 unlocks Free Experience (often Free XP or FXP ). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience to unlock any ship or module. A few premium ships can be purchased directly for Free XP plus one credit. Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the greenish-gold star .
Free XP is earned in battle at the base rate of 10% of the base experience, modified by Premium time. Bonuses for Free XP earning are available; see Economic Bonuses. The Economics article shows how Free XP earnings are calculated.
Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.
The amount of Free XP earned in a battle is displayed next to the greenish-gold star on the post-battle 'Personal Score' tab and in the appropriate column of the 'Credits and XP' tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen.
Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.
A ship's commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 21 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to the Economics article for how it is calculated.
Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.
A ship without a commander may enter battle, but earns no CXP.
Elite Commander XP
Elite Commander XP (ECXP ) is experience based on Commander XP that is available to commanders of all nations. The amount of ECXP accumulated is visible in the upper right corner of any commander page
(ECXP ) is earned by all commanders, especially those who have attained 21 skill points. All CXP earned by an elite 21-point commander is added to the Elite Commander XP pool. Other commanders earn ECXP at the rate of 5% of earned CXP. ECXP also can be obtained by recovering CXP from dismissed commanders.
Elite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 21 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait in Port. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.
Elite Commander XP can be used to retrain a commander transferred to a new ship.
Elite Commander XP can be converted to Free XP by spending doubloons, though this is rarely advantageous.
A Premium Account allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called 'Premium time'. Activation of premium time also grants the user access to a premium port in-game.
Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in Containers. Premium time, whether purchased, earned, or awarded, takes effect immediately.
There are two types of premium accounts: Wargaming Premium and Warships Premium. Both types cost the same to purchase.
A Wargaming Premium (or WG Premium) account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In World of Warships it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can not be purchased with Doubloons or, in other games, with Gold .
A Warships Premium account applies only to World of Warships. It adds a 65% bonus to Base XP — and thus to each of the three forms of Experience (Ship, Commander, and Free XP) — and a 50% bonus to Credits earned in battle. Premium time awarded in WoWs will be Warships Premium. Warships Premium can be purchased with Doubloons but not with Gold .
Credits and Experience - The Economics of Battle
Containers are not themselves a currency, but they are an important part of the World of Warships economy.
Containers hold various items including Credits, Free XP, Resources, consumable items such as expendable bonuses and camouflages, collection elements, etc. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning Ship XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Armory.
Resources are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much influences secondary to game play.
Resources have value in what they can be exchanged for in the Armory: ships, consumable items, event containers, etc.
Coal and Steel
Both Coal , the most common resource, and Steel are used to obtain items from the Armory.More Coal type of container will always contain Coal. Other containers may hold Coal. Some challenges and combat missions, as well as some battle mode progressions, e.g. Ranked Sprint seasons, offer Coal as a reward.
Steel Monsters campaign, or may appear in Super Containers. A number of ships can be purchased only for Steel. Battle Performance Bonuses for high tier ships may yield Steel. 1 Steel can be exchanged for 10 Coal, but Coal cannot be exchanged for Steel.
Special Reward Currencies(formerly Copper ) and Clan Tokens (formerly Molybdenum ) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the Typhoon League; Ranked Tokens by achieving Rank 1. Currently, these currencies can be exchanged for special camouflages for unique ships.
Community Tokens they replaced Recruitment Points and may be earned by such activities as recruiting, watching streams, participating in Public Tests, etc.
Community Tokens can be redeemed in the Armory for a range of items, including ships.
Research Points are available to advanced players through the Research Bureau. They can be exchanged in the Armory on a page that is visible to those players who qualify for the Research Bureau.
Events may introduce temporary currencies. For example, the Royal Navy event arc (2018) introduced Guineas and Sovereigns. Like Resources, these currencies have value in what they can be exchanged for in the Armory. Along with the currency, an event will add event-specific items to the Armory that can be exchanged for that currency. For instance, Guineas could be exchanged for the Royal Navy ship Cossack.
These currencies expire after the end of the event. Most such currencies are assigned a Credit value paid when the currency expires.
- ↑ 'Special' ships – essentially Tier X premiums – have no 'premium' credits bonus.
- ↑ 2.0 2.1 2.2 Update 0.10.0.
- ↑ Note that the in-game "Premium Shop" is somewhat more limited than the web-based Shop. Prefer the web-based Shop when looking for specials.
- ↑ 4.0 4.1 4.2 Wargaming occasionally runs sales on conversion.
- ↑ In the case of tech tree line resets in the Research Bureau, the ships' module upgrades are reset (re-locked) along with the ships so also must be re-researched and repurchased.
- ↑ You can find them in the game in the tech tree screen in the premium ships column.
- ↑ Commanders earn no ECXP while re-training.
- ↑ Premium time that is received as a reward while the game is logged off is either appended to existing time, if any, or takes effect at the next game log in.
- ↑ 9.0 9.1 Gold is a World of Tanks and World of Warplanes premium currency like doubloons.
- ↑ A More Coal container contains on average about 520 Coal.
- ↑ One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See Update 0.7.8 for details. The resources/currencies were renamed in Update 0.8.5.
- ↑ Community Tokens were introduced in Update 0.10.5. See also the News article referenced below.
How It Works (videos)
How It Works compilation.