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Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.
Understanding and mastering the economy of World of Warships is one of the keys to enjoying the game. There are four main types of currency: Credits, Doubloons, Experience (several types, including Free Experience), and Resources. Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page which you may access via the game main page under "Profile" and in "Detailed Statistics" (you must log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by selecting the ship of interest. Resources balances can be viewed in the Armory.

Credits

Wows_credits.png

The CreditCredits is the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to recruit new commanders, as well as pay for servicing and resupply after each battle.

Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the "Zulu" signal flag+20% credits earned for the battle. and "Ocean Soul" camouflage -3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +20% credits earned / +100% ship XP.. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All premium ships[1] have a higher base credit income rate; some premium ships are better at this than others.

Credits also can be obtained by converting Doubloons doubloons to Credits credits. (see below)

Doubloons

icon_1.png

The DoubloonsDoubloon (Db or Dub) is the World of Warships version of Gold Gold from World of Tanks and World of Warplanes. As a premium currency, it can have a considerable impact on one's gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.

Getting

Doubloons can be obtained in several ways:

  • Purchase directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to gain them.
    • 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately Doubloons 250 per $1.
    • Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price.
      • For instance, 'Weekend Pass' — Doubloons 500 plus 2 days Premium Account time for 25% off.
    • Also check the "Specials" section of the Premium Shop for limited-time offerings.[3]
    • Premium ship bundles often include doubloons.
  • Achieving a specific rank during a season of Ranked Battles.
  • Winning various contests. Notices of current contests on the NA server may be found via the forums.
  • Various in-game missions.
  • Awarded in Super Containers (Doubloons 1000, Doubloons 2500, or Doubloons 5000 per container).
  • Gifts from friends.

Using

Doubloons have a multitude of uses:

  • Exchanging doubloons for credits. The standard conversion is Doubloons 1 Doubloon => Credits 1,500 Credits.[4] Click the Exchange Credits button under the Credit balance, upper right of the Port screen.
  • Converting Experience to Free Experience. The standard conversion rate is Ship XP 25 Elite experience + Doubloons 1 => Free XP 25 Free Experience.[4] Elite experience from Elite shipsShip XP or Elite CommandersElite Commander XP can be converted. (see below for types of Experience)
  • Purchasing some premium ships. Generally, premium ships are purchased for real money from the Premium Shop. Some ships are also available for doubloons in the Armory.
  • Purchasing premium timePremium time from the in-game Player Menu. (See Premium Account below). Purchasing more days of premium time at one time lowers the cost per day.
(For instance, 30 days at Doubloons 2500 costs $0.33/day, while 7 days at Doubloons 1250 costs $0.71/day.)
  • Recruiting a new commander with ten (10) skill points Doubloons 1500.[2]
  • Instantly retraining a commander on a new ship — Doubloons 500 regardless of rank and amount of experience needed.
  • Redistributing commander skills at Doubloons 25 per assigned skill point.
  • Demounting an upgrade from a ship — Doubloons 25. Demounted equipment can be applied to a different ship. Alternatively, the equipment can be sold for 50% of the purchase cost (Credits Credits); if sold, no Doubloons demounting fee is paid.
  • Purchasing port slotsDoubloons 300 per slot.
  • Expanding the size of the commander reserveDoubloons 100 for 4 slots.
  • Purchasing special consumables:
    • Economic signals can be purchased for doubloons if the inventory of them is exhausted. (Special signals — Wyvern, Red Dragon, Leviathan, etc — cannot be purchased with doubloons.)
    • Some Promotional camouflage (notably Type 59) — Doubloons 30-125 for each single use.[5]
    • Permanent camouflage with special bonuses for tech tree ships. The cost depends on the ship tier: Doubloons 1,000 (V-VI), Doubloons 2,000 (VII), Doubloons 3,000 (VIII), Doubloons 4,000 (IX) and Doubloons 5,000 (X). The cost is paid once; the camo is then re-supplied for free.
    • Some Special camouflage such as skins from Space Battles and Halloween events.
  • Creating a Clan — By paying Doubloons 1,000, a player can create his own clan. This is a one time fee, but some optional features may come with additional cost.
  • Changing a Game Name — Once each 14 days, a player can change his game name (username, nickname) for a fee of Doubloons 2,500.

Experience

Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.

Ship Experience (XP)

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Ship experience (usually just 'XP' Ship XP) is the main type of experience. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again.[6]

Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.

On the post-battle 'Personal Score' tab, (modified) ship XP is displayed next to the silver star Ship XP, and on the 'Credits and XP' tab as Total: in the appropriate column.

Elite XP

Upon researching all of a ship's module upgrades and unlocking all succeeding ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. While this type of XP can no longer be used to research new module upgrades or ships (since there are none to unlock), it can be converted to Free Experience Free XP for a Doubloons fee (a feature available upon reaching Account Level 6).

As (most) premium ships do not have any module upgrades or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).

Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XP Free XP quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.

Base XP

Base XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. See the Base Earnings article for factors that determine base experience.

Base XP is modified by various bonuses such as daily first win, camouflage, signals, a premium account, etc. to yield the modified ship XP Modified Ship Experience used to research modules and ships, and Elite XP. It is also the basis of earned Free experience Free XP and Commander experience. See the Economics article for how these derived values are calculated.

Base XP appears on the post-battle report 'Team Score' tab and is used to rank team performance. It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.

Missions may require the accumulation of Base XP as the mission objective.

Free Experience

Icon_reward_freexp.png

A player who reaches Account Level 6 unlocks Free Experience (often Free XP or FXP Free XP). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experienceShip XP to unlock any ship or module. A few premium ships can be purchased directly for Free XP plus one credit.[7] Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience Elite Commander XP (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star Free XP.

Free XP is earned in battle at the base rate of 5% of the total (modified) ship experience Ship XP. Bonuses for Free XP earning are available. See the Economics article for how FXP earnings are calculated.

Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.[4]

The amount of Free XP earned in a battle is displayed next to the gold star Free XP on the post-battle 'Personal Score' tab and in the appropriate column of the 'Credits and XP' tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen.

Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.

By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.

Commander Experience

A ship's commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 21 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to the Economics article for how it is calculated.

Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.

Note that a ship without a commander may enter battle,[2] but earns no CXP.

Elite Commander XP

Elite Commander XP (ECXPDon't touch me.) is experience based on Commander XP that is available to commanders of all nations. The amount of ECXP accumulated is visible in the upper right corner of any commander page

(ECXPDon't touch me.) is earned by all commanders, especially those who have attained 21 skill points. All CXP earned by an elite 21-point commander is added to the Elite Commander XP pool. Other commanders earn ECXP at the rate of 5% of earned CXP.[8] ECXP also can be obtained by recovering CXP from dismissed commanders.

Elite Commander XP Elite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 21 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait in Port. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.

Elite Commander XP Elite Commander XP can be used to retrain a commander transferred to a new ship.

Elite Commander XP Elite Commander XP can be converted to Free XP Free XP by spending doubloons, though this is rarely advantageous.

Premium Account

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A Premium Account allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called 'Premium time'Premium time. Activation of premium time also grants the user access to a premium port in-game.

Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in Containers. Premium time, whether purchased, earned, or awarded, takes effect immediately.[9]

There are two types of premium accounts: Wargaming Premium and Warships Premium. Both types cost the same to purchase.

Wg_premium_logo.png

Wargaming Premium

A Wargaming Premium (or WG Premium) account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In World of Warships it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can not be purchased with Doubloons Doubloons or, in other games, with Gold Gold.[10]

Wows_premium_logo.png

Warships Premium

A Warships Premium account applies only to World of Warships. It adds a 65% bonus to ship Experience and a 50% bonus to Credits earned. Premium time awarded in WoWS will be Warships Premium. Warships Premium can be purchased with Doubloons Doubloons but not with Gold Gold.[10]

Earning Credits and Experience

Base Earnings

Main article: Base Earnings

After a battle, each player receives base credits and experience according to his contribution to the battle. The Base Earnings article discusses how those values are determined.

Derived Earnings

Main article: Economics

The Economics article discusses how Ship Experience, Credits, Commander XP, and Free XP are calculated from base earnings.

Spending Credits and Experience

Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Experience primarily is spent on researching new ships in the Tech Tree and new ship modules in the Modules section. Credits are spent to purchase researched ships in the tech tree, purchase researched modules, and upgrades in the Modules section, and a number of other things - see Credits above. Finally, credits are spent on a ship's operating cost after the ship has returned from battle.

Operating Cost

After a battle, the ship must be made ready to fight another battle. Repairing and servicing the ship and replenishing ammunition costs creditsCredits.

These operating costs are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically — when funds are available the player must manually select the ship in port and request that it be made ready.

Service Cost

Post-battle servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The service cost is a flat fee[11] depending on tier, type, and premium status.[12] [13]

As of Update 0.10.10,[14] signals and some camouflages that reduce service cost can still be used, but can no longer be acquired.
This is the first part of a larger move to decouple signals and camouflage from economic rewards.

Service cost can be decreased by permanent camouflage, by flying the India Bravo Terrathree -10% to the cost of the ship's post-battle service. signal, by Ranked season flags, and by the Dry Dock in your clan's naval base. Some single-use camouflages also reduce service cost.

In certain game modes with low rewards, such as Co-op, a 25% base cost discount is applied before all other modifiers.

Service Cost of Ships
Tier Service Cost per match
Tech Tree Ship
(base cost)
Tech Tree Ship
(with permanent camouflage)
Premium Ship
(base cost)
Premium Ship
(with permanent camouflage)
I Credits 0 N/A N/A N/A
II Credits 2,000 N/A Credits 1,800 (×0.90) Credits 1,620 (-10%)
III Credits 3,000 Credits 2,700 (-10%) [15] Credits 2,700 (×0.90) Credits 2,430 (-10%)
IV Credits 5,000Credits N/A Credits 4,500 (×0.90) Credits 4,050 (-10%)
V Credits 11,500 Credits 10,350 (-10%) [15] Credits 10,350 (×0.90) Credits 9,315 (-10%)
VI Credits 23,000 Credits 20,700 (-10%) Credits 20,700 (×0.90) Credits 18,630 (-10%)
VII Credits 42,000 Credits 37,800 (-10%) Credits 33,600 (×0.8) Credits 30,240 (-10%)
VIII Credits 75,000 Credits 67,500 (-10%) Credits 52,500 (×0.7) Credits 47,250 (-10%)
IX Credits 120,000 Credits 96,000 (-20%) Credits 60,000 (×0.5) Credits 48,000 (-20%)
X Credits 180,000 Credits 90,000 (-50%) Credits 90,000 (×0.5) Credits 45,000 (-50%)
XI[16] Credits 360,000 Credits 360,000 N/A N/A

Ammunition

Stocks of main battery shells, torpedoes, and aircraft — Ammunition — expended in a battle must be replenished. The cost in creditsCredits to refill the ship's magazines and hanger is charged on a per unit basis, and each type of shell, torpedo, or plane has its own cost. For instance, the giant 460mm (18.1") shells of Yamato and Musashi cost far more than the 76.2mm (3") shells of Smith. Ammunition for secondary and anti-air (AA) batteries or for fighter planes is not charged. Tier I ships do not incur ammo costs.

To view a breakdown of your ammunition costs, hover the mouse over the Ammunition entry on the post-battle report 'Credits and XP' tab.

Main Gun Shell Costs
Torpedo Costs
Aircraft Carrier Ammunition

Aircraft carrier ammunition costs are no longer the costs of the planes destroyed but of the ordnance expended. Actual values are a WIP3_01.png.

Containers

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Main article: Containers

Containers are not themselves a currency, but they are an important part of the World of Warships economy.

Containers hold various items including Credits, Free XP, Resources, consumable items, etc. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Armory.

Resources

Resources are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much influences secondary to game play.

Resources have value in what they can be exchanged for in the Armory: ships, consumable items, event containers, etc.

Coal and Steel

Both CoalCoal, the most common resource, and SteelSteel are used to obtain items from the Armory.

Icon_reward_coal.png
Coal is obtained primarily from daily containers — especially, the More Resources type of container will always contain Coal. Some challenges and combat missions, as well as some battle mode progressions, e.g. Ranked Sprint seasons, offer Coal as a reward.


Icon_reward_steel.png
Steel is earned mainly through Ranked and Clan battles, the rare event such as the Steel Monsters campaign, or may appear in Super Containers. Steel One Steel can be exchanged for Coal 10 Coal, but Coal cannot be exchanged for Steel.

Oil

Main article: Naval Base
Icon_reward_clanResource.png
Oil is earned by obtaining containers and through participating in Clan Battles and Naval Battles. A player does not personally possess Oil; it is contributed directly to the player's clan. Oil is invested in structures in the clan's naval base, which in turn provide bonuses to clan members. The amount of Oil contributed to the clan can be viewed on the Clan Members page.

Special Reward Currencies

Rangium_25.png
Ranked Tokens Ranked Token (formerly Copper Copper) and Clan Tokens Clan Token (formerly Molybdenum Molybdenum) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the Typhoon League; Ranked Tokens by achieving Rank 1.[17] Currently, these currencies can be exchanged for special camouflages for unique ships.


Community Tokens

Community_tokens_icon.png
Community Tokens are earned by participating in a number of different community-oriented activities. Initially,[18] they replaced Recruitment Points and may be earned by such activities as recruiting, watching streams, participating in Public Tests, etc.

Community Tokens can be redeemed in the Armory for a range of items, including ships.

Research Points

Main article: Research Bureau

Research Points Research Points are available to advanced players through the Research Bureau. They can be exchanged in the Armory on a page that is visible to those players who qualify for the Research Bureau.

Event Currencies

Events may introduce temporary currencies. For example, the Royal Navy event arc (2018) introduced Guineas and Sovereigns. Like Resources, these currencies have value in what they can be exchanged for in the Armory. Along with the currency, an event will add event-specific items to the Armory that can be exchanged for that currency. For instance, Guineas could be exchanged for the Royal Navy ship Cossack.

These currencies expire after the end of the event. Most such currencies are assigned a Credit value paid when the currency expires.

Notes

Endnotes

  1. 'Special' ships – essentially Tier X premiums – have no 'premium' credits bonus.
  2. 2.0 2.1 2.2 Update 0.10.0.
  3. Note that the in-game "Premium Shop" is somewhat more limited than the web-based Shop. Prefer the web-based Shop when looking for specials.
  4. 4.0 4.1 4.2 Wargaming occasionally runs sales on conversion.
  5. Most Promotional camouflages are event related and thus temporary.
  6. In the case of tech tree line resets in the Research Bureau, the ships' module upgrades are reset (re-locked) along with the ships so also must be re-researched and repurchased.
  7. You can find them in the game in the tech tree screen in the premium ships column.
  8. Commanders earn no ECXP while re-training.
  9. Premium time that is received as a reward while the game is logged off is either appended to existing time, if any, or takes effect at the next game log in.
  10. 10.0 10.1 Gold is a World of Tanks and World of Warplanes premium currency like doubloons.
  11. In early versions of the game, this cost was based on how damaged the ship was at the end of the battle; as of Update 0.5.12, it is a fixed cost.
  12. 'Special' ships are treated as premium for the purpose of Service Cost.
  13. Aircraft carriers were introduced with higher service costs because they had no separate consumables cost. With Update 0.9.4 their service costs are reduced to that of other ship types.
  14. See DevBlog 217.
  15. 15.0 15.1 A few low-tier ships have permanent camouflage as an event award.
  16. Tier XI a.k.a Superships.
  17. One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See Update 0.7.8 for details. The resources/currencies were renamed in Update 0.8.5.
  18. Community Tokens were introduced in Update 0.10.5. See also the News article referenced below.


WoWs News

Community tokens

How It Works (videos)

How It Works compilation.